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Merge #2743
2743: Save cl_overlay_entities r=def- a=Jupeyy Is there a reason not todo it? The players, that want this enable it anyway Co-authored-by: Jupeyy <jupjopjap@gmail.com>
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@ -293,7 +293,7 @@ MACRO_CONFIG_INT(ClShowDecisecs, cl_show_decisecs, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG
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MACRO_CONFIG_INT(SvResetPickups, sv_reset_pickups, 0, 0, 1, CFGFLAG_SERVER|CFGFLAG_GAME, "Whether the weapons are reset on passing the start tile or not")
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MACRO_CONFIG_INT(SvResetPickups, sv_reset_pickups, 0, 0, 1, CFGFLAG_SERVER|CFGFLAG_GAME, "Whether the weapons are reset on passing the start tile or not")
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MACRO_CONFIG_INT(ClShowOthers, cl_show_others, 0, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Show players in other teams")
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MACRO_CONFIG_INT(ClShowOthers, cl_show_others, 0, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Show players in other teams")
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MACRO_CONFIG_INT(ClShowOthersAlpha, cl_show_others_alpha, 40, 0, 100, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Show players in other teams (alpha value, 0 invisible, 100 fully visible)")
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MACRO_CONFIG_INT(ClShowOthersAlpha, cl_show_others_alpha, 40, 0, 100, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Show players in other teams (alpha value, 0 invisible, 100 fully visible)")
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MACRO_CONFIG_INT(ClOverlayEntities, cl_overlay_entities, 0, 0, 100, CFGFLAG_CLIENT, "Overlay game tiles with a percentage of opacity")
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MACRO_CONFIG_INT(ClOverlayEntities, cl_overlay_entities, 0, 0, 100, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Overlay game tiles with a percentage of opacity")
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MACRO_CONFIG_INT(ClShowQuads, cl_show_quads, 1, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Show quads")
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MACRO_CONFIG_INT(ClShowQuads, cl_show_quads, 1, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Show quads")
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MACRO_CONFIG_INT(ClZoomBackgroundLayers, cl_zoom_background_layers, 0, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Zoom background layers")
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MACRO_CONFIG_INT(ClZoomBackgroundLayers, cl_zoom_background_layers, 0, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Zoom background layers")
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MACRO_CONFIG_COL(ClBackgroundColor, cl_background_color, 128, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Background color") //0 0 128
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MACRO_CONFIG_COL(ClBackgroundColor, cl_background_color, 128, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Background color") //0 0 128
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