mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-09 09:38:19 +00:00
Use uint8_t *
consistently for raw image data
Previously, usage of `void *`, `unsigned char *` and `uint8_t *` was mixed in various places for pointers to raw image data and the pointers ended up being cast to `uint8_t *` at some point anyway. Now only `uint8_t *` is used consistently, which improves type safety and readability. Casts to `uint8_t *` are now only necessary when using `malloc` or when reading data from a map.
This commit is contained in:
parent
b957107ce7
commit
b67263107d
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@ -2,12 +2,12 @@
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#include <base/system.h>
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#include <engine/gfx/image_manipulation.h>
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void *CCommandProcessorFragment_GLBase::Resize(const unsigned char *pData, int Width, int Height, int NewWidth, int NewHeight, int BPP)
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uint8_t *CCommandProcessorFragment_GLBase::Resize(const uint8_t *pData, int Width, int Height, int NewWidth, int NewHeight, int BPP)
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{
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return ResizeImage((const uint8_t *)pData, Width, Height, NewWidth, NewHeight, BPP);
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return ResizeImage(pData, Width, Height, NewWidth, NewHeight, BPP);
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}
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bool CCommandProcessorFragment_GLBase::Texture2DTo3D(void *pImageBuffer, int ImageWidth, int ImageHeight, size_t PixelSize, int SplitCountWidth, int SplitCountHeight, void *pTarget3DImageData, int &Target3DImageWidth, int &Target3DImageHeight)
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bool CCommandProcessorFragment_GLBase::Texture2DTo3D(uint8_t *pImageBuffer, int ImageWidth, int ImageHeight, size_t PixelSize, int SplitCountWidth, int SplitCountHeight, uint8_t *pTarget3DImageData, int &Target3DImageWidth, int &Target3DImageHeight)
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{
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Target3DImageWidth = ImageWidth / SplitCountWidth;
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Target3DImageHeight = ImageHeight / SplitCountHeight;
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@ -26,7 +26,7 @@ bool CCommandProcessorFragment_GLBase::Texture2DTo3D(void *pImageBuffer, int Ima
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size_t TargetImageFullSize = (size_t)TargetImageFullWidth * Target3DImageHeight;
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ptrdiff_t ImageOffset = (ptrdiff_t)(((size_t)Y * FullImageWidth * (size_t)Target3DImageHeight) + ((size_t)Y3D * FullImageWidth) + ((size_t)X * TargetImageFullWidth));
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ptrdiff_t TargetImageOffset = (ptrdiff_t)(TargetImageFullSize * (size_t)DepthIndex + ((size_t)Y3D * TargetImageFullWidth));
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mem_copy(((uint8_t *)pTarget3DImageData) + TargetImageOffset, ((uint8_t *)pImageBuffer) + (ptrdiff_t)(ImageOffset), TargetImageFullWidth);
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mem_copy(pTarget3DImageData + TargetImageOffset, pImageBuffer + (ptrdiff_t)(ImageOffset), TargetImageFullWidth);
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}
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}
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}
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@ -84,9 +84,9 @@ protected:
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SGfxErrorContainer m_Error;
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SGfxWarningContainer m_Warning;
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static void *Resize(const unsigned char *pData, int Width, int Height, int NewWidth, int NewHeight, int BPP);
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static uint8_t *Resize(const uint8_t *pData, int Width, int Height, int NewWidth, int NewHeight, int BPP);
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static bool Texture2DTo3D(void *pImageBuffer, int ImageWidth, int ImageHeight, size_t PixelSize, int SplitCountWidth, int SplitCountHeight, void *pTarget3DImageData, int &Target3DImageWidth, int &Target3DImageHeight);
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static bool Texture2DTo3D(uint8_t *pImageBuffer, int ImageWidth, int ImageHeight, size_t PixelSize, int SplitCountWidth, int SplitCountHeight, uint8_t *pTarget3DImageData, int &Target3DImageWidth, int &Target3DImageHeight);
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virtual bool GetPresentedImageData(uint32_t &Width, uint32_t &Height, CImageInfo::EImageFormat &Format, std::vector<uint8_t> &vDstData) = 0;
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@ -618,7 +618,7 @@ bool CCommandProcessorFragment_OpenGL::Cmd_Init(const SCommand_Init *pCommand)
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return true;
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}
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void CCommandProcessorFragment_OpenGL::TextureUpdate(int Slot, int X, int Y, int Width, int Height, int GLFormat, void *pTexData)
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void CCommandProcessorFragment_OpenGL::TextureUpdate(int Slot, int X, int Y, int Width, int Height, int GLFormat, uint8_t *pTexData)
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{
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glBindTexture(GL_TEXTURE_2D, m_vTextures[Slot].m_Tex);
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@ -631,7 +631,7 @@ void CCommandProcessorFragment_OpenGL::TextureUpdate(int Slot, int X, int Y, int
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int ResizedW = (int)(Width * ResizeW);
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int ResizedH = (int)(Height * ResizeH);
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void *pTmpData = Resize(static_cast<const unsigned char *>(pTexData), Width, Height, ResizedW, ResizedH, GLFormatToPixelSize(GLFormat));
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uint8_t *pTmpData = Resize(pTexData, Width, Height, ResizedW, ResizedH, GLFormatToPixelSize(GLFormat));
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free(pTexData);
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pTexData = pTmpData;
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@ -653,7 +653,7 @@ void CCommandProcessorFragment_OpenGL::TextureUpdate(int Slot, int X, int Y, int
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Y /= 2;
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}
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void *pTmpData = Resize(static_cast<const unsigned char *>(pTexData), OldWidth, OldHeight, Width, Height, GLFormatToPixelSize(GLFormat));
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uint8_t *pTmpData = Resize(pTexData, OldWidth, OldHeight, Width, Height, GLFormatToPixelSize(GLFormat));
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free(pTexData);
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pTexData = pTmpData;
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}
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@ -705,7 +705,7 @@ void CCommandProcessorFragment_OpenGL::Cmd_Texture_Destroy(const CCommandBuffer:
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DestroyTexture(pCommand->m_Slot);
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}
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void CCommandProcessorFragment_OpenGL::TextureCreate(int Slot, int Width, int Height, int GLFormat, int GLStoreFormat, int Flags, void *pTexData)
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void CCommandProcessorFragment_OpenGL::TextureCreate(int Slot, int Width, int Height, int GLFormat, int GLStoreFormat, int Flags, uint8_t *pTexData)
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{
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#ifndef BACKEND_GL_MODERN_API
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@ -728,7 +728,7 @@ void CCommandProcessorFragment_OpenGL::TextureCreate(int Slot, int Width, int He
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int PowerOfTwoHeight = HighestBit(Height);
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if(Width != PowerOfTwoWidth || Height != PowerOfTwoHeight)
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{
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void *pTmpData = Resize(static_cast<const unsigned char *>(pTexData), Width, Height, PowerOfTwoWidth, PowerOfTwoHeight, GLFormatToPixelSize(GLFormat));
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uint8_t *pTmpData = Resize(pTexData, Width, Height, PowerOfTwoWidth, PowerOfTwoHeight, GLFormatToPixelSize(GLFormat));
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free(pTexData);
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pTexData = pTmpData;
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@ -760,7 +760,7 @@ void CCommandProcessorFragment_OpenGL::TextureCreate(int Slot, int Width, int He
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if(NeedsResize)
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{
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void *pTmpData = Resize(static_cast<const unsigned char *>(pTexData), OldWidth, OldHeight, Width, Height, GLFormatToPixelSize(GLFormat));
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uint8_t *pTmpData = Resize(pTexData, OldWidth, OldHeight, Width, Height, GLFormatToPixelSize(GLFormat));
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free(pTexData);
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pTexData = pTmpData;
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}
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@ -867,9 +867,7 @@ void CCommandProcessorFragment_OpenGL::TextureCreate(int Slot, int Width, int He
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glBindSampler(0, 0);
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}
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uint8_t *p3DImageData = NULL;
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p3DImageData = (uint8_t *)malloc((size_t)Width * Height * PixelSize);
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uint8_t *p3DImageData = static_cast<uint8_t *>(malloc((size_t)Width * Height * PixelSize));
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int Image3DWidth, Image3DHeight;
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int ConvertWidth = Width;
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dbg_msg("gfx", "3D/2D array texture was resized");
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int NewWidth = maximum<int>(HighestBit(ConvertWidth), 16);
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int NewHeight = maximum<int>(HighestBit(ConvertHeight), 16);
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uint8_t *pNewTexData = (uint8_t *)Resize((const uint8_t *)pTexData, ConvertWidth, ConvertHeight, NewWidth, NewHeight, GLFormatToPixelSize(GLFormat));
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uint8_t *pNewTexData = Resize(pTexData, ConvertWidth, ConvertHeight, NewWidth, NewHeight, GLFormatToPixelSize(GLFormat));
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ConvertWidth = NewWidth;
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ConvertHeight = NewHeight;
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pTexData = pNewTexData;
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}
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if((Texture2DTo3D(pTexData, ConvertWidth, ConvertHeight, PixelSize, 16, 16, p3DImageData, Image3DWidth, Image3DHeight)))
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if(Texture2DTo3D(pTexData, ConvertWidth, ConvertHeight, PixelSize, 16, 16, p3DImageData, Image3DWidth, Image3DHeight))
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{
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glTexImage3D(Target, 0, GLStoreFormat, Image3DWidth, Image3DHeight, 256, 0, GLFormat, GL_UNSIGNED_BYTE, p3DImageData);
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}
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SBufferObject &BufferObject = m_vBufferObjectIndices[Index];
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BufferObject.m_BufferObjectId = VertBufferId;
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BufferObject.m_DataSize = pCommand->m_DataSize;
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BufferObject.m_pData = malloc(pCommand->m_DataSize);
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BufferObject.m_pData = static_cast<uint8_t *>(malloc(pCommand->m_DataSize));
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if(pUploadData)
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mem_copy(BufferObject.m_pData, pUploadData, pCommand->m_DataSize);
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BufferObject.m_DataSize = pCommand->m_DataSize;
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free(BufferObject.m_pData);
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BufferObject.m_pData = malloc(pCommand->m_DataSize);
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BufferObject.m_pData = static_cast<uint8_t *>(malloc(pCommand->m_DataSize));
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if(pUploadData)
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mem_copy(BufferObject.m_pData, pUploadData, pCommand->m_DataSize);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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if(pUploadData)
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mem_copy(((uint8_t *)BufferObject.m_pData) + (ptrdiff_t)pCommand->m_pOffset, pUploadData, pCommand->m_DataSize);
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mem_copy(BufferObject.m_pData + (ptrdiff_t)pCommand->m_pOffset, pUploadData, pCommand->m_DataSize);
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if(pCommand->m_DeletePointer)
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free(pUploadData);
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SBufferObject &ReadBufferObject = m_vBufferObjectIndices[ReadIndex];
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SBufferObject &WriteBufferObject = m_vBufferObjectIndices[WriteIndex];
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mem_copy(((uint8_t *)WriteBufferObject.m_pData) + (ptrdiff_t)pCommand->m_WriteOffset, ((uint8_t *)ReadBufferObject.m_pData) + (ptrdiff_t)pCommand->m_ReadOffset, pCommand->m_CopySize);
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mem_copy(WriteBufferObject.m_pData + (ptrdiff_t)pCommand->m_WriteOffset, ReadBufferObject.m_pData + (ptrdiff_t)pCommand->m_ReadOffset, pCommand->m_CopySize);
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glBindBuffer(GL_ARRAY_BUFFER, WriteBufferObject.m_BufferObjectId);
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glBufferSubData(GL_ARRAY_BUFFER, (GLintptr)(pCommand->m_WriteOffset), (GLsizeiptr)(pCommand->m_CopySize), ((uint8_t *)WriteBufferObject.m_pData) + (ptrdiff_t)pCommand->m_WriteOffset);
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glBufferSubData(GL_ARRAY_BUFFER, (GLintptr)(pCommand->m_WriteOffset), (GLsizeiptr)(pCommand->m_CopySize), WriteBufferObject.m_pData + (ptrdiff_t)pCommand->m_WriteOffset);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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static int TexFormatToOpenGLFormat(int TexFormat);
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static size_t GLFormatToPixelSize(int GLFormat);
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void TextureUpdate(int Slot, int X, int Y, int Width, int Height, int GLFormat, void *pTexData);
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void TextureCreate(int Slot, int Width, int Height, int GLFormat, int GLStoreFormat, int Flags, void *pTexData);
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void TextureUpdate(int Slot, int X, int Y, int Width, int Height, int GLFormat, uint8_t *pTexData);
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void TextureCreate(int Slot, int Width, int Height, int GLFormat, int GLStoreFormat, int Flags, uint8_t *pTexData);
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virtual bool Cmd_Init(const SCommand_Init *pCommand);
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virtual void Cmd_Shutdown(const SCommand_Shutdown *pCommand) {}
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m_DataSize = 0;
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}
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TWGLuint m_BufferObjectId;
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void *m_pData;
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uint8_t *m_pData;
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size_t m_DataSize;
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};
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m_vBufferContainers.clear();
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}
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void CCommandProcessorFragment_OpenGL3_3::TextureUpdate(int Slot, int X, int Y, int Width, int Height, int GLFormat, void *pTexData)
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void CCommandProcessorFragment_OpenGL3_3::TextureUpdate(int Slot, int X, int Y, int Width, int Height, int GLFormat, uint8_t *pTexData)
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{
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glBindTexture(GL_TEXTURE_2D, m_vTextures[Slot].m_Tex);
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Y /= 2;
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}
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void *pTmpData = Resize(static_cast<const unsigned char *>(pTexData), Width, Height, Width, Height, GLFormatToPixelSize(GLFormat));
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uint8_t *pTmpData = Resize(pTexData, Width, Height, Width, Height, GLFormatToPixelSize(GLFormat));
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free(pTexData);
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pTexData = pTmpData;
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}
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DestroyTexture(pCommand->m_Slot);
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}
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void CCommandProcessorFragment_OpenGL3_3::TextureCreate(int Slot, int Width, int Height, int GLFormat, int GLStoreFormat, int Flags, void *pTexData)
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void CCommandProcessorFragment_OpenGL3_3::TextureCreate(int Slot, int Width, int Height, int GLFormat, int GLStoreFormat, int Flags, uint8_t *pTexData)
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{
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while(Slot >= (int)m_vTextures.size())
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m_vTextures.resize(m_vTextures.size() * 2);
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++RescaleCount;
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} while(Width > m_MaxTexSize || Height > m_MaxTexSize);
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void *pTmpData = Resize(static_cast<const unsigned char *>(pTexData), Width, Height, Width, Height, GLFormatToPixelSize(GLFormat));
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uint8_t *pTmpData = Resize(pTexData, Width, Height, Width, Height, GLFormatToPixelSize(GLFormat));
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free(pTexData);
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pTexData = pTmpData;
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}
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glSamplerParameterf(m_vTextures[Slot].m_Sampler2DArray, GL_TEXTURE_LOD_BIAS, ((GLfloat)m_OpenGLTextureLodBIAS / 1000.0f));
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#endif
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uint8_t *p3DImageData = NULL;
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p3DImageData = (uint8_t *)malloc((size_t)Width * Height * PixelSize);
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uint8_t *p3DImageData = static_cast<uint8_t *>(malloc((size_t)Width * Height * PixelSize));
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int Image3DWidth, Image3DHeight;
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int ConvertWidth = Width;
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dbg_msg("gfx", "3D/2D array texture was resized");
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int NewWidth = maximum<int>(HighestBit(ConvertWidth), 16);
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int NewHeight = maximum<int>(HighestBit(ConvertHeight), 16);
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uint8_t *pNewTexData = (uint8_t *)Resize((const uint8_t *)pTexData, ConvertWidth, ConvertHeight, NewWidth, NewHeight, GLFormatToPixelSize(GLFormat));
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uint8_t *pNewTexData = Resize(pTexData, ConvertWidth, ConvertHeight, NewWidth, NewHeight, GLFormatToPixelSize(GLFormat));
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ConvertWidth = NewWidth;
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ConvertHeight = NewHeight;
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pTexData = pNewTexData;
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}
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if((Texture2DTo3D(pTexData, ConvertWidth, ConvertHeight, PixelSize, 16, 16, p3DImageData, Image3DWidth, Image3DHeight)))
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if(Texture2DTo3D(pTexData, ConvertWidth, ConvertHeight, PixelSize, 16, 16, p3DImageData, Image3DWidth, Image3DHeight))
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{
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glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GLStoreFormat, Image3DWidth, Image3DHeight, 256, 0, GLFormat, GL_UNSIGNED_BYTE, p3DImageData);
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glGenerateMipmap(GL_TEXTURE_2D_ARRAY);
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void UploadStreamBufferData(unsigned int PrimitiveType, const void *pVertices, size_t VertSize, unsigned int PrimitiveCount, bool AsTex3D = false);
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void RenderText(const CCommandBuffer::SState &State, int DrawNum, int TextTextureIndex, int TextOutlineTextureIndex, int TextureSize, const ColorRGBA &TextColor, const ColorRGBA &TextOutlineColor);
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void TextureUpdate(int Slot, int X, int Y, int Width, int Height, int GLFormat, void *pTexData);
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void TextureCreate(int Slot, int Width, int Height, int GLFormat, int GLStoreFormat, int Flags, void *pTexData);
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void TextureUpdate(int Slot, int X, int Y, int Width, int Height, int GLFormat, uint8_t *pTexData);
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void TextureCreate(int Slot, int Width, int Height, int GLFormat, int GLStoreFormat, int Flags, uint8_t *pTexData);
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bool Cmd_Init(const SCommand_Init *pCommand) override;
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void Cmd_Shutdown(const SCommand_Shutdown *pCommand) override;
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@ -502,9 +502,9 @@ class CCommandProcessorFragment_Vulkan : public CCommandProcessorFragment_GLBase
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size_t m_OffsetInBuffer = 0;
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size_t m_Size;
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size_t m_UsedSize;
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void *m_pMappedBufferData;
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uint8_t *m_pMappedBufferData;
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SFrameBuffers(VkBuffer Buffer, SDeviceMemoryBlock BufferMem, size_t OffsetInBuffer, size_t Size, size_t UsedSize, void *pMappedBufferData) :
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SFrameBuffers(VkBuffer Buffer, SDeviceMemoryBlock BufferMem, size_t OffsetInBuffer, size_t Size, size_t UsedSize, uint8_t *pMappedBufferData) :
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m_Buffer(Buffer), m_BufferMem(BufferMem), m_OffsetInBuffer(OffsetInBuffer), m_Size(Size), m_UsedSize(UsedSize), m_pMappedBufferData(pMappedBufferData)
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{
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}
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{
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std::array<SDeviceDescriptorSet, 2> m_aUniformSets;
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SFrameUniformBuffers(VkBuffer Buffer, SDeviceMemoryBlock BufferMem, size_t OffsetInBuffer, size_t Size, size_t UsedSize, void *pMappedBufferData) :
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SFrameUniformBuffers(VkBuffer Buffer, SDeviceMemoryBlock BufferMem, size_t OffsetInBuffer, size_t Size, size_t UsedSize, uint8_t *pMappedBufferData) :
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SFrameBuffers(Buffer, BufferMem, OffsetInBuffer, Size, UsedSize, pMappedBufferData) {}
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};
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@ -2528,7 +2528,7 @@ protected:
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return 4;
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}
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[[nodiscard]] bool UpdateTexture(size_t TextureSlot, VkFormat Format, void *&pData, int64_t XOff, int64_t YOff, size_t Width, size_t Height)
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[[nodiscard]] bool UpdateTexture(size_t TextureSlot, VkFormat Format, uint8_t *&pData, int64_t XOff, int64_t YOff, size_t Width, size_t Height)
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{
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const size_t ImageSize = Width * Height * VulkanFormatToPixelSize(Format);
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SMemoryBlock<s_StagingBufferImageCacheId> StagingBuffer;
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@ -2548,7 +2548,7 @@ protected:
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YOff /= 2;
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}
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void *pTmpData = Resize((const uint8_t *)pData, Width, Height, Width, Height, VulkanFormatToPixelSize(Format));
|
||||
uint8_t *pTmpData = Resize(pData, Width, Height, Width, Height, VulkanFormatToPixelSize(Format));
|
||||
free(pData);
|
||||
pData = pTmpData;
|
||||
}
|
||||
|
@ -2581,7 +2581,7 @@ protected:
|
|||
VkFormat Format,
|
||||
VkFormat StoreFormat,
|
||||
int Flags,
|
||||
void *&pData)
|
||||
uint8_t *&pData)
|
||||
{
|
||||
size_t ImageIndex = (size_t)Slot;
|
||||
const size_t PixelSize = VulkanFormatToPixelSize(Format);
|
||||
|
@ -2602,7 +2602,7 @@ protected:
|
|||
++RescaleCount;
|
||||
} while((size_t)Width > m_MaxTextureSize || (size_t)Height > m_MaxTextureSize);
|
||||
|
||||
void *pTmpData = Resize((const uint8_t *)(pData), Width, Height, Width, Height, PixelSize);
|
||||
uint8_t *pTmpData = Resize(pData, Width, Height, Width, Height, PixelSize);
|
||||
free(pData);
|
||||
pData = pTmpData;
|
||||
}
|
||||
|
@ -2657,7 +2657,7 @@ protected:
|
|||
dbg_msg("vulkan", "3D/2D array texture was resized");
|
||||
int NewWidth = maximum<int>(HighestBit(ConvertWidth), 16);
|
||||
int NewHeight = maximum<int>(HighestBit(ConvertHeight), 16);
|
||||
uint8_t *pNewTexData = (uint8_t *)Resize((const uint8_t *)pData, ConvertWidth, ConvertHeight, NewWidth, NewHeight, PixelSize);
|
||||
uint8_t *pNewTexData = Resize(pData, ConvertWidth, ConvertHeight, NewWidth, NewHeight, PixelSize);
|
||||
|
||||
ConvertWidth = NewWidth;
|
||||
ConvertHeight = NewHeight;
|
||||
|
@ -2667,7 +2667,7 @@ protected:
|
|||
}
|
||||
|
||||
bool Needs3DTexDel = false;
|
||||
void *p3DTexData = malloc((size_t)PixelSize * ConvertWidth * ConvertHeight);
|
||||
uint8_t *p3DTexData = static_cast<uint8_t *>(malloc((size_t)PixelSize * ConvertWidth * ConvertHeight));
|
||||
if(!Texture2DTo3D(pData, ConvertWidth, ConvertHeight, PixelSize, 16, 16, p3DTexData, Image3DWidth, Image3DHeight))
|
||||
{
|
||||
free(p3DTexData);
|
||||
|
@ -2793,9 +2793,9 @@ protected:
|
|||
return true;
|
||||
}
|
||||
|
||||
[[nodiscard]] bool CreateTextureImage(size_t ImageIndex, VkImage &NewImage, SMemoryImageBlock<s_ImageBufferCacheId> &NewImgMem, const void *pData, VkFormat Format, size_t Width, size_t Height, size_t Depth, size_t PixelSize, size_t MipMapLevelCount)
|
||||
[[nodiscard]] bool CreateTextureImage(size_t ImageIndex, VkImage &NewImage, SMemoryImageBlock<s_ImageBufferCacheId> &NewImgMem, const uint8_t *pData, VkFormat Format, size_t Width, size_t Height, size_t Depth, size_t PixelSize, size_t MipMapLevelCount)
|
||||
{
|
||||
int ImageSize = Width * Height * Depth * PixelSize;
|
||||
VkDeviceSize ImageSize = Width * Height * Depth * PixelSize;
|
||||
|
||||
SMemoryBlock<s_StagingBufferImageCacheId> StagingBuffer;
|
||||
if(!GetStagingBufferImage(StagingBuffer, pData, ImageSize))
|
||||
|
@ -6303,7 +6303,7 @@ public:
|
|||
BufferMem = BufferOfFrame.m_BufferMem;
|
||||
Offset = BufferOfFrame.m_UsedSize;
|
||||
BufferOfFrame.m_UsedSize += DataSize;
|
||||
pMem = (uint8_t *)BufferOfFrame.m_pMappedBufferData;
|
||||
pMem = BufferOfFrame.m_pMappedBufferData;
|
||||
pBufferMem = &BufferOfFrame;
|
||||
break;
|
||||
}
|
||||
|
@ -6336,7 +6336,7 @@ public:
|
|||
BufferMem = StreamBufferMemory;
|
||||
|
||||
pBufferMem = &NewStreamBuffer;
|
||||
pMem = (uint8_t *)NewStreamBuffer.m_pMappedBufferData;
|
||||
pMem = NewStreamBuffer.m_pMappedBufferData;
|
||||
Offset = NewStreamBuffer.m_OffsetInBuffer;
|
||||
NewStreamBuffer.m_UsedSize += DataSize;
|
||||
|
||||
|
@ -6634,8 +6634,7 @@ public:
|
|||
[[nodiscard]] bool Cmd_Texture_Update(const CCommandBuffer::SCommand_Texture_Update *pCommand)
|
||||
{
|
||||
size_t IndexTex = pCommand->m_Slot;
|
||||
|
||||
void *pData = pCommand->m_pData;
|
||||
uint8_t *pData = pCommand->m_pData;
|
||||
|
||||
if(!UpdateTexture(IndexTex, VK_FORMAT_B8G8R8A8_UNORM, pData, pCommand->m_X, pCommand->m_Y, pCommand->m_Width, pCommand->m_Height))
|
||||
return false;
|
||||
|
@ -6665,7 +6664,7 @@ public:
|
|||
int Format = pCommand->m_Format;
|
||||
int StoreFormat = pCommand->m_StoreFormat;
|
||||
int Flags = pCommand->m_Flags;
|
||||
void *pData = pCommand->m_pData;
|
||||
uint8_t *pData = pCommand->m_pData;
|
||||
|
||||
if(!CreateTextureCMD(Slot, Width, Height, TextureFormatToVulkanFormat(Format), TextureFormatToVulkanFormat(StoreFormat), Flags, pData))
|
||||
return false;
|
||||
|
@ -6682,8 +6681,8 @@ public:
|
|||
int Width = pCommand->m_Width;
|
||||
int Height = pCommand->m_Height;
|
||||
|
||||
void *pTmpData = pCommand->m_pTextData;
|
||||
void *pTmpData2 = pCommand->m_pTextOutlineData;
|
||||
uint8_t *pTmpData = pCommand->m_pTextData;
|
||||
uint8_t *pTmpData2 = pCommand->m_pTextOutlineData;
|
||||
|
||||
if(!CreateTextureCMD(Slot, Width, Height, VK_FORMAT_R8_UNORM, VK_FORMAT_R8_UNORM, CCommandBuffer::TEXFLAG_NOMIPMAPS, pTmpData))
|
||||
return false;
|
||||
|
@ -6717,8 +6716,7 @@ public:
|
|||
[[nodiscard]] bool Cmd_TextTexture_Update(const CCommandBuffer::SCommand_TextTexture_Update *pCommand)
|
||||
{
|
||||
size_t IndexTex = pCommand->m_Slot;
|
||||
|
||||
void *pData = pCommand->m_pData;
|
||||
uint8_t *pData = pCommand->m_pData;
|
||||
|
||||
if(!UpdateTexture(IndexTex, VK_FORMAT_R8_UNORM, pData, pCommand->m_X, pCommand->m_Y, pCommand->m_Width, pCommand->m_Height))
|
||||
return false;
|
||||
|
@ -6819,7 +6817,7 @@ public:
|
|||
if(GetPresentedImageDataImpl(Width, Height, Format, m_vScreenshotHelper, true, {}))
|
||||
{
|
||||
const size_t ImgSize = (size_t)Width * (size_t)Height * CImageInfo::PixelSize(Format);
|
||||
pCommand->m_pImage->m_pData = malloc(ImgSize);
|
||||
pCommand->m_pImage->m_pData = static_cast<uint8_t *>(malloc(ImgSize));
|
||||
mem_copy(pCommand->m_pImage->m_pData, m_vScreenshotHelper.data(), ImgSize);
|
||||
}
|
||||
else
|
||||
|
|
|
@ -337,7 +337,7 @@ static bool ConvertToRGBA(uint8_t *pDest, const uint8_t *pSrc, size_t SrcWidth,
|
|||
}
|
||||
}
|
||||
|
||||
int CGraphics_Threaded::LoadTextureRawSub(CTextureHandle TextureId, int x, int y, size_t Width, size_t Height, CImageInfo::EImageFormat Format, const void *pData)
|
||||
int CGraphics_Threaded::LoadTextureRawSub(CTextureHandle TextureId, int x, int y, size_t Width, size_t Height, CImageInfo::EImageFormat Format, const uint8_t *pData)
|
||||
{
|
||||
dbg_assert(TextureId.IsValid(), "Invalid texture handle used with LoadTextureRawSub.");
|
||||
|
||||
|
@ -353,8 +353,8 @@ int CGraphics_Threaded::LoadTextureRawSub(CTextureHandle TextureId, int x, int y
|
|||
const size_t MemSize = Width * Height * CImageInfo::PixelSize(CImageInfo::FORMAT_RGBA);
|
||||
|
||||
// copy texture data
|
||||
void *pTmpData = malloc(MemSize);
|
||||
ConvertToRGBA((uint8_t *)pTmpData, (const uint8_t *)pData, Width, Height, Format);
|
||||
uint8_t *pTmpData = static_cast<uint8_t *>(malloc(MemSize));
|
||||
ConvertToRGBA(pTmpData, pData, Width, Height, Format);
|
||||
Cmd.m_pData = pTmpData;
|
||||
AddCmd(Cmd);
|
||||
|
||||
|
@ -365,7 +365,7 @@ IGraphics::CTextureHandle CGraphics_Threaded::LoadSpriteTextureImpl(CImageInfo &
|
|||
{
|
||||
const size_t PixelSize = FromImageInfo.PixelSize();
|
||||
m_vSpriteHelper.resize(w * h * PixelSize);
|
||||
CopyTextureFromTextureBufferSub(m_vSpriteHelper.data(), w, h, (uint8_t *)FromImageInfo.m_pData, FromImageInfo.m_Width, FromImageInfo.m_Height, PixelSize, x, y, w, h);
|
||||
CopyTextureFromTextureBufferSub(m_vSpriteHelper.data(), w, h, FromImageInfo.m_pData, FromImageInfo.m_Width, FromImageInfo.m_Height, PixelSize, x, y, w, h);
|
||||
return LoadTextureRaw(w, h, FromImageInfo.m_Format, m_vSpriteHelper.data(), 0);
|
||||
}
|
||||
|
||||
|
@ -384,7 +384,7 @@ bool CGraphics_Threaded::IsImageSubFullyTransparent(CImageInfo &FromImageInfo, i
|
|||
{
|
||||
if(FromImageInfo.m_Format == CImageInfo::FORMAT_SINGLE_COMPONENT || FromImageInfo.m_Format == CImageInfo::FORMAT_RGBA)
|
||||
{
|
||||
uint8_t *pImgData = (uint8_t *)FromImageInfo.m_pData;
|
||||
const uint8_t *pImgData = FromImageInfo.m_pData;
|
||||
const size_t PixelSize = FromImageInfo.PixelSize();
|
||||
for(int iy = 0; iy < h; ++iy)
|
||||
{
|
||||
|
@ -450,7 +450,7 @@ static CCommandBuffer::SCommand_Texture_Create LoadTextureCreateCommand(int Text
|
|||
return Cmd;
|
||||
}
|
||||
|
||||
IGraphics::CTextureHandle CGraphics_Threaded::LoadTextureRaw(size_t Width, size_t Height, CImageInfo::EImageFormat Format, const void *pData, int Flags, const char *pTexName)
|
||||
IGraphics::CTextureHandle CGraphics_Threaded::LoadTextureRaw(size_t Width, size_t Height, CImageInfo::EImageFormat Format, const uint8_t *pData, int Flags, const char *pTexName)
|
||||
{
|
||||
LoadTextureAddWarning(Width, Height, Flags, pTexName, m_vWarnings);
|
||||
|
||||
|
@ -462,8 +462,8 @@ IGraphics::CTextureHandle CGraphics_Threaded::LoadTextureRaw(size_t Width, size_
|
|||
|
||||
// Copy texture data and convert if necessary
|
||||
const size_t MemSize = Width * Height * CImageInfo::PixelSize(CImageInfo::FORMAT_RGBA);
|
||||
void *pTmpData = malloc(MemSize);
|
||||
if(!ConvertToRGBA(static_cast<uint8_t *>(pTmpData), static_cast<const uint8_t *>(pData), Width, Height, Format))
|
||||
uint8_t *pTmpData = static_cast<uint8_t *>(malloc(MemSize));
|
||||
if(!ConvertToRGBA(pTmpData, pData, Width, Height, Format))
|
||||
{
|
||||
dbg_msg("graphics", "converted image '%s' to RGBA, consider making its file format RGBA", pTexName ? pTexName : "(no name)");
|
||||
}
|
||||
|
@ -474,7 +474,7 @@ IGraphics::CTextureHandle CGraphics_Threaded::LoadTextureRaw(size_t Width, size_
|
|||
return TextureHandle;
|
||||
}
|
||||
|
||||
IGraphics::CTextureHandle CGraphics_Threaded::LoadTextureRawMove(size_t Width, size_t Height, CImageInfo::EImageFormat Format, void *pData, int Flags, const char *pTexName)
|
||||
IGraphics::CTextureHandle CGraphics_Threaded::LoadTextureRawMove(size_t Width, size_t Height, CImageInfo::EImageFormat Format, uint8_t *pData, int Flags, const char *pTexName)
|
||||
{
|
||||
if(Format != CImageInfo::FORMAT_RGBA)
|
||||
{
|
||||
|
@ -522,7 +522,7 @@ IGraphics::CTextureHandle CGraphics_Threaded::NullTexture() const
|
|||
return m_NullTexture;
|
||||
}
|
||||
|
||||
bool CGraphics_Threaded::LoadTextTextures(size_t Width, size_t Height, CTextureHandle &TextTexture, CTextureHandle &TextOutlineTexture, void *pTextData, void *pTextOutlineData)
|
||||
bool CGraphics_Threaded::LoadTextTextures(size_t Width, size_t Height, CTextureHandle &TextTexture, CTextureHandle &TextOutlineTexture, uint8_t *pTextData, uint8_t *pTextOutlineData)
|
||||
{
|
||||
if(Width == 0 || Height == 0)
|
||||
return false;
|
||||
|
@ -556,7 +556,7 @@ bool CGraphics_Threaded::UnloadTextTextures(CTextureHandle &TextTexture, CTextur
|
|||
return true;
|
||||
}
|
||||
|
||||
bool CGraphics_Threaded::UpdateTextTexture(CTextureHandle TextureId, int x, int y, size_t Width, size_t Height, const void *pData)
|
||||
bool CGraphics_Threaded::UpdateTextTexture(CTextureHandle TextureId, int x, int y, size_t Width, size_t Height, const uint8_t *pData)
|
||||
{
|
||||
CCommandBuffer::SCommand_TextTexture_Update Cmd;
|
||||
Cmd.m_Slot = TextureId.Id();
|
||||
|
@ -569,7 +569,7 @@ bool CGraphics_Threaded::UpdateTextTexture(CTextureHandle TextureId, int x, int
|
|||
const size_t MemSize = Width * Height;
|
||||
|
||||
// copy texture data
|
||||
void *pTmpData = malloc(MemSize);
|
||||
uint8_t *pTmpData = static_cast<uint8_t *>(malloc(MemSize));
|
||||
mem_copy(pTmpData, pData, MemSize);
|
||||
Cmd.m_pData = pTmpData;
|
||||
AddCmd(Cmd);
|
||||
|
@ -694,7 +694,7 @@ bool CGraphics_Threaded::CheckImageDivisibility(const char *pFileName, CImageInf
|
|||
NewWidth = (NewHeight / DivY) * DivX;
|
||||
}
|
||||
|
||||
uint8_t *pNewImg = ResizeImage((uint8_t *)Img.m_pData, Img.m_Width, Img.m_Height, NewWidth, NewHeight, Img.PixelSize());
|
||||
uint8_t *pNewImg = ResizeImage(Img.m_pData, Img.m_Width, Img.m_Height, NewWidth, NewHeight, Img.PixelSize());
|
||||
free(Img.m_pData);
|
||||
Img.m_pData = pNewImg;
|
||||
Img.m_Width = NewWidth;
|
||||
|
@ -773,7 +773,7 @@ class CScreenshotSaveJob : public IJob
|
|||
char m_aName[IO_MAX_PATH_LENGTH];
|
||||
int m_Width;
|
||||
int m_Height;
|
||||
void *m_pData;
|
||||
uint8_t *m_pData;
|
||||
|
||||
void Run() override
|
||||
{
|
||||
|
@ -785,7 +785,7 @@ class CScreenshotSaveJob : public IJob
|
|||
TImageByteBuffer ByteBuffer;
|
||||
SImageByteBuffer ImageByteBuffer(&ByteBuffer);
|
||||
|
||||
if(SavePNG(IMAGE_FORMAT_RGBA, (const uint8_t *)m_pData, ImageByteBuffer, m_Width, m_Height))
|
||||
if(SavePNG(IMAGE_FORMAT_RGBA, m_pData, ImageByteBuffer, m_Width, m_Height))
|
||||
io_write(File, &ByteBuffer.front(), ByteBuffer.size());
|
||||
io_close(File);
|
||||
|
||||
|
@ -799,7 +799,7 @@ class CScreenshotSaveJob : public IJob
|
|||
}
|
||||
|
||||
public:
|
||||
CScreenshotSaveJob(IStorage *pStorage, IConsole *pConsole, const char *pName, int Width, int Height, void *pData) :
|
||||
CScreenshotSaveJob(IStorage *pStorage, IConsole *pConsole, const char *pName, int Width, int Height, uint8_t *pData) :
|
||||
m_pStorage(pStorage),
|
||||
m_pConsole(pConsole),
|
||||
m_Width(Width),
|
||||
|
|
|
@ -530,7 +530,7 @@ public:
|
|||
int m_Format;
|
||||
int m_StoreFormat;
|
||||
int m_Flags;
|
||||
void *m_pData; // will be freed by the command processor
|
||||
uint8_t *m_pData; // will be freed by the command processor
|
||||
};
|
||||
|
||||
struct SCommand_Texture_Update : public SCommand
|
||||
|
@ -546,7 +546,7 @@ public:
|
|||
size_t m_Width;
|
||||
size_t m_Height;
|
||||
int m_Format;
|
||||
void *m_pData; // will be freed by the command processor
|
||||
uint8_t *m_pData; // will be freed by the command processor
|
||||
};
|
||||
|
||||
struct SCommand_Texture_Destroy : public SCommand
|
||||
|
@ -570,8 +570,8 @@ public:
|
|||
size_t m_Width;
|
||||
size_t m_Height;
|
||||
|
||||
void *m_pTextData;
|
||||
void *m_pTextOutlineData;
|
||||
uint8_t *m_pTextData; // will be freed by the command processor
|
||||
uint8_t *m_pTextOutlineData; // will be freed by the command processor
|
||||
};
|
||||
|
||||
struct SCommand_TextTextures_Destroy : public SCommand
|
||||
|
@ -596,7 +596,7 @@ public:
|
|||
int m_Y;
|
||||
size_t m_Width;
|
||||
size_t m_Height;
|
||||
void *m_pData; // will be freed by the command processor
|
||||
uint8_t *m_pData; // will be freed by the command processor
|
||||
};
|
||||
|
||||
struct SCommand_WindowCreateNtf : public CCommandBuffer::SCommand
|
||||
|
@ -965,14 +965,14 @@ public:
|
|||
IGraphics::CTextureHandle FindFreeTextureIndex();
|
||||
void FreeTextureIndex(CTextureHandle *pIndex);
|
||||
int UnloadTexture(IGraphics::CTextureHandle *pIndex) override;
|
||||
IGraphics::CTextureHandle LoadTextureRaw(size_t Width, size_t Height, CImageInfo::EImageFormat Format, const void *pData, int Flags, const char *pTexName = nullptr) override;
|
||||
IGraphics::CTextureHandle LoadTextureRawMove(size_t Width, size_t Height, CImageInfo::EImageFormat Format, void *pData, int Flags, const char *pTexName = nullptr) override;
|
||||
int LoadTextureRawSub(IGraphics::CTextureHandle TextureId, int x, int y, size_t Width, size_t Height, CImageInfo::EImageFormat Format, const void *pData) override;
|
||||
IGraphics::CTextureHandle LoadTextureRaw(size_t Width, size_t Height, CImageInfo::EImageFormat Format, const uint8_t *pData, int Flags, const char *pTexName = nullptr) override;
|
||||
IGraphics::CTextureHandle LoadTextureRawMove(size_t Width, size_t Height, CImageInfo::EImageFormat Format, uint8_t *pData, int Flags, const char *pTexName = nullptr) override;
|
||||
int LoadTextureRawSub(IGraphics::CTextureHandle TextureId, int x, int y, size_t Width, size_t Height, CImageInfo::EImageFormat Format, const uint8_t *pData) override;
|
||||
IGraphics::CTextureHandle NullTexture() const override;
|
||||
|
||||
bool LoadTextTextures(size_t Width, size_t Height, CTextureHandle &TextTexture, CTextureHandle &TextOutlineTexture, void *pTextData, void *pTextOutlineData) override;
|
||||
bool LoadTextTextures(size_t Width, size_t Height, CTextureHandle &TextTexture, CTextureHandle &TextOutlineTexture, uint8_t *pTextData, uint8_t *pTextOutlineData) override;
|
||||
bool UnloadTextTextures(CTextureHandle &TextTexture, CTextureHandle &TextOutlineTexture) override;
|
||||
bool UpdateTextTexture(CTextureHandle TextureId, int x, int y, size_t Width, size_t Height, const void *pData) override;
|
||||
bool UpdateTextTexture(CTextureHandle TextureId, int x, int y, size_t Width, size_t Height, const uint8_t *pData) override;
|
||||
|
||||
CTextureHandle LoadSpriteTextureImpl(CImageInfo &FromImageInfo, int x, int y, size_t w, size_t h);
|
||||
CTextureHandle LoadSpriteTexture(CImageInfo &FromImageInfo, struct CDataSprite *pSprite) override;
|
||||
|
|
|
@ -391,8 +391,8 @@ private:
|
|||
void UploadTextures()
|
||||
{
|
||||
const size_t NewTextureSize = m_TextureDimension * m_TextureDimension;
|
||||
void *pTmpTextFillData = malloc(NewTextureSize);
|
||||
void *pTmpTextOutlineData = malloc(NewTextureSize);
|
||||
uint8_t *pTmpTextFillData = static_cast<uint8_t *>(malloc(NewTextureSize));
|
||||
uint8_t *pTmpTextOutlineData = static_cast<uint8_t *>(malloc(NewTextureSize));
|
||||
mem_copy(pTmpTextFillData, m_apTextureData[FONT_TEXTURE_FILL], NewTextureSize);
|
||||
mem_copy(pTmpTextOutlineData, m_apTextureData[FONT_TEXTURE_OUTLINE], NewTextureSize);
|
||||
Graphics()->LoadTextTextures(m_TextureDimension, m_TextureDimension, m_aTextures[FONT_TEXTURE_FILL], m_aTextures[FONT_TEXTURE_OUTLINE], pTmpTextFillData, pTmpTextOutlineData);
|
||||
|
@ -729,7 +729,7 @@ public:
|
|||
return vec2(0.0f, 0.0f);
|
||||
}
|
||||
|
||||
void UploadEntityLayerText(void *pTexBuff, size_t PixelSize, size_t TexWidth, size_t TexHeight, int TexSubWidth, int TexSubHeight, const char *pText, int Length, float x, float y, int FontSize)
|
||||
void UploadEntityLayerText(uint8_t *pTexBuff, size_t PixelSize, size_t TexWidth, size_t TexHeight, int TexSubWidth, int TexSubHeight, const char *pText, int Length, float x, float y, int FontSize)
|
||||
{
|
||||
if(FontSize < 1)
|
||||
return;
|
||||
|
@ -770,7 +770,6 @@ public:
|
|||
else
|
||||
mem_zero(m_aaGlyphData[FONT_TEXTURE_FILL], GlyphDataSize);
|
||||
|
||||
uint8_t *pImageBuff = (uint8_t *)pTexBuff;
|
||||
for(unsigned OffY = 0; OffY < pBitmap->rows; ++OffY)
|
||||
{
|
||||
for(unsigned OffX = 0; OffX < pBitmap->width; ++OffX)
|
||||
|
@ -783,11 +782,11 @@ public:
|
|||
{
|
||||
if(i != PixelSize - 1)
|
||||
{
|
||||
*(pImageBuff + ImageOffset + i) = 255;
|
||||
*(pTexBuff + ImageOffset + i) = 255;
|
||||
}
|
||||
else
|
||||
{
|
||||
*(pImageBuff + ImageOffset + i) = *(m_aaGlyphData[FONT_TEXTURE_FILL] + GlyphOffset);
|
||||
*(pTexBuff + ImageOffset + i) = *(m_aaGlyphData[FONT_TEXTURE_FILL] + GlyphOffset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2181,7 +2180,7 @@ public:
|
|||
return TextContainer.m_BoundingBox;
|
||||
}
|
||||
|
||||
void UploadEntityLayerText(void *pTexBuff, size_t PixelSize, size_t TexWidth, size_t TexHeight, int TexSubWidth, int TexSubHeight, const char *pText, int Length, float x, float y, int FontSize) override
|
||||
void UploadEntityLayerText(uint8_t *pTexBuff, size_t PixelSize, size_t TexWidth, size_t TexHeight, int TexSubWidth, int TexSubHeight, const char *pText, int Length, float x, float y, int FontSize) override
|
||||
{
|
||||
m_pGlyphMap->UploadEntityLayerText(pTexBuff, PixelSize, TexWidth, TexHeight, TexSubWidth, TexSubHeight, pText, Length, x, y, FontSize);
|
||||
}
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
|
||||
#define TW_DILATE_ALPHA_THRESHOLD 10
|
||||
|
||||
static void Dilate(int w, int h, const unsigned char *pSrc, unsigned char *pDest, unsigned char AlphaThreshold = TW_DILATE_ALPHA_THRESHOLD)
|
||||
static void Dilate(int w, int h, const uint8_t *pSrc, uint8_t *pDest, uint8_t AlphaThreshold = TW_DILATE_ALPHA_THRESHOLD)
|
||||
{
|
||||
const int BPP = 4; // RGBA assumed
|
||||
int ix, iy;
|
||||
|
@ -44,7 +44,7 @@ static void Dilate(int w, int h, const unsigned char *pSrc, unsigned char *pDest
|
|||
for(int i = 0; i < BPP - 1; ++i)
|
||||
{
|
||||
aSumOfOpaque[i] /= Counter;
|
||||
pDest[m + i] = (unsigned char)aSumOfOpaque[i];
|
||||
pDest[m + i] = (uint8_t)aSumOfOpaque[i];
|
||||
}
|
||||
|
||||
pDest[m + AlphaCompIndex] = 255;
|
||||
|
@ -53,7 +53,7 @@ static void Dilate(int w, int h, const unsigned char *pSrc, unsigned char *pDest
|
|||
}
|
||||
}
|
||||
|
||||
static void CopyColorValues(int w, int h, int BPP, const unsigned char *pSrc, unsigned char *pDest)
|
||||
static void CopyColorValues(int w, int h, int BPP, const uint8_t *pSrc, uint8_t *pDest)
|
||||
{
|
||||
int m = 0;
|
||||
for(int y = 0; y < h; y++)
|
||||
|
@ -69,28 +69,26 @@ static void CopyColorValues(int w, int h, int BPP, const unsigned char *pSrc, un
|
|||
}
|
||||
}
|
||||
|
||||
void DilateImage(unsigned char *pImageBuff, int w, int h)
|
||||
void DilateImage(uint8_t *pImageBuff, int w, int h)
|
||||
{
|
||||
DilateImageSub(pImageBuff, w, h, 0, 0, w, h);
|
||||
}
|
||||
|
||||
void DilateImageSub(unsigned char *pImageBuff, int w, int h, int x, int y, int sw, int sh)
|
||||
void DilateImageSub(uint8_t *pImageBuff, int w, int h, int x, int y, int sw, int sh)
|
||||
{
|
||||
const int BPP = 4; // RGBA assumed
|
||||
unsigned char *apBuffer[2] = {NULL, NULL};
|
||||
uint8_t *apBuffer[2] = {NULL, NULL};
|
||||
|
||||
apBuffer[0] = (unsigned char *)malloc((size_t)sw * sh * sizeof(unsigned char) * BPP);
|
||||
apBuffer[1] = (unsigned char *)malloc((size_t)sw * sh * sizeof(unsigned char) * BPP);
|
||||
unsigned char *pBufferOriginal = (unsigned char *)malloc((size_t)sw * sh * sizeof(unsigned char) * BPP);
|
||||
|
||||
unsigned char *pPixelBuff = (unsigned char *)pImageBuff;
|
||||
apBuffer[0] = (uint8_t *)malloc((size_t)sw * sh * sizeof(uint8_t) * BPP);
|
||||
apBuffer[1] = (uint8_t *)malloc((size_t)sw * sh * sizeof(uint8_t) * BPP);
|
||||
uint8_t *pBufferOriginal = (uint8_t *)malloc((size_t)sw * sh * sizeof(uint8_t) * BPP);
|
||||
|
||||
for(int Y = 0; Y < sh; ++Y)
|
||||
{
|
||||
int SrcImgOffset = ((y + Y) * w * BPP) + (x * BPP);
|
||||
int DstImgOffset = (Y * sw * BPP);
|
||||
int CopySize = sw * BPP;
|
||||
mem_copy(&pBufferOriginal[DstImgOffset], &pPixelBuff[SrcImgOffset], CopySize);
|
||||
mem_copy(&pBufferOriginal[DstImgOffset], &pImageBuff[SrcImgOffset], CopySize);
|
||||
}
|
||||
|
||||
Dilate(sw, sh, pBufferOriginal, apBuffer[0]);
|
||||
|
@ -111,7 +109,7 @@ void DilateImageSub(unsigned char *pImageBuff, int w, int h, int x, int y, int s
|
|||
int SrcImgOffset = ((y + Y) * w * BPP) + (x * BPP);
|
||||
int DstImgOffset = (Y * sw * BPP);
|
||||
int CopySize = sw * BPP;
|
||||
mem_copy(&pPixelBuff[SrcImgOffset], &pBufferOriginal[DstImgOffset], CopySize);
|
||||
mem_copy(&pImageBuff[SrcImgOffset], &pBufferOriginal[DstImgOffset], CopySize);
|
||||
}
|
||||
|
||||
free(pBufferOriginal);
|
||||
|
|
|
@ -4,8 +4,8 @@
|
|||
#include <cstdint>
|
||||
|
||||
// These functions assume that the image data is 4 bytes per pixel RGBA
|
||||
void DilateImage(unsigned char *pImageBuff, int w, int h);
|
||||
void DilateImageSub(unsigned char *pImageBuff, int w, int h, int x, int y, int sw, int sh);
|
||||
void DilateImage(uint8_t *pImageBuff, int w, int h);
|
||||
void DilateImageSub(uint8_t *pImageBuff, int w, int h, int x, int y, int sw, int sh);
|
||||
|
||||
// returned pointer is allocated with malloc
|
||||
uint8_t *ResizeImage(const uint8_t *pImageData, int Width, int Height, int NewWidth, int NewHeight, int BPP);
|
||||
|
|
|
@ -95,7 +95,7 @@ public:
|
|||
/**
|
||||
* Pointer to the image data.
|
||||
*/
|
||||
void *m_pData = nullptr;
|
||||
uint8_t *m_pData = nullptr;
|
||||
|
||||
static size_t PixelSize(EImageFormat Format)
|
||||
{
|
||||
|
@ -334,18 +334,18 @@ public:
|
|||
virtual void CopyTextureFromTextureBufferSub(uint8_t *pDestBuffer, size_t DestWidth, size_t DestHeight, uint8_t *pSourceBuffer, size_t SrcWidth, size_t SrcHeight, size_t PixelSize, size_t SrcSubOffsetX, size_t SrcSubOffsetY, size_t SrcSubCopyWidth, size_t SrcSubCopyHeight) = 0;
|
||||
|
||||
virtual int UnloadTexture(CTextureHandle *pIndex) = 0;
|
||||
virtual CTextureHandle LoadTextureRaw(size_t Width, size_t Height, CImageInfo::EImageFormat Format, const void *pData, int Flags, const char *pTexName = nullptr) = 0;
|
||||
virtual CTextureHandle LoadTextureRawMove(size_t Width, size_t Height, CImageInfo::EImageFormat Format, void *pData, int Flags, const char *pTexName = nullptr) = 0;
|
||||
virtual int LoadTextureRawSub(CTextureHandle TextureId, int x, int y, size_t Width, size_t Height, CImageInfo::EImageFormat Format, const void *pData) = 0;
|
||||
virtual CTextureHandle LoadTextureRaw(size_t Width, size_t Height, CImageInfo::EImageFormat Format, const uint8_t *pData, int Flags, const char *pTexName = nullptr) = 0;
|
||||
virtual CTextureHandle LoadTextureRawMove(size_t Width, size_t Height, CImageInfo::EImageFormat Format, uint8_t *pData, int Flags, const char *pTexName = nullptr) = 0;
|
||||
virtual int LoadTextureRawSub(CTextureHandle TextureId, int x, int y, size_t Width, size_t Height, CImageInfo::EImageFormat Format, const uint8_t *pData) = 0;
|
||||
virtual CTextureHandle LoadTexture(const char *pFilename, int StorageType, int Flags = 0) = 0;
|
||||
virtual CTextureHandle NullTexture() const = 0;
|
||||
virtual void TextureSet(CTextureHandle Texture) = 0;
|
||||
void TextureClear() { TextureSet(CTextureHandle()); }
|
||||
|
||||
// pTextData & pTextOutlineData are automatically free'd
|
||||
virtual bool LoadTextTextures(size_t Width, size_t Height, CTextureHandle &TextTexture, CTextureHandle &TextOutlineTexture, void *pTextData, void *pTextOutlineData) = 0;
|
||||
virtual bool LoadTextTextures(size_t Width, size_t Height, CTextureHandle &TextTexture, CTextureHandle &TextOutlineTexture, uint8_t *pTextData, uint8_t *pTextOutlineData) = 0;
|
||||
virtual bool UnloadTextTextures(CTextureHandle &TextTexture, CTextureHandle &TextOutlineTexture) = 0;
|
||||
virtual bool UpdateTextTexture(CTextureHandle TextureId, int x, int y, size_t Width, size_t Height, const void *pData) = 0;
|
||||
virtual bool UpdateTextTexture(CTextureHandle TextureId, int x, int y, size_t Width, size_t Height, const uint8_t *pData) = 0;
|
||||
|
||||
virtual CTextureHandle LoadSpriteTexture(CImageInfo &FromImageInfo, struct CDataSprite *pSprite) = 0;
|
||||
|
||||
|
|
|
@ -344,7 +344,7 @@ public:
|
|||
|
||||
virtual STextBoundingBox GetBoundingBoxTextContainer(STextContainerIndex TextContainerIndex) = 0;
|
||||
|
||||
virtual void UploadEntityLayerText(void *pTexBuff, size_t PixelSize, size_t TexWidth, size_t TexHeight, int TexSubWidth, int TexSubHeight, const char *pText, int Length, float x, float y, int FontSize) = 0;
|
||||
virtual void UploadEntityLayerText(uint8_t *pTexBuff, size_t PixelSize, size_t TexWidth, size_t TexHeight, int TexSubWidth, int TexSubHeight, const char *pText, int Length, float x, float y, int FontSize) = 0;
|
||||
virtual int AdjustFontSize(const char *pText, int TextLength, int MaxSize, int MaxWidth) const = 0;
|
||||
virtual float GetGlyphOffsetX(int FontSize, char TextCharacter) const = 0;
|
||||
virtual int CalculateTextWidth(const char *pText, int TextLength, int FontWidth, int FontSize) const = 0;
|
||||
|
|
|
@ -131,7 +131,7 @@ void CMapImages::OnMapLoadImpl(class CLayers *pLayers, IMap *pMap)
|
|||
}
|
||||
else if(Format == CImageInfo::FORMAT_RGBA)
|
||||
{
|
||||
void *pData = pMap->GetData(pImg->m_ImageData);
|
||||
const uint8_t *pData = static_cast<uint8_t *>(pMap->GetData(pImg->m_ImageData));
|
||||
char aTexName[IO_MAX_PATH_LENGTH];
|
||||
str_format(aTexName, sizeof(aTexName), "embedded: %s", pName);
|
||||
m_aTextures[i] = Graphics()->LoadTextureRaw(pImg->m_Width, pImg->m_Height, Format, pData, LoadFlag, aTexName);
|
||||
|
@ -223,7 +223,7 @@ IGraphics::CTextureHandle CMapImages::GetEntities(EMapImageEntityLayerType Entit
|
|||
const size_t PixelSize = ImgInfo.PixelSize();
|
||||
const size_t BuildImageSize = (size_t)ImgInfo.m_Width * ImgInfo.m_Height * PixelSize;
|
||||
|
||||
uint8_t *pTmpImgData = (uint8_t *)ImgInfo.m_pData;
|
||||
uint8_t *pTmpImgData = ImgInfo.m_pData;
|
||||
uint8_t *pBuildImgData = (uint8_t *)malloc(BuildImageSize);
|
||||
|
||||
// build game layer
|
||||
|
@ -382,7 +382,7 @@ IGraphics::CTextureHandle CMapImages::UploadEntityLayerText(int TextureSize, int
|
|||
const size_t Height = 1024;
|
||||
const size_t PixelSize = CImageInfo::PixelSize(CImageInfo::FORMAT_RGBA);
|
||||
|
||||
void *pMem = calloc(Width * Height * PixelSize, 1);
|
||||
uint8_t *pMem = static_cast<uint8_t *>(calloc(Width * Height * PixelSize, 1));
|
||||
|
||||
UpdateEntityLayerText(pMem, PixelSize, Width, Height, TextureSize, MaxWidth, YOffset, 0);
|
||||
UpdateEntityLayerText(pMem, PixelSize, Width, Height, TextureSize, MaxWidth, YOffset, 1);
|
||||
|
@ -392,7 +392,7 @@ IGraphics::CTextureHandle CMapImages::UploadEntityLayerText(int TextureSize, int
|
|||
return Graphics()->LoadTextureRawMove(Width, Height, CImageInfo::FORMAT_RGBA, pMem, TextureLoadFlag);
|
||||
}
|
||||
|
||||
void CMapImages::UpdateEntityLayerText(void *pTexBuffer, size_t PixelSize, size_t TexWidth, size_t TexHeight, int TextureSize, int MaxWidth, int YOffset, int NumbersPower, int MaxNumber)
|
||||
void CMapImages::UpdateEntityLayerText(uint8_t *pTexBuffer, size_t PixelSize, size_t TexWidth, size_t TexHeight, int TextureSize, int MaxWidth, int YOffset, int NumbersPower, int MaxNumber)
|
||||
{
|
||||
char aBuf[4];
|
||||
int DigitsCount = NumbersPower + 1;
|
||||
|
|
|
@ -80,7 +80,7 @@ private:
|
|||
|
||||
void InitOverlayTextures();
|
||||
IGraphics::CTextureHandle UploadEntityLayerText(int TextureSize, int MaxWidth, int YOffset);
|
||||
void UpdateEntityLayerText(void *pTexBuffer, size_t PixelSize, size_t TexWidth, size_t TexHeight, int TextureSize, int MaxWidth, int YOffset, int NumbersPower, int MaxNumber = -1);
|
||||
void UpdateEntityLayerText(uint8_t *pTexBuffer, size_t PixelSize, size_t TexWidth, size_t TexHeight, int TextureSize, int MaxWidth, int YOffset, int NumbersPower, int MaxNumber = -1);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -866,7 +866,7 @@ bool CEditor::CallbackSaveImage(const char *pFileName, int StorageType, void *pU
|
|||
|
||||
TImageByteBuffer ByteBuffer;
|
||||
SImageByteBuffer ImageByteBuffer(&ByteBuffer);
|
||||
if(SavePNG(OutputFormat, static_cast<const uint8_t *>(pImg->m_pData), ImageByteBuffer, pImg->m_Width, pImg->m_Height))
|
||||
if(SavePNG(OutputFormat, pImg->m_pData, ImageByteBuffer, pImg->m_Width, pImg->m_Height))
|
||||
{
|
||||
IOHANDLE File = pEditor->Storage()->OpenFile(pFileName, IOFLAG_WRITE, StorageType);
|
||||
if(File)
|
||||
|
@ -4377,7 +4377,7 @@ bool CEditor::ReplaceImage(const char *pFileName, int StorageType, bool CheckDup
|
|||
|
||||
if(!pImg->m_External && g_Config.m_ClEditorDilate == 1 && pImg->m_Format == CImageInfo::FORMAT_RGBA)
|
||||
{
|
||||
DilateImage((unsigned char *)ImgInfo.m_pData, ImgInfo.m_Width, ImgInfo.m_Height);
|
||||
DilateImage(ImgInfo.m_pData, ImgInfo.m_Width, ImgInfo.m_Height);
|
||||
}
|
||||
|
||||
pImg->m_AutoMapper.Load(pImg->m_aName);
|
||||
|
@ -4437,7 +4437,7 @@ bool CEditor::AddImage(const char *pFileName, int StorageType, void *pUser)
|
|||
|
||||
if(!pImg->m_External && g_Config.m_ClEditorDilate == 1 && pImg->m_Format == CImageInfo::FORMAT_RGBA)
|
||||
{
|
||||
DilateImage((unsigned char *)ImgInfo.m_pData, ImgInfo.m_Width, ImgInfo.m_Height);
|
||||
DilateImage(ImgInfo.m_pData, ImgInfo.m_Width, ImgInfo.m_Height);
|
||||
}
|
||||
|
||||
int TextureLoadFlag = pEditor->Graphics()->Uses2DTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE : IGraphics::TEXLOAD_TO_3D_TEXTURE;
|
||||
|
|
|
@ -63,8 +63,8 @@ bool CEditorImage::DataEquals(const CEditorImage &Other) const
|
|||
if(Other.m_Height != m_Height || Other.m_Width != m_Width || Other.PixelSize() != ImgPixelSize)
|
||||
return false;
|
||||
|
||||
const auto &&GetPixel = [&](void *pData, int x, int y, size_t p) -> uint8_t {
|
||||
return ((uint8_t *)pData)[x * ImgPixelSize + (m_Width * ImgPixelSize * y) + p];
|
||||
const auto &&GetPixel = [&](uint8_t *pData, int x, int y, size_t p) -> uint8_t {
|
||||
return pData[x * ImgPixelSize + (m_Width * ImgPixelSize * y) + p];
|
||||
};
|
||||
|
||||
// Look through every pixel and check if there are any difference
|
||||
|
|
|
@ -524,7 +524,7 @@ bool CEditorMap::Load(const char *pFileName, int StorageType, const std::functio
|
|||
// copy image data
|
||||
void *pData = DataFile.GetData(pItem->m_ImageData);
|
||||
const size_t DataSize = (size_t)pImg->m_Width * pImg->m_Height * CImageInfo::PixelSize(Format);
|
||||
pImg->m_pData = malloc(DataSize);
|
||||
pImg->m_pData = static_cast<uint8_t *>(malloc(DataSize));
|
||||
mem_copy(pImg->m_pData, pData, DataSize);
|
||||
int TextureLoadFlag = m_pEditor->Graphics()->Uses2DTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE : IGraphics::TEXLOAD_TO_3D_TEXTURE;
|
||||
if(pImg->m_Width % 16 != 0 || pImg->m_Height % 16 != 0)
|
||||
|
|
|
@ -19,7 +19,7 @@ bool operator<(const ColorRGBA &Left, const ColorRGBA &Right)
|
|||
|
||||
static ColorRGBA GetPixelColor(const CImageInfo &Image, size_t x, size_t y)
|
||||
{
|
||||
uint8_t *pData = static_cast<uint8_t *>(Image.m_pData);
|
||||
uint8_t *pData = Image.m_pData;
|
||||
const size_t PixelSize = Image.PixelSize();
|
||||
const size_t PixelStartIndex = x * PixelSize + (Image.m_Width * PixelSize * y);
|
||||
|
||||
|
@ -43,7 +43,7 @@ static ColorRGBA GetPixelColor(const CImageInfo &Image, size_t x, size_t y)
|
|||
|
||||
static void SetPixelColor(CImageInfo *pImage, size_t x, size_t y, ColorRGBA Color)
|
||||
{
|
||||
uint8_t *pData = static_cast<uint8_t *>(pImage->m_pData);
|
||||
uint8_t *pData = pImage->m_pData;
|
||||
const size_t PixelSize = pImage->PixelSize();
|
||||
const size_t PixelStartIndex = x * PixelSize + (pImage->m_Width * PixelSize * y);
|
||||
|
||||
|
|
|
@ -29,27 +29,18 @@ int DilateFile(const char *pFilename)
|
|||
io_close(File);
|
||||
|
||||
CImageInfo Img;
|
||||
|
||||
uint8_t *pImgBuffer = NULL;
|
||||
EImageFormat ImageFormat;
|
||||
int PngliteIncompatible;
|
||||
if(LoadPNG(ImageByteBuffer, pFilename, PngliteIncompatible, Img.m_Width, Img.m_Height, pImgBuffer, ImageFormat))
|
||||
if(LoadPNG(ImageByteBuffer, pFilename, PngliteIncompatible, Img.m_Width, Img.m_Height, Img.m_pData, ImageFormat))
|
||||
{
|
||||
if(ImageFormat != IMAGE_FORMAT_RGBA)
|
||||
{
|
||||
free(pImgBuffer);
|
||||
free(Img.m_pData);
|
||||
dbg_msg("dilate", "%s: not an RGBA image", pFilename);
|
||||
return -1;
|
||||
}
|
||||
|
||||
Img.m_pData = pImgBuffer;
|
||||
|
||||
unsigned char *pBuffer = (unsigned char *)Img.m_pData;
|
||||
|
||||
int w = Img.m_Width;
|
||||
int h = Img.m_Height;
|
||||
|
||||
DilateImage(pBuffer, w, h);
|
||||
DilateImage(Img.m_pData, Img.m_Width, Img.m_Height);
|
||||
|
||||
// save here
|
||||
IOHANDLE SaveFile = io_open(pFilename, IOFLAG_WRITE);
|
||||
|
@ -58,11 +49,11 @@ int DilateFile(const char *pFilename)
|
|||
TImageByteBuffer ByteBuffer2;
|
||||
SImageByteBuffer ImageByteBuffer2(&ByteBuffer2);
|
||||
|
||||
if(SavePNG(IMAGE_FORMAT_RGBA, (const uint8_t *)pBuffer, ImageByteBuffer2, w, h))
|
||||
if(SavePNG(IMAGE_FORMAT_RGBA, Img.m_pData, ImageByteBuffer2, Img.m_Width, Img.m_Height))
|
||||
io_write(SaveFile, &ByteBuffer2.front(), ByteBuffer2.size());
|
||||
io_close(SaveFile);
|
||||
|
||||
free(pBuffer);
|
||||
free(Img.m_pData);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
@ -222,7 +222,7 @@ bool GetPixelClamped(const CImageInfo &Img, int x, int y, uint8_t aPixel[4])
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const size_t PixelSize = Img.PixelSize();
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for(size_t i = 0; i < PixelSize; i++)
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aPixel[i] = ((uint8_t *)Img.m_pData)[x * PixelSize + (Img.m_Width * PixelSize * y) + i];
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aPixel[i] = Img.m_pData[x * PixelSize + (Img.m_Width * PixelSize * y) + i];
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return aPixel[3] > 0;
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||||
}
|
||||
|
|
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Reference in a new issue