Keep a global volume reduce at 0.75

This commit is contained in:
Joel de Vahl 2007-07-21 17:09:22 +00:00
parent b5551dc685
commit bbbd2fc140

View file

@ -11,7 +11,7 @@ static const float NUM_FRAMES_STOP_INV = 1.0f/(float)NUM_FRAMES_STOP;
static const int NUM_FRAMES_LERP = 512;
static const float NUM_FRAMES_LERP_INV = 1.0f/(float)NUM_FRAMES_LERP;
static float GLOBAL_VOLUME_SCALE = 0.75f;
static const float GLOBAL_VOLUME_SCALE = 0.75f;
static const int64 GLOBAL_SOUND_DELAY = 1000;
@ -195,6 +195,7 @@ struct sound_holder
static const int MAX_SOUNDS = 1024;
static sound_holder sounds[MAX_SOUNDS];
static int first_free_sound;
static float master_volume = 1.0f;
bool snd_init()
{
@ -213,7 +214,7 @@ bool snd_shutdown()
float snd_get_master_volume()
{
return GLOBAL_VOLUME_SCALE;
return master_volume;
}
void snd_set_master_volume(float val)
@ -223,7 +224,7 @@ void snd_set_master_volume(float val)
else if(val > 1.0f)
val = 1.0f;
GLOBAL_VOLUME_SCALE = val;
master_volume = val;
}
static int snd_alloc_sound()
@ -407,7 +408,7 @@ int snd_play(int id, int loop, float vol, float pan)
dbg_assert(sounds[id].sound.data != 0, "null sound");
dbg_assert(sounds[id].next == -1, "sound isn't allocated");
return mixer.play(&sounds[id].sound, loop, vol, pan);
return mixer.play(&sounds[id].sound, loop, master_volume * vol, pan);
}
void snd_stop(int id)