Merge pull request #7250 from Robyt3/Cleanup-Background-Foreground-Names

Rename variables containing `ForeGround` and `BackGround`
This commit is contained in:
Dennis Felsing 2023-09-24 18:38:15 +00:00 committed by GitHub
commit bca21dc640
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 15 additions and 15 deletions

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@ -199,7 +199,7 @@ void CMapSounds::OnRender()
if(Voice.m_pSource->m_PosEnv >= 0) if(Voice.m_pSource->m_PosEnv >= 0)
{ {
ColorRGBA Channels; ColorRGBA Channels;
CMapLayers::EnvelopeEval(Voice.m_pSource->m_PosEnvOffset, Voice.m_pSource->m_PosEnv, Channels, &m_pClient->m_MapLayersBackGround); CMapLayers::EnvelopeEval(Voice.m_pSource->m_PosEnvOffset, Voice.m_pSource->m_PosEnv, Channels, &m_pClient->m_MapLayersBackground);
OffsetX = Channels.r; OffsetX = Channels.r;
OffsetY = Channels.g; OffsetY = Channels.g;
} }
@ -218,7 +218,7 @@ void CMapSounds::OnRender()
if(Voice.m_pSource->m_SoundEnv >= 0) if(Voice.m_pSource->m_SoundEnv >= 0)
{ {
ColorRGBA Channels; ColorRGBA Channels;
CMapLayers::EnvelopeEval(Voice.m_pSource->m_SoundEnvOffset, Voice.m_pSource->m_SoundEnv, Channels, &m_pClient->m_MapLayersBackGround); CMapLayers::EnvelopeEval(Voice.m_pSource->m_SoundEnvOffset, Voice.m_pSource->m_SoundEnv, Channels, &m_pClient->m_MapLayersBackground);
float Volume = clamp(Channels.r, 0.0f, 1.0f); float Volume = clamp(Channels.r, 0.0f, 1.0f);
Sound()->SetVoiceVolume(Voice.m_Voice, Volume); Sound()->SetVoiceVolume(Voice.m_Voice, Volume);

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@ -89,8 +89,8 @@ void CMenus::HandleDemoSeeking(float PositionToSeek, float TimeToSeek)
else else
DemoPlayer()->SeekPercent(PositionToSeek); DemoPlayer()->SeekPercent(PositionToSeek);
m_pClient->m_SuppressEvents = false; m_pClient->m_SuppressEvents = false;
m_pClient->m_MapLayersBackGround.EnvelopeUpdate(); m_pClient->m_MapLayersBackground.EnvelopeUpdate();
m_pClient->m_MapLayersForeGround.EnvelopeUpdate(); m_pClient->m_MapLayersForeground.EnvelopeUpdate();
if(!DemoPlayer()->BaseInfo()->m_Paused && PositionToSeek == 1.0f) if(!DemoPlayer()->BaseInfo()->m_Paused && PositionToSeek == 1.0f)
DemoPlayer()->Pause(); DemoPlayer()->Pause();
} }
@ -102,8 +102,8 @@ void CMenus::DemoSeekTick(IDemoPlayer::ETickOffset TickOffset)
DemoPlayer()->SeekTick(TickOffset); DemoPlayer()->SeekTick(TickOffset);
m_pClient->m_SuppressEvents = false; m_pClient->m_SuppressEvents = false;
DemoPlayer()->Pause(); DemoPlayer()->Pause();
m_pClient->m_MapLayersBackGround.EnvelopeUpdate(); m_pClient->m_MapLayersBackground.EnvelopeUpdate();
m_pClient->m_MapLayersForeGround.EnvelopeUpdate(); m_pClient->m_MapLayersForeground.EnvelopeUpdate();
} }
void CMenus::RenderDemoPlayer(CUIRect MainView) void CMenus::RenderDemoPlayer(CUIRect MainView)

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@ -3127,8 +3127,8 @@ void CMenus::RenderSettingsDDNet(CUIRect MainView)
static CButtonContainer s_BackgroundEntitiesReloadButton; static CButtonContainer s_BackgroundEntitiesReloadButton;
if(DoButton_Menu(&s_BackgroundEntitiesReloadButton, Localize("Reload"), 0, &Button)) if(DoButton_Menu(&s_BackgroundEntitiesReloadButton, Localize("Reload"), 0, &Button))
{ {
if(str_comp(g_Config.m_ClBackgroundEntities, m_pClient->m_BackGround.MapName()) != 0) if(str_comp(g_Config.m_ClBackgroundEntities, m_pClient->m_Background.MapName()) != 0)
m_pClient->m_BackGround.LoadBackground(); m_pClient->m_Background.LoadBackground();
} }
Background.HSplitTop(20.0f, &Button, &Background); Background.HSplitTop(20.0f, &Button, &Background);
@ -3140,7 +3140,7 @@ void CMenus::RenderSettingsDDNet(CUIRect MainView)
g_Config.m_ClBackgroundEntities[0] = '\0'; g_Config.m_ClBackgroundEntities[0] = '\0';
else else
str_copy(g_Config.m_ClBackgroundEntities, CURRENT_MAP); str_copy(g_Config.m_ClBackgroundEntities, CURRENT_MAP);
m_pClient->m_BackGround.LoadBackground(); m_pClient->m_Background.LoadBackground();
} }
Background.HSplitTop(20.0f, &Button, &Background); Background.HSplitTop(20.0f, &Button, &Background);

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@ -118,13 +118,13 @@ void CGameClient::OnConsoleInit()
&m_Particles, // doesn't render anything, just updates all the particles &m_Particles, // doesn't render anything, just updates all the particles
&m_RaceDemo, &m_RaceDemo,
&m_MapSounds, &m_MapSounds,
&m_BackGround, // render instead of m_MapLayersBackGround when g_Config.m_ClOverlayEntities == 100 &m_Background, // render instead of m_MapLayersBackground when g_Config.m_ClOverlayEntities == 100
&m_MapLayersBackGround, // first to render &m_MapLayersBackground, // first to render
&m_Particles.m_RenderTrail, &m_Particles.m_RenderTrail,
&m_Items, &m_Items,
&m_Players, &m_Players,
&m_Ghost, &m_Ghost,
&m_MapLayersForeGround, &m_MapLayersForeground,
&m_Particles.m_RenderExplosions, &m_Particles.m_RenderExplosions,
&m_NamePlates, &m_NamePlates,
&m_Particles.m_RenderExtra, &m_Particles.m_RenderExtra,

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@ -141,9 +141,9 @@ public:
CItems m_Items; CItems m_Items;
CMapImages m_MapImages; CMapImages m_MapImages;
CMapLayers m_MapLayersBackGround = CMapLayers{CMapLayers::TYPE_BACKGROUND}; CMapLayers m_MapLayersBackground = CMapLayers{CMapLayers::TYPE_BACKGROUND};
CMapLayers m_MapLayersForeGround = CMapLayers{CMapLayers::TYPE_FOREGROUND}; CMapLayers m_MapLayersForeground = CMapLayers{CMapLayers::TYPE_FOREGROUND};
CBackground m_BackGround; CBackground m_Background;
CMenuBackground m_MenuBackground; CMenuBackground m_MenuBackground;
CMapSounds m_MapSounds; CMapSounds m_MapSounds;