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Vladislav Gerasimov 2024-03-03 16:35:59 +01:00 committed by GitHub
commit bd2e6aa419
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GPG key ID: B5690EEEBB952194
4 changed files with 22 additions and 8 deletions

View file

@ -2506,11 +2506,12 @@ void CServer::PumpNetwork(bool PacketWaiting)
const char *CServer::GetMapName() const
{
// get the name of the map without his path
const char *pMapShortName = &Config()->m_SvMap[0];
for(int i = 0; i < str_length(Config()->m_SvMap) - 1; i++)
const char *pMapName = m_aCurrentMap;
const char *pMapShortName = pMapName;
for(int i = 0; i < str_length(pMapName) - 1; i++)
{
if(Config()->m_SvMap[i] == '/' || Config()->m_SvMap[i] == '\\')
pMapShortName = &Config()->m_SvMap[i + 1];
if(pMapName[i] == '/' || pMapName[i] == '\\')
pMapShortName = &pMapName[i + 1];
}
return pMapShortName;
}

View file

@ -3997,6 +3997,14 @@ void CGameContext::DeleteTempfile()
void CGameContext::OnMapChange(char *pNewMapName, int MapNameSize)
{
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(!m_apPlayers[i])
continue;
Score()->SaveTeam(i, "", g_Config.m_SvSqlServerName, true);
}
char aConfig[IO_MAX_PATH_LENGTH];
str_format(aConfig, sizeof(aConfig), "maps/%s.cfg", g_Config.m_SvMap);

View file

@ -277,7 +277,7 @@ void CScore::RandomUnfinishedMap(int ClientID, int Stars)
m_pPool->Execute(CScoreWorker::RandomUnfinishedMap, std::move(Tmp), "random unfinished map");
}
void CScore::SaveTeam(int ClientID, const char *pCode, const char *pServer)
void CScore::SaveTeam(int ClientID, const char *pCode, const char *pServer, bool Silent)
{
if(RateLimitPlayer(ClientID))
return;
@ -289,13 +289,18 @@ void CScore::SaveTeam(int ClientID, const char *pCode, const char *pServer)
auto SaveResult = std::make_shared<CScoreSaveResult>(ClientID);
SaveResult->m_SaveID = RandomUuid();
int Result = SaveResult->m_SavedTeam.Save(GameServer(), Team);
if(CSaveTeam::HandleSaveError(Result, ClientID, GameServer()))
if(Silent)
{
if(Result)
return;
}
else if(CSaveTeam::HandleSaveError(Result, ClientID, GameServer()))
return;
pController->Teams().SetSaving(Team, SaveResult);
auto Tmp = std::make_unique<CSqlTeamSave>(SaveResult);
str_copy(Tmp->m_aCode, pCode, sizeof(Tmp->m_aCode));
str_copy(Tmp->m_aMap, g_Config.m_SvMap, sizeof(Tmp->m_aMap));
str_copy(Tmp->m_aMap, this->Server()->GetMapName(), sizeof(Tmp->m_aMap));
str_copy(Tmp->m_aServer, pServer, sizeof(Tmp->m_aServer));
str_copy(Tmp->m_aClientName, this->Server()->ClientName(ClientID), sizeof(Tmp->m_aClientName));
Tmp->m_aGeneratedCode[0] = '\0';

View file

@ -68,7 +68,7 @@ public:
void RandomMap(int ClientID, int Stars);
void RandomUnfinishedMap(int ClientID, int Stars);
void SaveTeam(int ClientID, const char *pCode, const char *pServer);
void SaveTeam(int ClientID, const char *pCode, const char *pServer, bool Silent = false);
void LoadTeam(const char *pCode, int ClientID);
void GetSaves(int ClientID);
};