Replaced tile names.

This commit is contained in:
Vlad 2020-09-13 23:00:49 +03:00
parent 5228473ec9
commit be90f3f48b
10 changed files with 107 additions and 107 deletions

View file

@ -718,44 +718,44 @@ void CCharacter::HandleTiles(int Index)
} }
// endless hook // endless hook
if(((m_TileIndex == TILE_EHOOK_START) || (m_TileFIndex == TILE_EHOOK_START)) && !m_EndlessHook) if(((m_TileIndex == TILE_EHOOK_ENABLE) || (m_TileFIndex == TILE_EHOOK_ENABLE)) && !m_EndlessHook)
{ {
m_EndlessHook = true; m_EndlessHook = true;
m_Core.m_EndlessHook = true; m_Core.m_EndlessHook = true;
} }
else if(((m_TileIndex == TILE_EHOOK_END) || (m_TileFIndex == TILE_EHOOK_END)) && m_EndlessHook) else if(((m_TileIndex == TILE_EHOOK_DISABLE) || (m_TileFIndex == TILE_EHOOK_DISABLE)) && m_EndlessHook)
{ {
m_EndlessHook = false; m_EndlessHook = false;
m_Core.m_EndlessHook = false; m_Core.m_EndlessHook = false;
} }
// collide with others // collide with others
if(((m_TileIndex == TILE_NPC_END) || (m_TileFIndex == TILE_NPC_END)) && m_Core.m_Collision) if(((m_TileIndex == TILE_NPC_DISABLE) || (m_TileFIndex == TILE_NPC_DISABLE)) && m_Core.m_Collision)
{ {
m_Core.m_Collision = false; m_Core.m_Collision = false;
} }
else if(((m_TileIndex == TILE_NPC_START) || (m_TileFIndex == TILE_NPC_START)) && !m_Core.m_Collision) else if(((m_TileIndex == TILE_NPC_ENABLE) || (m_TileFIndex == TILE_NPC_ENABLE)) && !m_Core.m_Collision)
{ {
m_Core.m_Collision = true; m_Core.m_Collision = true;
} }
// hook others // hook others
if(((m_TileIndex == TILE_NPH_END) || (m_TileFIndex == TILE_NPH_END)) && m_Core.m_Hook) if(((m_TileIndex == TILE_NPH_DISABLE) || (m_TileFIndex == TILE_NPH_DISABLE)) && m_Core.m_Hook)
{ {
m_Core.m_Hook = false; m_Core.m_Hook = false;
} }
else if(((m_TileIndex == TILE_NPH_START) || (m_TileFIndex == TILE_NPH_START)) && !m_Core.m_Hook) else if(((m_TileIndex == TILE_NPH_ENABLE) || (m_TileFIndex == TILE_NPH_ENABLE)) && !m_Core.m_Hook)
{ {
m_Core.m_Hook = true; m_Core.m_Hook = true;
} }
// unlimited air jumps // unlimited air jumps
if(((m_TileIndex == TILE_SUPER_START) || (m_TileFIndex == TILE_SUPER_START)) && !m_SuperJump) if(((m_TileIndex == TILE_UNLIMITED_JUMPS_ENABLE) || (m_TileFIndex == TILE_UNLIMITED_JUMPS_ENABLE)) && !m_SuperJump)
{ {
m_SuperJump = true; m_SuperJump = true;
m_Core.m_EndlessJump = true; m_Core.m_EndlessJump = true;
} }
else if(((m_TileIndex == TILE_SUPER_END) || (m_TileFIndex == TILE_SUPER_END)) && m_SuperJump) else if(((m_TileIndex == TILE_UNLIMITED_JUMPS_DISABLE) || (m_TileFIndex == TILE_UNLIMITED_JUMPS_DISABLE)) && m_SuperJump)
{ {
m_SuperJump = false; m_SuperJump = false;
m_Core.m_EndlessJump = false; m_Core.m_EndlessJump = false;
@ -773,23 +773,23 @@ void CCharacter::HandleTiles(int Index)
} }
// jetpack gun // jetpack gun
if(((m_TileIndex == TILE_JETPACK_START) || (m_TileFIndex == TILE_JETPACK_START)) && !m_Jetpack) if(((m_TileIndex == TILE_JETPACK_ENABLE) || (m_TileFIndex == TILE_JETPACK_ENABLE)) && !m_Jetpack)
{ {
m_Jetpack = true; m_Jetpack = true;
m_Core.m_Jetpack = true; m_Core.m_Jetpack = true;
} }
else if(((m_TileIndex == TILE_JETPACK_END) || (m_TileFIndex == TILE_JETPACK_END)) && m_Jetpack) else if(((m_TileIndex == TILE_JETPACK_DISABLE) || (m_TileFIndex == TILE_JETPACK_DISABLE)) && m_Jetpack)
{ {
m_Jetpack = false; m_Jetpack = false;
m_Core.m_Jetpack = false; m_Core.m_Jetpack = false;
} }
// solo part // solo part
if(((m_TileIndex == TILE_SOLO_START) || (m_TileFIndex == TILE_SOLO_START)) && !TeamsCore()->GetSolo(GetCID())) if(((m_TileIndex == TILE_SOLO_ENABLE) || (m_TileFIndex == TILE_SOLO_ENABLE)) && !TeamsCore()->GetSolo(GetCID()))
{ {
SetSolo(true); SetSolo(true);
} }
else if(((m_TileIndex == TILE_SOLO_END) || (m_TileFIndex == TILE_SOLO_END)) && TeamsCore()->GetSolo(GetCID())) else if(((m_TileIndex == TILE_SOLO_DISABLE) || (m_TileFIndex == TILE_SOLO_DISABLE)) && TeamsCore()->GetSolo(GetCID()))
{ {
SetSolo(false); SetSolo(false);
} }

View file

@ -82,16 +82,16 @@ bool CRaceHelper::IsStart(CGameClient *pClient, vec2 Prev, vec2 Pos)
if(!Indices.empty()) if(!Indices.empty())
for(std::list < int >::iterator i = Indices.begin(); i != Indices.end(); i++) for(std::list < int >::iterator i = Indices.begin(); i != Indices.end(); i++)
{ {
if(pCollision->GetTileIndex(*i) == TILE_BEGIN) if(pCollision->GetTileIndex(*i) == TILE_START)
return true; return true;
if(pCollision->GetFTileIndex(*i) == TILE_BEGIN) if(pCollision->GetFTileIndex(*i) == TILE_START)
return true; return true;
} }
else else
{ {
if(pCollision->GetTileIndex(pCollision->GetPureMapIndex(Pos)) == TILE_BEGIN) if(pCollision->GetTileIndex(pCollision->GetPureMapIndex(Pos)) == TILE_START)
return true; return true;
if(pCollision->GetFTileIndex(pCollision->GetPureMapIndex(Pos)) == TILE_BEGIN) if(pCollision->GetFTileIndex(pCollision->GetPureMapIndex(Pos)) == TILE_START)
return true; return true;
} }
} }

View file

@ -125,9 +125,9 @@ void CCollision::Init(class CLayers *pLayers)
Index = m_pSwitch[i].m_Type; Index = m_pSwitch[i].m_Type;
if(Index <= TILE_NPH_START) if(Index <= TILE_NPH_ENABLE)
{ {
if((Index >= TILE_JUMP && Index <= TILE_BONUS) if((Index >= TILE_JUMP && Index <= TILE_SUBSTRACT_TIME)
|| Index == TILE_ALLOW_TELE_GUN || Index == TILE_ALLOW_TELE_GUN
|| Index == TILE_ALLOW_BLUE_TELE_GUN) || Index == TILE_ALLOW_BLUE_TELE_GUN)
m_pSwitch[i].m_Type = Index; m_pSwitch[i].m_Type = Index;

View file

@ -235,7 +235,7 @@ public:
} }
case LAYERTYPE_TUNE: case LAYERTYPE_TUNE:
{ {
if (Index == TILE_TUNE1) if (Index == TILE_TUNE)
return true; return true;
else else
return false; return false;

View file

@ -77,31 +77,31 @@ const char *CEditor::Explain(int Tile, int Layer)
if(Layer == LAYER_GAME || Layer == LAYER_FRONT) if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
return "WALLJUMP: Placed next to a wall. Enables climbing up the wall."; return "WALLJUMP: Placed next to a wall. Enables climbing up the wall.";
break; break;
case TILE_EHOOK_START: case TILE_EHOOK_ENABLE:
if(Layer == LAYER_GAME || Layer == LAYER_FRONT) if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
return "ENDLESS HOOK: Activates endless hook."; return "ENDLESS HOOK: Activates endless hook.";
break; break;
case TILE_EHOOK_END: case TILE_EHOOK_DISABLE:
if(Layer == LAYER_GAME || Layer == LAYER_FRONT) if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
return "ENDLESS HOOK OFF: Deactivates endless hook."; return "ENDLESS HOOK OFF: Deactivates endless hook.";
break; break;
case TILE_HIT_START: case TILE_HIT_ENABLE:
if(Layer == LAYER_GAME || Layer == LAYER_FRONT) if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
return "HIT OTHERS: You can hit others."; return "HIT OTHERS: You can hit others.";
if(Layer == LAYER_SWITCH) if(Layer == LAYER_SWITCH)
return "HIT OTHERS: You can activate hitting others for single weapons, using delay number to select which."; return "HIT OTHERS: You can activate hitting others for single weapons, using delay number to select which.";
break; break;
case TILE_HIT_END: case TILE_HIT_DISABLE:
if(Layer == LAYER_GAME || Layer == LAYER_FRONT) if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
return "HIT OTHERS: You can't hit others."; return "HIT OTHERS: You can't hit others.";
if(Layer == LAYER_SWITCH) if(Layer == LAYER_SWITCH)
return "HIT OTHERS: You can deactivate hitting others for single weapons, using delay number to select which."; return "HIT OTHERS: You can deactivate hitting others for single weapons, using delay number to select which.";
break; break;
case TILE_SOLO_START: case TILE_SOLO_ENABLE:
if(Layer == LAYER_GAME || Layer == LAYER_FRONT) if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
return "SOLO: You are now in a solo part."; return "SOLO: You are now in a solo part.";
break; break;
case TILE_SOLO_END: // also TILE_SWITCHTIMEDOPEN case TILE_SOLO_DISABLE: // also TILE_SWITCHTIMEDOPEN
if(Layer == LAYER_GAME || Layer == LAYER_FRONT) if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
return "SOLO: You are now out of the solo part."; return "SOLO: You are now out of the solo part.";
if(Layer == LAYER_SWITCH) if(Layer == LAYER_SWITCH)
@ -147,11 +147,11 @@ const char *CEditor::Explain(int Tile, int Layer)
if(Layer == LAYER_GAME || Layer == LAYER_FRONT) if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
return "REFILL JUMPS: Restores all jumps."; return "REFILL JUMPS: Restores all jumps.";
break; break;
case TILE_BEGIN: case TILE_START:
if(Layer == LAYER_GAME || Layer == LAYER_FRONT) if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
return "START: Starts counting your race time."; return "START: Starts counting your race time.";
break; break;
case TILE_END: case TILE_FINISH:
if(Layer == LAYER_GAME || Layer == LAYER_FRONT) if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
return "FINISH: End of race."; return "FINISH: End of race.";
break; break;
@ -179,7 +179,7 @@ const char *CEditor::Explain(int Tile, int Layer)
if(Layer == LAYER_GAME || Layer == LAYER_FRONT) if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
return "SPEEDER: Causes weapons, SHIELD, HEART and SPINNING LASER to move quickly."; return "SPEEDER: Causes weapons, SHIELD, HEART and SPINNING LASER to move quickly.";
break; break;
case TILE_TUNE1: case TILE_TUNE:
if(Layer == LAYER_TUNE) if(Layer == LAYER_TUNE)
return "TUNE ZONE: Area where defined tunes work."; return "TUNE ZONE: Area where defined tunes work.";
break; break;
@ -207,43 +207,43 @@ const char *CEditor::Explain(int Tile, int Layer)
if(Layer == LAYER_GAME || Layer == LAYER_FRONT) if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
return "UNLOCK TEAM: Forces team to be unlocked so that team doesn't get killed when one dies."; return "UNLOCK TEAM: Forces team to be unlocked so that team doesn't get killed when one dies.";
break; break;
case TILE_PENALTY: case TILE_ADD_TIME:
if(Layer == LAYER_SWITCH) if(Layer == LAYER_SWITCH)
return "PENALTY: Adds time to your current race time. Opposite of BONUS."; return "PENALTY: Adds time to your current race time. Opposite of BONUS.";
break; break;
case TILE_NPC_END: case TILE_NPC_DISABLE:
if(Layer == LAYER_GAME || Layer == LAYER_FRONT) if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
return "COLLISION OFF: You can't collide with others."; return "COLLISION OFF: You can't collide with others.";
break; break;
case TILE_SUPER_END: case TILE_UNLIMITED_JUMPS_DISABLE:
if(Layer == LAYER_GAME || Layer == LAYER_FRONT) if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
return "SUPER JUMP OFF: You don't have unlimited air jumps."; return "SUPER JUMP OFF: You don't have unlimited air jumps.";
break; break;
case TILE_JETPACK_END: case TILE_JETPACK_DISABLE:
if(Layer == LAYER_GAME || Layer == LAYER_FRONT) if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
return "JETPACK OFF: You lose your jetpack gun."; return "JETPACK OFF: You lose your jetpack gun.";
break; break;
case TILE_NPH_END: case TILE_NPH_DISABLE:
if(Layer == LAYER_GAME || Layer == LAYER_FRONT) if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
return "HOOK OTHERS OFF: You can't hook others."; return "HOOK OTHERS OFF: You can't hook others.";
break; break;
case TILE_BONUS: case TILE_SUBSTRACT_TIME:
if(Layer == LAYER_SWITCH) if(Layer == LAYER_SWITCH)
return "BONUS: Subtracts time from your current race time. Opposite of PENALTY."; return "BONUS: Subtracts time from your current race time. Opposite of PENALTY.";
break; break;
case TILE_NPC_START: case TILE_NPC_ENABLE:
if(Layer == LAYER_GAME || Layer == LAYER_FRONT) if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
return "COLLISION: You can collide with others."; return "COLLISION: You can collide with others.";
break; break;
case TILE_SUPER_START: case TILE_UNLIMITED_JUMPS_ENABLE:
if(Layer == LAYER_GAME || Layer == LAYER_FRONT) if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
return "SUPER JUMP: You have unlimited air jumps."; return "SUPER JUMP: You have unlimited air jumps.";
break; break;
case TILE_JETPACK_START: case TILE_JETPACK_ENABLE:
if(Layer == LAYER_GAME || Layer == LAYER_FRONT) if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
return "JETPACK: You have a jetpack gun."; return "JETPACK: You have a jetpack gun.";
break; break;
case TILE_NPH_START: case TILE_NPH_ENABLE:
if(Layer == LAYER_GAME || Layer == LAYER_FRONT) if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
return "HOOK OTHERS: You can hook others."; return "HOOK OTHERS: You can hook others.";
break; break;

View file

@ -951,11 +951,11 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int Storag
TILE_FREEZE, TILE_FREEZE,
TILE_DFREEZE, TILE_DFREEZE,
TILE_DUNFREEZE, TILE_DUNFREEZE,
TILE_HIT_START, TILE_HIT_ENABLE,
TILE_HIT_END, TILE_HIT_DISABLE,
TILE_JUMP, TILE_JUMP,
TILE_PENALTY, TILE_ADD_TIME,
TILE_BONUS, TILE_SUBSTRACT_TIME,
TILE_ALLOW_TELE_GUN, TILE_ALLOW_TELE_GUN,
TILE_ALLOW_BLUE_TELE_GUN TILE_ALLOW_BLUE_TELE_GUN
}; };
@ -996,8 +996,8 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int Storag
for(int i = 0; i < pTiles->m_Width*pTiles->m_Height; i++) for(int i = 0; i < pTiles->m_Width*pTiles->m_Height; i++)
{ {
if(pLayerTuneTiles[i].m_Type == TILE_TUNE1) if(pLayerTuneTiles[i].m_Type == TILE_TUNE)
pTiles->m_pTiles[i].m_Index = TILE_TUNE1; pTiles->m_pTiles[i].m_Index = TILE_TUNE;
else else
pTiles->m_pTiles[i].m_Index = 0; pTiles->m_pTiles[i].m_Index = 0;
} }

View file

@ -311,8 +311,8 @@ int CLayerTiles::BrushGrab(CLayerGroup *pBrush, CUIRect Rect)
{ {
pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x] = ((CLayerSwitch*)this)->m_pSwitchTile[(r.y+y)*m_Width+(r.x+x)]; pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x] = ((CLayerSwitch*)this)->m_pSwitchTile[(r.y+y)*m_Width+(r.x+x)];
if(pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == ENTITY_DOOR + ENTITY_OFFSET if(pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == ENTITY_DOOR + ENTITY_OFFSET
|| pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_HIT_START || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_HIT_ENABLE
|| pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_HIT_END || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_HIT_DISABLE
|| pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_SWITCHOPEN || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_SWITCHOPEN
|| pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_SWITCHCLOSE || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_SWITCHCLOSE
|| pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_SWITCHTIMEDOPEN || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_SWITCHTIMEDOPEN
@ -321,8 +321,8 @@ int CLayerTiles::BrushGrab(CLayerGroup *pBrush, CUIRect Rect)
|| pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == ENTITY_LASER_MEDIUM + ENTITY_OFFSET || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == ENTITY_LASER_MEDIUM + ENTITY_OFFSET
|| pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == ENTITY_LASER_SHORT + ENTITY_OFFSET || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == ENTITY_LASER_SHORT + ENTITY_OFFSET
|| pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_JUMP || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_JUMP
|| pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_PENALTY || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_ADD_TIME
|| pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_BONUS || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_SUBSTRACT_TIME
|| pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_ALLOW_TELE_GUN || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_ALLOW_TELE_GUN
|| pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_ALLOW_BLUE_TELE_GUN) || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_ALLOW_BLUE_TELE_GUN)
{ {
@ -361,7 +361,7 @@ int CLayerTiles::BrushGrab(CLayerGroup *pBrush, CUIRect Rect)
for(int x = 0; x < r.w; x++) for(int x = 0; x < r.w; x++)
{ {
pGrabbed->m_pTuneTile[y*pGrabbed->m_Width+x] = ((CLayerTune*)this)->m_pTuneTile[(r.y+y)*m_Width+(r.x+x)]; pGrabbed->m_pTuneTile[y*pGrabbed->m_Width+x] = ((CLayerTune*)this)->m_pTuneTile[(r.y+y)*m_Width+(r.x+x)];
if(pGrabbed->m_pTuneTile[y*pGrabbed->m_Width+x].m_Type == TILE_TUNE1) if(pGrabbed->m_pTuneTile[y*pGrabbed->m_Width+x].m_Type == TILE_TUNE)
{ {
m_pEditor->m_TuningNum = pGrabbed->m_pTuneTile[y*pGrabbed->m_Width+x].m_Number; m_pEditor->m_TuningNum = pGrabbed->m_pTuneTile[y*pGrabbed->m_Width+x].m_Number;
} }

View file

@ -7,15 +7,15 @@ bool IsValidGameTile(int Index)
|| (Index >= TILE_SOLID && Index <= TILE_THROUGH) || (Index >= TILE_SOLID && Index <= TILE_THROUGH)
|| Index == TILE_FREEZE || Index == TILE_FREEZE
|| (Index >= TILE_UNFREEZE && Index <= TILE_DUNFREEZE) || (Index >= TILE_UNFREEZE && Index <= TILE_DUNFREEZE)
|| (Index >= TILE_WALLJUMP && Index <= TILE_SOLO_END) || (Index >= TILE_WALLJUMP && Index <= TILE_SOLO_DISABLE)
|| (Index >= TILE_REFILL_JUMPS && Index <= TILE_STOPA) || (Index >= TILE_REFILL_JUMPS && Index <= TILE_STOPA)
|| (Index >= TILE_CP && Index <= TILE_THROUGH_DIR) || (Index >= TILE_CP && Index <= TILE_THROUGH_DIR)
|| (Index >= TILE_OLDLASER && Index <= TILE_UNLOCK_TEAM) || (Index >= TILE_OLDLASER && Index <= TILE_UNLOCK_TEAM)
|| (Index >= TILE_NPC_END && Index <= TILE_NPH_END) || (Index >= TILE_NPC_DISABLE && Index <= TILE_NPH_DISABLE)
|| (Index >= TILE_TELE_GUN_ENABLE && Index <= TILE_TELE_GUN_DISABLE) || (Index >= TILE_TELE_GUN_ENABLE && Index <= TILE_TELE_GUN_DISABLE)
|| (Index >= TILE_TELE_GRENADE_ENABLE && Index <= TILE_TELE_GRENADE_DISABLE) || (Index >= TILE_TELE_GRENADE_ENABLE && Index <= TILE_TELE_GRENADE_DISABLE)
|| (Index >= TILE_TELE_LASER_ENABLE && Index <= TILE_TELE_LASER_DISABLE) || (Index >= TILE_TELE_LASER_ENABLE && Index <= TILE_TELE_LASER_DISABLE)
|| (Index >= TILE_NPC_START && Index <= TILE_NPH_START) || (Index >= TILE_NPC_ENABLE && Index <= TILE_NPH_ENABLE)
|| (Index >= TILE_ENTITIES_OFF_1 && Index <= TILE_ENTITIES_OFF_2) || (Index >= TILE_ENTITIES_OFF_1 && Index <= TILE_ENTITIES_OFF_2)
|| IsValidEntity(Index) || IsValidEntity(Index)
); );
@ -29,15 +29,15 @@ bool IsValidFrontTile(int Index)
|| (Index >= TILE_NOLASER && Index <= TILE_THROUGH) || (Index >= TILE_NOLASER && Index <= TILE_THROUGH)
|| Index == TILE_FREEZE || Index == TILE_FREEZE
|| (Index >= TILE_UNFREEZE && Index <= TILE_DUNFREEZE) || (Index >= TILE_UNFREEZE && Index <= TILE_DUNFREEZE)
|| (Index >= TILE_WALLJUMP && Index <= TILE_SOLO_END) || (Index >= TILE_WALLJUMP && Index <= TILE_SOLO_DISABLE)
|| (Index >= TILE_REFILL_JUMPS && Index <= TILE_STOPA) || (Index >= TILE_REFILL_JUMPS && Index <= TILE_STOPA)
|| (Index >= TILE_CP && Index <= TILE_THROUGH_DIR) || (Index >= TILE_CP && Index <= TILE_THROUGH_DIR)
|| (Index >= TILE_OLDLASER && Index <= TILE_UNLOCK_TEAM) || (Index >= TILE_OLDLASER && Index <= TILE_UNLOCK_TEAM)
|| (Index >= TILE_NPC_END && Index <= TILE_NPH_END) || (Index >= TILE_NPC_DISABLE && Index <= TILE_NPH_DISABLE)
|| (Index >= TILE_TELE_GUN_ENABLE && Index <= TILE_ALLOW_BLUE_TELE_GUN) || (Index >= TILE_TELE_GUN_ENABLE && Index <= TILE_ALLOW_BLUE_TELE_GUN)
|| (Index >= TILE_TELE_GRENADE_ENABLE && Index <= TILE_TELE_GRENADE_DISABLE) || (Index >= TILE_TELE_GRENADE_ENABLE && Index <= TILE_TELE_GRENADE_DISABLE)
|| (Index >= TILE_TELE_LASER_ENABLE && Index <= TILE_TELE_LASER_DISABLE) || (Index >= TILE_TELE_LASER_ENABLE && Index <= TILE_TELE_LASER_DISABLE)
|| (Index >= TILE_NPC_START && Index <= TILE_NPH_START) || (Index >= TILE_NPC_ENABLE && Index <= TILE_NPH_ENABLE)
|| (Index >= TILE_ENTITIES_OFF_1 && Index <= TILE_ENTITIES_OFF_2) || (Index >= TILE_ENTITIES_OFF_1 && Index <= TILE_ENTITIES_OFF_2)
|| IsValidEntity(Index) || IsValidEntity(Index)
); );
@ -70,11 +70,11 @@ bool IsValidSwitchTile(int Index)
|| Index == TILE_FREEZE || Index == TILE_FREEZE
|| Index == TILE_DFREEZE || Index == TILE_DFREEZE
|| Index == TILE_DUNFREEZE || Index == TILE_DUNFREEZE
|| Index == TILE_HIT_START || Index == TILE_HIT_ENABLE
|| Index == TILE_HIT_END || Index == TILE_HIT_DISABLE
|| (Index >= TILE_SWITCHTIMEDOPEN && Index <= TILE_SWITCHCLOSE) || (Index >= TILE_SWITCHTIMEDOPEN && Index <= TILE_SWITCHCLOSE)
|| Index == TILE_PENALTY || Index == TILE_ADD_TIME
|| Index == TILE_BONUS || Index == TILE_SUBSTRACT_TIME
|| Index == TILE_ALLOW_TELE_GUN || Index == TILE_ALLOW_TELE_GUN
|| Index == TILE_ALLOW_BLUE_TELE_GUN || Index == TILE_ALLOW_BLUE_TELE_GUN
|| IsValidEntity(Index) || IsValidEntity(Index)
@ -83,7 +83,7 @@ bool IsValidSwitchTile(int Index)
bool IsValidTuneTile(int Index) bool IsValidTuneTile(int Index)
{ {
return Index == TILE_TUNE1; return Index == TILE_TUNE;
} }
bool IsValidEntity(int Index) bool IsValidEntity(int Index)

View file

@ -111,12 +111,12 @@ enum
TILE_TELEINWEAPON, TILE_TELEINWEAPON,
TILE_TELEINHOOK, TILE_TELEINHOOK,
TILE_WALLJUMP = 16, TILE_WALLJUMP = 16,
TILE_EHOOK_START, TILE_EHOOK_ENABLE,
TILE_EHOOK_END, TILE_EHOOK_DISABLE,
TILE_HIT_START, TILE_HIT_ENABLE,
TILE_HIT_END, TILE_HIT_DISABLE,
TILE_SOLO_START, TILE_SOLO_ENABLE,
TILE_SOLO_END, TILE_SOLO_DISABLE,
//Switches //Switches
TILE_SWITCHTIMEDOPEN = 22, TILE_SWITCHTIMEDOPEN = 22,
TILE_SWITCHTIMEDCLOSE, TILE_SWITCHTIMEDCLOSE,
@ -129,8 +129,8 @@ enum
TILE_TELECHECKOUT, TILE_TELECHECKOUT,
TILE_TELECHECKIN, TILE_TELECHECKIN,
TILE_REFILL_JUMPS = 32, TILE_REFILL_JUMPS = 32,
TILE_BEGIN, TILE_START,
TILE_END, TILE_FINISH,
TILE_CHECKPOINT_FIRST = 35, TILE_CHECKPOINT_FIRST = 35,
TILE_CHECKPOINT_LAST = 59, TILE_CHECKPOINT_LAST = 59,
TILE_STOP = 60, TILE_STOP = 60,
@ -141,27 +141,27 @@ enum
TILE_CP_F, TILE_CP_F,
TILE_THROUGH_ALL, TILE_THROUGH_ALL,
TILE_THROUGH_DIR, TILE_THROUGH_DIR,
TILE_TUNE1, TILE_TUNE,
TILE_OLDLASER = 71, TILE_OLDLASER = 71,
TILE_NPC, TILE_NPC,
TILE_EHOOK, TILE_EHOOK,
TILE_NOHIT, TILE_NOHIT,
TILE_NPH, TILE_NPH,
TILE_UNLOCK_TEAM, TILE_UNLOCK_TEAM,
TILE_PENALTY = 79, TILE_ADD_TIME = 79,
TILE_NPC_END = 88, TILE_NPC_DISABLE = 88,
TILE_SUPER_END, TILE_UNLIMITED_JUMPS_DISABLE,
TILE_JETPACK_END, TILE_JETPACK_DISABLE,
TILE_NPH_END, TILE_NPH_DISABLE,
TILE_BONUS = 95, TILE_SUBSTRACT_TIME = 95,
TILE_TELE_GUN_ENABLE = 96, TILE_TELE_GUN_ENABLE = 96,
TILE_TELE_GUN_DISABLE = 97, TILE_TELE_GUN_DISABLE = 97,
TILE_ALLOW_TELE_GUN = 98, TILE_ALLOW_TELE_GUN = 98,
TILE_ALLOW_BLUE_TELE_GUN = 99, TILE_ALLOW_BLUE_TELE_GUN = 99,
TILE_NPC_START = 104, TILE_NPC_ENABLE = 104,
TILE_SUPER_START, TILE_UNLIMITED_JUMPS_ENABLE,
TILE_JETPACK_START, TILE_JETPACK_ENABLE,
TILE_NPH_START, TILE_NPH_ENABLE,
TILE_TELE_GRENADE_ENABLE = 112, TILE_TELE_GRENADE_ENABLE = 112,
TILE_TELE_GRENADE_DISABLE = 113, TILE_TELE_GRENADE_DISABLE = 113,
TILE_TELE_LASER_ENABLE = 128, TILE_TELE_LASER_ENABLE = 128,

View file

@ -1547,7 +1547,7 @@ void CCharacter::HandleTiles(int Index)
m_TeleCheckpoint = tcp; m_TeleCheckpoint = tcp;
// start // start
if(((m_TileIndex == TILE_BEGIN) || (m_TileFIndex == TILE_BEGIN) || FTile1 == TILE_BEGIN || FTile2 == TILE_BEGIN || FTile3 == TILE_BEGIN || FTile4 == TILE_BEGIN || Tile1 == TILE_BEGIN || Tile2 == TILE_BEGIN || Tile3 == TILE_BEGIN || Tile4 == TILE_BEGIN) && (m_DDRaceState == DDRACE_NONE || m_DDRaceState == DDRACE_FINISHED || (m_DDRaceState == DDRACE_STARTED && !Team() && g_Config.m_SvTeam != 3))) if(((m_TileIndex == TILE_START) || (m_TileFIndex == TILE_START) || FTile1 == TILE_START || FTile2 == TILE_START || FTile3 == TILE_START || FTile4 == TILE_START || Tile1 == TILE_START || Tile2 == TILE_START || Tile3 == TILE_START || Tile4 == TILE_START) && (m_DDRaceState == DDRACE_NONE || m_DDRaceState == DDRACE_FINISHED || (m_DDRaceState == DDRACE_STARTED && !Team() && g_Config.m_SvTeam != 3)))
{ {
if(Teams()->GetSaving(Team())) if(Teams()->GetSaving(Team()))
{ {
@ -1584,7 +1584,7 @@ void CCharacter::HandleTiles(int Index)
} }
// finish // finish
if(((m_TileIndex == TILE_END) || (m_TileFIndex == TILE_END) || FTile1 == TILE_END || FTile2 == TILE_END || FTile3 == TILE_END || FTile4 == TILE_END || Tile1 == TILE_END || Tile2 == TILE_END || Tile3 == TILE_END || Tile4 == TILE_END) && m_DDRaceState == DDRACE_STARTED) if(((m_TileIndex == TILE_FINISH) || (m_TileFIndex == TILE_FINISH) || FTile1 == TILE_FINISH || FTile2 == TILE_FINISH || FTile3 == TILE_FINISH || FTile4 == TILE_FINISH || Tile1 == TILE_FINISH || Tile2 == TILE_FINISH || Tile3 == TILE_FINISH || Tile4 == TILE_FINISH) && m_DDRaceState == DDRACE_STARTED)
Controller->m_Teams.OnCharacterFinish(m_pPlayer->GetCID()); Controller->m_Teams.OnCharacterFinish(m_pPlayer->GetCID());
// freeze // freeze
@ -1600,13 +1600,13 @@ void CCharacter::HandleTiles(int Index)
m_DeepFreeze = false; m_DeepFreeze = false;
// endless hook // endless hook
if(((m_TileIndex == TILE_EHOOK_START) || (m_TileFIndex == TILE_EHOOK_START)) && !m_EndlessHook) if(((m_TileIndex == TILE_EHOOK_ENABLE) || (m_TileFIndex == TILE_EHOOK_ENABLE)) && !m_EndlessHook)
{ {
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "Endless hook has been activated"); GameServer()->SendChatTarget(GetPlayer()->GetCID(), "Endless hook has been activated");
m_EndlessHook = true; m_EndlessHook = true;
m_Core.m_EndlessHook = true; m_Core.m_EndlessHook = true;
} }
else if(((m_TileIndex == TILE_EHOOK_END) || (m_TileFIndex == TILE_EHOOK_END)) && m_EndlessHook) else if(((m_TileIndex == TILE_EHOOK_DISABLE) || (m_TileFIndex == TILE_EHOOK_DISABLE)) && m_EndlessHook)
{ {
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "Endless hook has been deactivated"); GameServer()->SendChatTarget(GetPlayer()->GetCID(), "Endless hook has been deactivated");
m_EndlessHook = false; m_EndlessHook = false;
@ -1614,7 +1614,7 @@ void CCharacter::HandleTiles(int Index)
} }
// hit others // hit others
if(((m_TileIndex == TILE_HIT_END) || (m_TileFIndex == TILE_HIT_END)) && m_Hit != (DISABLE_HIT_GRENADE|DISABLE_HIT_HAMMER|DISABLE_HIT_LASER|DISABLE_HIT_SHOTGUN)) if(((m_TileIndex == TILE_HIT_DISABLE) || (m_TileFIndex == TILE_HIT_DISABLE)) && m_Hit != (DISABLE_HIT_GRENADE|DISABLE_HIT_HAMMER|DISABLE_HIT_LASER|DISABLE_HIT_SHOTGUN))
{ {
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can't hit others"); GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can't hit others");
m_Hit = DISABLE_HIT_GRENADE|DISABLE_HIT_HAMMER|DISABLE_HIT_LASER|DISABLE_HIT_SHOTGUN; m_Hit = DISABLE_HIT_GRENADE|DISABLE_HIT_HAMMER|DISABLE_HIT_LASER|DISABLE_HIT_SHOTGUN;
@ -1625,7 +1625,7 @@ void CCharacter::HandleTiles(int Index)
m_NeededFaketuning |= FAKETUNE_NOHAMMER; m_NeededFaketuning |= FAKETUNE_NOHAMMER;
GameServer()->SendTuningParams(m_pPlayer->GetCID(), m_TuneZone); // update tunings GameServer()->SendTuningParams(m_pPlayer->GetCID(), m_TuneZone); // update tunings
} }
else if(((m_TileIndex == TILE_HIT_START) || (m_TileFIndex == TILE_HIT_START)) && m_Hit != HIT_ALL) else if(((m_TileIndex == TILE_HIT_ENABLE) || (m_TileFIndex == TILE_HIT_ENABLE)) && m_Hit != HIT_ALL)
{ {
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can hit others"); GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can hit others");
m_Hit = HIT_ALL; m_Hit = HIT_ALL;
@ -1638,7 +1638,7 @@ void CCharacter::HandleTiles(int Index)
} }
// collide with others // collide with others
if(((m_TileIndex == TILE_NPC_END) || (m_TileFIndex == TILE_NPC_END)) && m_Core.m_Collision) if(((m_TileIndex == TILE_NPC_DISABLE) || (m_TileFIndex == TILE_NPC_DISABLE)) && m_Core.m_Collision)
{ {
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can't collide with others"); GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can't collide with others");
m_Core.m_Collision = false; m_Core.m_Collision = false;
@ -1646,7 +1646,7 @@ void CCharacter::HandleTiles(int Index)
m_NeededFaketuning |= FAKETUNE_NOCOLL; m_NeededFaketuning |= FAKETUNE_NOCOLL;
GameServer()->SendTuningParams(m_pPlayer->GetCID(), m_TuneZone); // update tunings GameServer()->SendTuningParams(m_pPlayer->GetCID(), m_TuneZone); // update tunings
} }
else if(((m_TileIndex == TILE_NPC_START) || (m_TileFIndex == TILE_NPC_START)) && !m_Core.m_Collision) else if(((m_TileIndex == TILE_NPC_ENABLE) || (m_TileFIndex == TILE_NPC_ENABLE)) && !m_Core.m_Collision)
{ {
GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You can collide with others"); GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You can collide with others");
m_Core.m_Collision = true; m_Core.m_Collision = true;
@ -1656,7 +1656,7 @@ void CCharacter::HandleTiles(int Index)
} }
// hook others // hook others
if(((m_TileIndex == TILE_NPH_END) || (m_TileFIndex == TILE_NPH_END)) && m_Core.m_Hook) if(((m_TileIndex == TILE_NPH_DISABLE) || (m_TileFIndex == TILE_NPH_DISABLE)) && m_Core.m_Hook)
{ {
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can't hook others"); GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can't hook others");
m_Core.m_Hook = false; m_Core.m_Hook = false;
@ -1664,7 +1664,7 @@ void CCharacter::HandleTiles(int Index)
m_NeededFaketuning |= FAKETUNE_NOHOOK; m_NeededFaketuning |= FAKETUNE_NOHOOK;
GameServer()->SendTuningParams(m_pPlayer->GetCID(), m_TuneZone); // update tunings GameServer()->SendTuningParams(m_pPlayer->GetCID(), m_TuneZone); // update tunings
} }
else if(((m_TileIndex == TILE_NPH_START) || (m_TileFIndex == TILE_NPH_START)) && !m_Core.m_Hook) else if(((m_TileIndex == TILE_NPH_ENABLE) || (m_TileFIndex == TILE_NPH_ENABLE)) && !m_Core.m_Hook)
{ {
GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You can hook others"); GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You can hook others");
m_Core.m_Hook = true; m_Core.m_Hook = true;
@ -1674,7 +1674,7 @@ void CCharacter::HandleTiles(int Index)
} }
// unlimited air jumps // unlimited air jumps
if(((m_TileIndex == TILE_SUPER_START) || (m_TileFIndex == TILE_SUPER_START)) && !m_SuperJump) if(((m_TileIndex == TILE_UNLIMITED_JUMPS_ENABLE) || (m_TileFIndex == TILE_UNLIMITED_JUMPS_ENABLE)) && !m_SuperJump)
{ {
GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You have unlimited air jumps"); GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You have unlimited air jumps");
m_SuperJump = true; m_SuperJump = true;
@ -1685,7 +1685,7 @@ void CCharacter::HandleTiles(int Index)
GameServer()->SendTuningParams(m_pPlayer->GetCID(), m_TuneZone); // update tunings GameServer()->SendTuningParams(m_pPlayer->GetCID(), m_TuneZone); // update tunings
} }
} }
else if(((m_TileIndex == TILE_SUPER_END) || (m_TileFIndex == TILE_SUPER_END)) && m_SuperJump) else if(((m_TileIndex == TILE_UNLIMITED_JUMPS_DISABLE) || (m_TileFIndex == TILE_UNLIMITED_JUMPS_DISABLE)) && m_SuperJump)
{ {
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You don't have unlimited air jumps"); GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You don't have unlimited air jumps");
m_SuperJump = false; m_SuperJump = false;
@ -1709,13 +1709,13 @@ void CCharacter::HandleTiles(int Index)
} }
// jetpack gun // jetpack gun
if(((m_TileIndex == TILE_JETPACK_START) || (m_TileFIndex == TILE_JETPACK_START)) && !m_Jetpack) if(((m_TileIndex == TILE_JETPACK_ENABLE) || (m_TileFIndex == TILE_JETPACK_ENABLE)) && !m_Jetpack)
{ {
GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You have a jetpack gun"); GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You have a jetpack gun");
m_Jetpack = true; m_Jetpack = true;
m_Core.m_Jetpack = true; m_Core.m_Jetpack = true;
} }
else if(((m_TileIndex == TILE_JETPACK_END) || (m_TileFIndex == TILE_JETPACK_END)) && m_Jetpack) else if(((m_TileIndex == TILE_JETPACK_DISABLE) || (m_TileFIndex == TILE_JETPACK_DISABLE)) && m_Jetpack)
{ {
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You lost your jetpack gun"); GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You lost your jetpack gun");
m_Jetpack = false; m_Jetpack = false;
@ -1733,12 +1733,12 @@ void CCharacter::HandleTiles(int Index)
} }
// solo part // solo part
if(((m_TileIndex == TILE_SOLO_START) || (m_TileFIndex == TILE_SOLO_START)) && !Teams()->m_Core.GetSolo(m_pPlayer->GetCID())) if(((m_TileIndex == TILE_SOLO_ENABLE) || (m_TileFIndex == TILE_SOLO_ENABLE)) && !Teams()->m_Core.GetSolo(m_pPlayer->GetCID()))
{ {
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You are now in a solo part"); GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You are now in a solo part");
SetSolo(true); SetSolo(true);
} }
else if(((m_TileIndex == TILE_SOLO_END) || (m_TileFIndex == TILE_SOLO_END)) && Teams()->m_Core.GetSolo(m_pPlayer->GetCID())) else if(((m_TileIndex == TILE_SOLO_DISABLE) || (m_TileFIndex == TILE_SOLO_DISABLE)) && Teams()->m_Core.GetSolo(m_pPlayer->GetCID()))
{ {
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You are now out of the solo part"); GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You are now out of the solo part");
SetSolo(false); SetSolo(false);
@ -1838,7 +1838,7 @@ void CCharacter::HandleTiles(int Index)
if(GameServer()->Collision()->GetSwitchNumber(MapIndex) == 0 || GameServer()->Collision()->m_pSwitchers[GameServer()->Collision()->GetSwitchNumber(MapIndex)].m_Status[Team()]) if(GameServer()->Collision()->GetSwitchNumber(MapIndex) == 0 || GameServer()->Collision()->m_pSwitchers[GameServer()->Collision()->GetSwitchNumber(MapIndex)].m_Status[Team()])
m_DeepFreeze = false; m_DeepFreeze = false;
} }
else if(GameServer()->Collision()->IsSwitch(MapIndex) == TILE_HIT_START && m_Hit&DISABLE_HIT_HAMMER && GameServer()->Collision()->GetSwitchDelay(MapIndex) == WEAPON_HAMMER) else if(GameServer()->Collision()->IsSwitch(MapIndex) == TILE_HIT_ENABLE && m_Hit&DISABLE_HIT_HAMMER && GameServer()->Collision()->GetSwitchDelay(MapIndex) == WEAPON_HAMMER)
{ {
GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You can hammer hit others"); GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You can hammer hit others");
m_Hit &= ~DISABLE_HIT_HAMMER; m_Hit &= ~DISABLE_HIT_HAMMER;
@ -1846,7 +1846,7 @@ void CCharacter::HandleTiles(int Index)
m_Core.m_NoHammerHit = false; m_Core.m_NoHammerHit = false;
GameServer()->SendTuningParams(m_pPlayer->GetCID(), m_TuneZone); // update tunings GameServer()->SendTuningParams(m_pPlayer->GetCID(), m_TuneZone); // update tunings
} }
else if(GameServer()->Collision()->IsSwitch(MapIndex) == TILE_HIT_END && !(m_Hit&DISABLE_HIT_HAMMER) && GameServer()->Collision()->GetSwitchDelay(MapIndex) == WEAPON_HAMMER) else if(GameServer()->Collision()->IsSwitch(MapIndex) == TILE_HIT_DISABLE && !(m_Hit&DISABLE_HIT_HAMMER) && GameServer()->Collision()->GetSwitchDelay(MapIndex) == WEAPON_HAMMER)
{ {
GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You can't hammer hit others"); GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You can't hammer hit others");
m_Hit |= DISABLE_HIT_HAMMER; m_Hit |= DISABLE_HIT_HAMMER;
@ -1854,37 +1854,37 @@ void CCharacter::HandleTiles(int Index)
m_Core.m_NoHammerHit = true; m_Core.m_NoHammerHit = true;
GameServer()->SendTuningParams(m_pPlayer->GetCID(), m_TuneZone); // update tunings GameServer()->SendTuningParams(m_pPlayer->GetCID(), m_TuneZone); // update tunings
} }
else if(GameServer()->Collision()->IsSwitch(MapIndex) == TILE_HIT_START && m_Hit&DISABLE_HIT_SHOTGUN && GameServer()->Collision()->GetSwitchDelay(MapIndex) == WEAPON_SHOTGUN) else if(GameServer()->Collision()->IsSwitch(MapIndex) == TILE_HIT_ENABLE && m_Hit&DISABLE_HIT_SHOTGUN && GameServer()->Collision()->GetSwitchDelay(MapIndex) == WEAPON_SHOTGUN)
{ {
GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You can shoot others with shotgun"); GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You can shoot others with shotgun");
m_Hit &= ~DISABLE_HIT_SHOTGUN; m_Hit &= ~DISABLE_HIT_SHOTGUN;
m_Core.m_NoShotgunHit = false; m_Core.m_NoShotgunHit = false;
} }
else if(GameServer()->Collision()->IsSwitch(MapIndex) == TILE_HIT_END && !(m_Hit&DISABLE_HIT_SHOTGUN) && GameServer()->Collision()->GetSwitchDelay(MapIndex) == WEAPON_SHOTGUN) else if(GameServer()->Collision()->IsSwitch(MapIndex) == TILE_HIT_DISABLE && !(m_Hit&DISABLE_HIT_SHOTGUN) && GameServer()->Collision()->GetSwitchDelay(MapIndex) == WEAPON_SHOTGUN)
{ {
GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You can't shoot others with shotgun"); GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You can't shoot others with shotgun");
m_Hit |= DISABLE_HIT_SHOTGUN; m_Hit |= DISABLE_HIT_SHOTGUN;
m_Core.m_NoShotgunHit = true; m_Core.m_NoShotgunHit = true;
} }
else if(GameServer()->Collision()->IsSwitch(MapIndex) == TILE_HIT_START && m_Hit&DISABLE_HIT_GRENADE && GameServer()->Collision()->GetSwitchDelay(MapIndex) == WEAPON_GRENADE) else if(GameServer()->Collision()->IsSwitch(MapIndex) == TILE_HIT_ENABLE && m_Hit&DISABLE_HIT_GRENADE && GameServer()->Collision()->GetSwitchDelay(MapIndex) == WEAPON_GRENADE)
{ {
GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You can shoot others with grenade"); GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You can shoot others with grenade");
m_Hit &= ~DISABLE_HIT_GRENADE; m_Hit &= ~DISABLE_HIT_GRENADE;
m_Core.m_NoGrenadeHit = false; m_Core.m_NoGrenadeHit = false;
} }
else if(GameServer()->Collision()->IsSwitch(MapIndex) == TILE_HIT_END && !(m_Hit&DISABLE_HIT_GRENADE) && GameServer()->Collision()->GetSwitchDelay(MapIndex) == WEAPON_GRENADE) else if(GameServer()->Collision()->IsSwitch(MapIndex) == TILE_HIT_DISABLE && !(m_Hit&DISABLE_HIT_GRENADE) && GameServer()->Collision()->GetSwitchDelay(MapIndex) == WEAPON_GRENADE)
{ {
GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You can't shoot others with grenade"); GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You can't shoot others with grenade");
m_Hit |= DISABLE_HIT_GRENADE; m_Hit |= DISABLE_HIT_GRENADE;
m_Core.m_NoGrenadeHit = true; m_Core.m_NoGrenadeHit = true;
} }
else if(GameServer()->Collision()->IsSwitch(MapIndex) == TILE_HIT_START && m_Hit&DISABLE_HIT_LASER && GameServer()->Collision()->GetSwitchDelay(MapIndex) == WEAPON_LASER) else if(GameServer()->Collision()->IsSwitch(MapIndex) == TILE_HIT_ENABLE && m_Hit&DISABLE_HIT_LASER && GameServer()->Collision()->GetSwitchDelay(MapIndex) == WEAPON_LASER)
{ {
GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You can shoot others with laser"); GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You can shoot others with laser");
m_Hit &= ~DISABLE_HIT_LASER; m_Hit &= ~DISABLE_HIT_LASER;
m_Core.m_NoLaserHit = false; m_Core.m_NoLaserHit = false;
} }
else if(GameServer()->Collision()->IsSwitch(MapIndex) == TILE_HIT_END && !(m_Hit&DISABLE_HIT_LASER) && GameServer()->Collision()->GetSwitchDelay(MapIndex) == WEAPON_LASER) else if(GameServer()->Collision()->IsSwitch(MapIndex) == TILE_HIT_DISABLE && !(m_Hit&DISABLE_HIT_LASER) && GameServer()->Collision()->GetSwitchDelay(MapIndex) == WEAPON_LASER)
{ {
GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You can't shoot others with laser"); GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You can't shoot others with laser");
m_Hit |= DISABLE_HIT_LASER; m_Hit |= DISABLE_HIT_LASER;
@ -1917,7 +1917,7 @@ void CCharacter::HandleTiles(int Index)
m_Core.m_Jumps = newJumps; m_Core.m_Jumps = newJumps;
} }
} }
else if(GameServer()->Collision()->IsSwitch(MapIndex) == TILE_PENALTY && !m_LastPenalty) else if(GameServer()->Collision()->IsSwitch(MapIndex) == TILE_ADD_TIME && !m_LastPenalty)
{ {
int min = GameServer()->Collision()->GetSwitchDelay(MapIndex); int min = GameServer()->Collision()->GetSwitchDelay(MapIndex);
int sec = GameServer()->Collision()->GetSwitchNumber(MapIndex); int sec = GameServer()->Collision()->GetSwitchNumber(MapIndex);
@ -1941,7 +1941,7 @@ void CCharacter::HandleTiles(int Index)
m_LastPenalty = true; m_LastPenalty = true;
} }
else if(GameServer()->Collision()->IsSwitch(MapIndex) == TILE_BONUS && !m_LastBonus) else if(GameServer()->Collision()->IsSwitch(MapIndex) == TILE_SUBSTRACT_TIME && !m_LastBonus)
{ {
int min = GameServer()->Collision()->GetSwitchDelay(MapIndex); int min = GameServer()->Collision()->GetSwitchDelay(MapIndex);
int sec = GameServer()->Collision()->GetSwitchNumber(MapIndex); int sec = GameServer()->Collision()->GetSwitchNumber(MapIndex);
@ -1968,12 +1968,12 @@ void CCharacter::HandleTiles(int Index)
m_LastBonus = true; m_LastBonus = true;
} }
if(GameServer()->Collision()->IsSwitch(MapIndex) != TILE_PENALTY) if(GameServer()->Collision()->IsSwitch(MapIndex) != TILE_ADD_TIME)
{ {
m_LastPenalty = false; m_LastPenalty = false;
} }
if(GameServer()->Collision()->IsSwitch(MapIndex) != TILE_BONUS) if(GameServer()->Collision()->IsSwitch(MapIndex) != TILE_SUBSTRACT_TIME)
{ {
m_LastBonus = false; m_LastBonus = false;
} }