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Don't scale TargetXY when in spectator
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@ -267,8 +267,11 @@ int CControls::SnapInput(int *pData)
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m_aInputData[g_Config.m_ClDummy].m_Direction = 1;
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m_aInputData[g_Config.m_ClDummy].m_Direction = 1;
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// scale TargetX, TargetY by zoom.
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// scale TargetX, TargetY by zoom.
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m_aInputData[g_Config.m_ClDummy].m_TargetX *= m_pClient->m_Camera.m_Zoom;
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if(!m_pClient->m_Snap.m_SpecInfo.m_Active)
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m_aInputData[g_Config.m_ClDummy].m_TargetY *= m_pClient->m_Camera.m_Zoom;
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{
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m_aInputData[g_Config.m_ClDummy].m_TargetX *= m_pClient->m_Camera.m_Zoom;
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m_aInputData[g_Config.m_ClDummy].m_TargetY *= m_pClient->m_Camera.m_Zoom;
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}
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// dummy copy moves
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// dummy copy moves
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if(g_Config.m_ClDummyCopyMoves)
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if(g_Config.m_ClDummyCopyMoves)
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