Add sv_gametype and sample mod

This commit is contained in:
ChillerDragon 2023-11-16 11:39:55 +01:00
parent 2dbfc72a4d
commit becffb9377
5 changed files with 46 additions and 1 deletions

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@ -2540,6 +2540,8 @@ if(SERVER)
gamecontroller.h gamecontroller.h
gamemodes/DDRace.cpp gamemodes/DDRace.cpp
gamemodes/DDRace.h gamemodes/DDRace.h
gamemodes/mod.cpp
gamemodes/mod.h
gameworld.cpp gameworld.cpp
gameworld.h gameworld.h
player.cpp player.cpp

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@ -30,6 +30,7 @@
#include "entities/character.h" #include "entities/character.h"
#include "gamemodes/DDRace.h" #include "gamemodes/DDRace.h"
#include "gamemodes/mod.h"
#include "player.h" #include "player.h"
#include "score.h" #include "score.h"
@ -3592,7 +3593,10 @@ void CGameContext::OnInit(const void *pPersistentData)
} }
} }
m_pController = new CGameControllerDDRace(this); if(!str_comp(Config()->m_SvGametype, "mod"))
m_pController = new CGameControllerMod(this);
else
m_pController = new CGameControllerDDRace(this);
const char *pCensorFilename = "censorlist.txt"; const char *pCensorFilename = "censorlist.txt";
IOHANDLE File = Storage()->OpenFile(pCensorFilename, IOFLAG_READ | IOFLAG_SKIP_BOM, IStorage::TYPE_ALL); IOHANDLE File = Storage()->OpenFile(pCensorFilename, IOFLAG_READ | IOFLAG_SKIP_BOM, IStorage::TYPE_ALL);

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@ -0,0 +1,24 @@
#include "mod.h"
// Exchange this to a string that identifies your game mode.
// DM, TDM and CTF are reserved for teeworlds original modes.
// DDraceNetwork and TestDDraceNetwork are used by DDNet.
#define GAME_TYPE_NAME "Mod"
#define TEST_TYPE_NAME "TestMod"
CGameControllerMod::CGameControllerMod(class CGameContext *pGameServer) :
IGameController(pGameServer)
{
m_pGameType = g_Config.m_SvTestingCommands ? TEST_TYPE_NAME : GAME_TYPE_NAME;
//m_GameFlags = GAMEFLAG_TEAMS; // GAMEFLAG_TEAMS makes it a two-team gamemode
}
CGameControllerMod::~CGameControllerMod() = default;
void CGameControllerMod::Tick()
{
// this is the main part of the gamemode, this function is run every tick
IGameController::Tick();
}

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@ -0,0 +1,14 @@
#ifndef GAME_SERVER_GAMEMODES_MOD_H
#define GAME_SERVER_GAMEMODES_MOD_H
#include <game/server/gamecontroller.h>
class CGameControllerMod : public IGameController
{
public:
CGameControllerMod(class CGameContext *pGameServer);
~CGameControllerMod();
void Tick() override;
};
#endif // GAME_SERVER_GAMEMODES_MOD_H

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@ -178,6 +178,7 @@ MACRO_CONFIG_INT(ClSkipStartMenu, cl_skip_start_menu, 0, 0, 1, CFGFLAG_CLIENT |
// server // server
MACRO_CONFIG_INT(SvWarmup, sv_warmup, 0, 0, 0, CFGFLAG_SERVER, "Number of seconds to do warmup before round starts") MACRO_CONFIG_INT(SvWarmup, sv_warmup, 0, 0, 0, CFGFLAG_SERVER, "Number of seconds to do warmup before round starts")
MACRO_CONFIG_STR(SvMotd, sv_motd, 900, "", CFGFLAG_SERVER, "Message of the day to display for the clients") MACRO_CONFIG_STR(SvMotd, sv_motd, 900, "", CFGFLAG_SERVER, "Message of the day to display for the clients")
MACRO_CONFIG_STR(SvGametype, sv_gametype, 32, "ddnet", CFGFLAG_SAVE | CFGFLAG_SERVER, "Game type (ddnet, mod)")
MACRO_CONFIG_INT(SvTournamentMode, sv_tournament_mode, 0, 0, 1, CFGFLAG_SERVER, "Tournament mode. When enabled, players joins the server as spectator") MACRO_CONFIG_INT(SvTournamentMode, sv_tournament_mode, 0, 0, 1, CFGFLAG_SERVER, "Tournament mode. When enabled, players joins the server as spectator")
MACRO_CONFIG_INT(SvSpamprotection, sv_spamprotection, 1, 0, 1, CFGFLAG_SERVER, "Spam protection") MACRO_CONFIG_INT(SvSpamprotection, sv_spamprotection, 1, 0, 1, CFGFLAG_SERVER, "Spam protection")