From be2bed2fe2253ed31429a8d37aa3397ad7d05c64 Mon Sep 17 00:00:00 2001 From: def Date: Tue, 20 May 2014 17:25:47 +0200 Subject: [PATCH] Fix typo --- src/game/server/gamecontext.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp index b03df05a4..8cc2a8a2d 100644 --- a/src/game/server/gamecontext.cpp +++ b/src/game/server/gamecontext.cpp @@ -166,7 +166,7 @@ void CGameContext::CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamag ForceDir = normalize(Diff); l = 1-clamp((l-InnerRadius)/(Radius-InnerRadius), 0.0f, 1.0f); float Strength; - if (Owner == -1 || !m_apPlayers[Owner] || !!m_apPlayers[Owner]->m_TuneZone) + if (Owner == -1 || !m_apPlayers[Owner] || !m_apPlayers[Owner]->m_TuneZone) Strength = Tuning()->m_ExplosionStrength; else Strength = TuningList()[m_apPlayers[Owner]->m_TuneZone].m_ExplosionStrength;