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thats why magic values sux
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@ -61,7 +61,7 @@ void CPlayer::Tick()
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}
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}
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if(!m_pCharacter && m_Team == TEAM_SPECTATORS && m_SpectatorID == SPEC_FREEVIEW)
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if(!m_pCharacter && m_Team == TEAM_SPECTATORS && m_SpectatorID == SPEC_FREEVIEW)
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m_ViewPos -= vec2(clamp(m_ViewPos.x-m_LatestActivity.m_TargetX, -5000.0f, 500.0f), clamp(m_ViewPos.y-m_LatestActivity.m_TargetY, -400.0f, 400.0f));
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m_ViewPos -= vec2(clamp(m_ViewPos.x-m_LatestActivity.m_TargetX, -500.0f, 500.0f), clamp(m_ViewPos.y-m_LatestActivity.m_TargetY, -400.0f, 400.0f));
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if(!m_pCharacter && m_DieTick+Server()->TickSpeed()*3 <= Server()->Tick())
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if(!m_pCharacter && m_DieTick+Server()->TickSpeed()*3 <= Server()->Tick())
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m_Spawning = true;
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m_Spawning = true;
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