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Remove empty lines
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@ -328,7 +328,6 @@ void CGameClient::OnUpdate()
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}
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}
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int CGameClient::OnSnapInput(int *pData)
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{
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return m_pControls->SnapInput(pData);
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@ -374,7 +373,6 @@ void CGameClient::OnReset()
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m_MuteServerBroadcast = false;
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}
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void CGameClient::UpdatePositions()
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{
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// local character position
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@ -422,7 +420,6 @@ void CGameClient::UpdatePositions()
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}
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}
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void CGameClient::EvolveCharacter(CNetObj_Character *pCharacter, int Tick)
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{
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CWorldCore TempWorld;
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@ -442,7 +439,6 @@ void CGameClient::EvolveCharacter(CNetObj_Character *pCharacter, int Tick)
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TempCore.Write(pCharacter);
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}
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void CGameClient::OnRender()
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{
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// update the local character and spectate position
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