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Only make grenades explode once (fix by timakro)
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3033fbb466
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@ -146,6 +146,7 @@ void CProjectile::Tick()
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else if (m_Owner >= 0)
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{
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GameServer()->m_World.DestroyEntity(this);
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return;
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}
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if( ((pTargetChr && (pOwnerChar ? !(pOwnerChar->m_Hit&CCharacter::DISABLE_HIT_GRENADE) : g_Config.m_SvHit || m_Owner == -1 || pTargetChr == pOwnerChar)) || Collide || GameLayerClipped(CurPos)) && !IsWeaponCollide)
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@ -177,10 +178,14 @@ void CProjectile::Tick()
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{
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GameServer()->CreateDamageInd(CurPos, -atan2(m_Direction.x, m_Direction.y), 10, (m_Owner != -1)? TeamMask : -1LL);
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GameServer()->m_World.DestroyEntity(this);
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return;
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}
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else
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if (!m_Freeze)
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{
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GameServer()->m_World.DestroyEntity(this);
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return;
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}
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}
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if(m_LifeSpan == -1)
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{
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@ -201,6 +206,7 @@ void CProjectile::Tick()
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(m_Owner != -1)? TeamMask : -1LL);
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}
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GameServer()->m_World.DestroyEntity(this);
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return;
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}
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int x = GameServer()->Collision()->GetIndex(PrevPos, CurPos);
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