Cleanup unused or not defined functions

This commit is contained in:
Alexander Akulich 2023-02-15 01:40:02 +03:00
parent 686b2657ee
commit bb5f0f8894
3 changed files with 0 additions and 25 deletions

View file

@ -533,7 +533,6 @@ public:
virtual int WindowOpen() = 0; virtual int WindowOpen() = 0;
}; };
extern IEngineGraphics *CreateEngineGraphics();
extern IEngineGraphics *CreateEngineGraphicsThreaded(); extern IEngineGraphics *CreateEngineGraphicsThreaded();
#endif #endif

View file

@ -3868,27 +3868,6 @@ const char *CGameContext::NetVersion() const { return GAME_NETVERSION; }
IGameServer *CreateGameServer() { return new CGameContext; } IGameServer *CreateGameServer() { return new CGameContext; }
bool CGameContext::PlayerCollision()
{
float Temp;
m_Tuning.Get("player_collision", &Temp);
return Temp != 0.0f;
}
bool CGameContext::PlayerHooking()
{
float Temp;
m_Tuning.Get("player_hooking", &Temp);
return Temp != 0.0f;
}
float CGameContext::PlayerJetpack()
{
float Temp;
m_Tuning.Get("player_jetpack", &Temp);
return Temp;
}
void CGameContext::OnSetAuthed(int ClientID, int Level) void CGameContext::OnSetAuthed(int ClientID, int Level)
{ {
if(m_apPlayers[ClientID]) if(m_apPlayers[ClientID])

View file

@ -514,9 +514,6 @@ public:
void SendRecord(int ClientID); void SendRecord(int ClientID);
void OnSetAuthed(int ClientID, int Level) override; void OnSetAuthed(int ClientID, int Level) override;
virtual bool PlayerCollision();
virtual bool PlayerHooking();
virtual float PlayerJetpack();
void ResetTuning(); void ResetTuning();
}; };