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Reset m_ServerInfoFirstRequest on map change
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@ -1694,6 +1694,7 @@ int CServer::Run()
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m_GameStartTime = time_get();
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m_CurrentGameTick = 0;
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m_ServerInfoFirstRequest = 0;
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Kernel()->ReregisterInterface(GameServer());
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GameServer()->OnInit();
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UpdateServerInfo();
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