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do not render freezebar if you are not freezed
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@ -10,7 +10,7 @@ void CFreezeBars::RenderFreezeBar(const int ClientID)
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// pCharacter contains the predicted character for local players or the last snap for players who are spectated
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// pCharacter contains the predicted character for local players or the last snap for players who are spectated
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CCharacterCore *pCharacter = &m_pClient->m_aClients[ClientID].m_Predicted;
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CCharacterCore *pCharacter = &m_pClient->m_aClients[ClientID].m_Predicted;
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if(pCharacter->m_FreezeEnd <= 0.0f || !m_pClient->m_Snap.m_aCharacters[ClientID].m_HasExtendedDisplayInfo || pCharacter->m_IsInFreeze)
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if(pCharacter->m_FreezeEnd <= 0.0f || pCharacter->m_FreezeTick == 0 || !m_pClient->m_Snap.m_aCharacters[ClientID].m_HasExtendedDisplayInfo || pCharacter->m_IsInFreeze)
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{
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{
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return;
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return;
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}
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}
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