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Try to unfix the grenade bug for the map "Binary"
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@ -29,6 +29,7 @@ CProjectile::CProjectile
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m_Type = Type;
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m_Pos = Pos;
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m_Direction = Dir;
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m_InitialLifeSpan = Span;
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m_LifeSpan = Span;
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m_Owner = Owner;
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m_Force = Force;
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@ -153,10 +154,18 @@ void CProjectile::Tick()
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{
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if(m_Explosive/*??*/ && (!pTargetChr || (pTargetChr && (!m_Freeze || (m_Weapon == WEAPON_SHOTGUN && Collide)))))
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{
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GameServer()->CreateExplosion(ColPos, m_Owner, m_Weapon, m_Owner == -1, (!pTargetChr ? -1 : pTargetChr->Team()),
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(m_Owner != -1)? TeamMask : -1LL);
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GameServer()->CreateSound(ColPos, m_SoundImpact,
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(m_Owner != -1)? TeamMask : -1LL);
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int Number = 1;
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if(GameServer()->EmulateBug(BUG_GRENADE_DOUBLEEXPLOSION) && m_LifeSpan == -1 && m_InitialLifeSpan == 0)
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{
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Number = 2;
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}
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for(int i = 0; i < Number; i++)
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{
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GameServer()->CreateExplosion(ColPos, m_Owner, m_Weapon, m_Owner == -1, (!pTargetChr ? -1 : pTargetChr->Team()),
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(m_Owner != -1)? TeamMask : -1LL);
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GameServer()->CreateSound(ColPos, m_SoundImpact,
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(m_Owner != -1)? TeamMask : -1LL);
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}
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}
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else if(pTargetChr && m_Freeze && ((m_Layer == LAYER_SWITCH && GameServer()->Collision()->m_pSwitchers[m_Number].m_Status[pTargetChr->Team()]) || m_Layer != LAYER_SWITCH))
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pTargetChr->Freeze();
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@ -181,11 +190,13 @@ void CProjectile::Tick()
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return;
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}
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else
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{
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if (!m_Freeze)
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{
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GameServer()->m_World.DestroyEntity(this);
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return;
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}
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}
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}
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if(m_LifeSpan == -1)
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{
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@ -33,6 +33,7 @@ public:
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private:
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vec2 m_Direction;
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int m_InitialLifeSpan;
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int m_LifeSpan;
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int m_Owner;
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int m_Type;
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