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Send initial team state
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97d7037011
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@ -1751,7 +1751,7 @@ void CCharacter::DDRaceInit()
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m_LastBroadcast = 0;
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m_LastBroadcast = 0;
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m_TeamBeforeSuper = 0;
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m_TeamBeforeSuper = 0;
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m_Core.m_Id = GetPlayer()->GetCID();
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m_Core.m_Id = GetPlayer()->GetCID();
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//if(GetPlayer()->m_IsUsingDDRaceClient) ((CGameControllerDDRace*)GameServer()->m_pController)->m_Teams.SendTeamsState(GetPlayer()->GetCID());
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if(GetPlayer()->m_IsUsingDDRaceClient) ((CGameControllerDDRace*)GameServer()->m_pController)->m_Teams.SendTeamsState(GetPlayer()->GetCID());
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if(g_Config.m_SvTeam == 2)
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if(g_Config.m_SvTeam == 2)
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{
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(),"Please join a team before you start");
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GameServer()->SendChatTarget(GetPlayer()->GetCID(),"Please join a team before you start");
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@ -1227,7 +1227,7 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
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dbg_msg("DDRace", aBuf);
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dbg_msg("DDRace", aBuf);
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//first update his teams state
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//first update his teams state
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//((CGameControllerDDRace*)m_pController)->m_Teams.SendTeamsState(ClientID);
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((CGameControllerDDRace*)m_pController)->m_Teams.SendTeamsState(ClientID);
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//second give him records
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//second give him records
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SendRecord(ClientID);
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SendRecord(ClientID);
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