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Updated stuff
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@ -40,6 +40,12 @@ struct spriteptr {
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ptr:sprite psprite = @0
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}
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struct projectileparticles {
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int particlespersecond = particlespersecond@1
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float particlesize = particlesize@1
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float particlelife = particlelife@1
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}
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struct weapon {
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ptr:sprite sprite_body = sprite_body@1
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ptr:sprite sprite_cursor = sprite_cursor@1
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@ -100,6 +106,7 @@ struct data_container {
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array:sprite sprites = sprites.*.*
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array:weapon weapons = weapons.*
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array:particleinfo particles = particles.*
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array:projectileparticles projectileparticles = projectileparticles.*
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array:soundset sounds = sounds.*
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array:animation animations = animations.*
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@ -208,12 +208,21 @@ playerstats {
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}
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}
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modifiers {
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ninja {
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sprite_body sprites.weapons.weapon_ninja_body
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sprite_cursor sprites.weapons.weapon_ninja_cursor
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movetime 200
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projectileparticles {
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gun {
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particlespersecond 200
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particlesize 16.0
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particlelife 0.5
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}
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rocket {
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particlespersecond 100
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particlesize 22.0
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particlelife 1.3
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}
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shotgun {
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particlespersecond 100
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particlesize 16.0
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particlelife 0.8
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}
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}
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