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Cleanup unused or not defined functions
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686b2657ee
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@ -533,7 +533,6 @@ public:
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virtual int WindowOpen() = 0;
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virtual int WindowOpen() = 0;
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};
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};
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extern IEngineGraphics *CreateEngineGraphics();
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extern IEngineGraphics *CreateEngineGraphicsThreaded();
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extern IEngineGraphics *CreateEngineGraphicsThreaded();
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#endif
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#endif
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@ -3868,27 +3868,6 @@ const char *CGameContext::NetVersion() const { return GAME_NETVERSION; }
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IGameServer *CreateGameServer() { return new CGameContext; }
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IGameServer *CreateGameServer() { return new CGameContext; }
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bool CGameContext::PlayerCollision()
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{
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float Temp;
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m_Tuning.Get("player_collision", &Temp);
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return Temp != 0.0f;
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}
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bool CGameContext::PlayerHooking()
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{
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float Temp;
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m_Tuning.Get("player_hooking", &Temp);
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return Temp != 0.0f;
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}
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float CGameContext::PlayerJetpack()
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{
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float Temp;
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m_Tuning.Get("player_jetpack", &Temp);
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return Temp;
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}
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void CGameContext::OnSetAuthed(int ClientID, int Level)
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void CGameContext::OnSetAuthed(int ClientID, int Level)
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{
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{
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if(m_apPlayers[ClientID])
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if(m_apPlayers[ClientID])
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@ -514,9 +514,6 @@ public:
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void SendRecord(int ClientID);
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void SendRecord(int ClientID);
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void OnSetAuthed(int ClientID, int Level) override;
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void OnSetAuthed(int ClientID, int Level) override;
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virtual bool PlayerCollision();
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virtual bool PlayerHooking();
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virtual float PlayerJetpack();
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void ResetTuning();
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void ResetTuning();
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};
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};
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