Changed the way Layers are rendered. Closes #31.

Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
This commit is contained in:
GreYFoXGTi 2010-09-15 11:47:45 +03:00
parent 8e066517ad
commit bfd7d11a99

View file

@ -109,7 +109,7 @@ void CLayerGroup::Render()
for(int i = 0; i < m_lLayers.size(); i++)
{
if(m_lLayers[i]->m_Visible && m_lLayers[i] != m_pMap->m_pGameLayer)
if(m_lLayers[i]->m_Visible/* && m_lLayers[i] != m_pMap->m_pGameLayer*/)
{
if(m_pMap->m_pEditor->m_ShowDetail || !(m_lLayers[i]->m_Flags&LAYERFLAG_DETAIL))
m_lLayers[i]->Render();
@ -1143,7 +1143,7 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar)
m_Map.m_lGroups[g]->Render();
//UI()->ClipEnable(&view);
}
/*
// render the game, tele, speedup, front and switch above everything else
if(m_Map.m_pGameGroup->m_Visible)
{
@ -1158,7 +1158,7 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar)
m_Map.m_pSpeedupLayer->Render();
if(m_Map.m_pSwitchLayer && m_Map.m_pSwitchLayer->m_Visible)
m_Map.m_pSwitchLayer->Render();
}
}*/
}
static void *s_pEditorId = (void *)&s_pEditorId;