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We want Y axis falloff on both speakers
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@ -215,8 +215,8 @@ static void Mix(short *pFinalOut, unsigned Frames)
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}
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{
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Lvol *= FalloffX;
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Rvol *= FalloffX;
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Lvol *= FalloffX * FalloffY;
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Rvol *= FalloffX * FalloffY;
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}
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}
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else
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