Various improvements to announcements

This commit is contained in:
furo 2024-09-18 12:16:29 +02:00
parent 217103a0ee
commit b475c67039
10 changed files with 54 additions and 26 deletions

View file

@ -996,6 +996,7 @@ endif()
########################################################################
set(EXPECTED_DATA
announcement.txt
arrow.png
assets/entities/comfort/ddnet.png
assets/entities/license.txt

0
data/announcement.txt Normal file
View file

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@ -80,10 +80,10 @@ sv_rescue_delay 5
# Message on chat displayed when joining
sv_welcome "Welcome to my server!"
# File which will have the announcements (each one in new line)
# File which contains the announcements (One on each line)
sv_announcement_filename "announcement.txt"
# Number of minutes before next announcement will be displayed (from the announcement file)
# Number of minutes before the next announcement will be displayed (from the announcement file)
sv_announcement_interval 120
# Whether announcements will be displayed in their order or chosen randomly

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@ -273,7 +273,8 @@ public:
virtual bool DnsblWhite(int ClientId) = 0;
virtual bool DnsblPending(int ClientId) = 0;
virtual bool DnsblBlack(int ClientId) = 0;
virtual const char *GetAnnouncementLine(const char *pFileName) = 0;
virtual const char *GetAnnouncementLine() = 0;
virtual void ReadAnnouncementsFile(const char *pFileName) = 0;
virtual bool ClientPrevIngame(int ClientId) = 0;
virtual const char *GetNetErrorString(int ClientId) = 0;
virtual void ResetNetErrorString(int ClientId) = 0;

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@ -537,8 +537,7 @@ int CServer::Init()
m_CurrentGameTick = MIN_TICK;
m_AnnouncementLastLine = 0;
m_aAnnouncementFile[0] = '\0';
m_AnnouncementLastLine = -1;
mem_zero(m_aPrevStates, sizeof(m_aPrevStates));
return 0;
@ -2783,6 +2782,8 @@ int CServer::Run()
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
}
ReadAnnouncementsFile(g_Config.m_SvAnnouncementFileName);
// process pending commands
m_pConsole->StoreCommands(false);
m_pRegister->OnConfigChange();
@ -3809,6 +3810,17 @@ void CServer::ConchainStdoutOutputLevel(IConsole::IResult *pResult, void *pUserD
}
}
void CServer::ConchainAnnouncementFileName(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CServer *pSelf = (CServer *)pUserData;
bool Changed = pResult->NumArguments() && str_comp(pResult->GetString(0), g_Config.m_SvAnnouncementFileName);
pfnCallback(pResult, pCallbackUserData);
if(Changed)
{
pSelf->ReadAnnouncementsFile(g_Config.m_SvAnnouncementFileName);
}
}
#if defined(CONF_FAMILY_UNIX)
void CServer::ConchainConnLoggingServerChange(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
@ -3887,6 +3899,8 @@ void CServer::RegisterCommands()
Console()->Chain("loglevel", ConchainLoglevel, this);
Console()->Chain("stdout_output_level", ConchainStdoutOutputLevel, this);
Console()->Chain("sv_announcement_filename", ConchainAnnouncementFileName, this);
#if defined(CONF_FAMILY_UNIX)
Console()->Chain("sv_conn_logging_server", ConchainConnLoggingServerChange, this);
#endif
@ -3930,27 +3944,30 @@ void CServer::GetClientAddr(int ClientId, NETADDR *pAddr) const
}
}
const char *CServer::GetAnnouncementLine(const char *pFileName)
void CServer::ReadAnnouncementsFile(const char *pFileName)
{
if(str_comp(pFileName, m_aAnnouncementFile) != 0)
{
str_copy(m_aAnnouncementFile, pFileName);
m_vAnnouncements.clear();
m_vAnnouncements.clear();
CLineReader LineReader;
if(!LineReader.OpenFile(m_pStorage->OpenFile(pFileName, IOFLAG_READ, IStorage::TYPE_ALL)))
if(pFileName[0] == '\0')
return;
CLineReader LineReader;
if(!LineReader.OpenFile(m_pStorage->OpenFile(pFileName, IOFLAG_READ, IStorage::TYPE_ALL)))
{
dbg_msg("announcements", "failed to open '%s'", pFileName);
return;
}
while(const char *pLine = LineReader.Get())
{
if(str_length(pLine) && pLine[0] != '#')
{
return 0;
}
while(const char *pLine = LineReader.Get())
{
if(str_length(pLine) && pLine[0] != '#')
{
m_vAnnouncements.emplace_back(pLine);
}
m_vAnnouncements.emplace_back(pLine);
}
}
}
const char *CServer::GetAnnouncementLine()
{
if(m_vAnnouncements.empty())
{
return 0;
@ -3959,7 +3976,7 @@ const char *CServer::GetAnnouncementLine(const char *pFileName)
{
m_AnnouncementLastLine = 0;
}
else if(!Config()->m_SvAnnouncementRandom)
else if(!g_Config.m_SvAnnouncementRandom)
{
if(++m_AnnouncementLastLine >= m_vAnnouncements.size())
m_AnnouncementLastLine %= m_vAnnouncements.size();

View file

@ -259,7 +259,6 @@ public:
size_t m_AnnouncementLastLine;
std::vector<std::string> m_vAnnouncements;
char m_aAnnouncementFile[IO_MAX_PATH_LENGTH];
std::shared_ptr<ILogger> m_pFileLogger = nullptr;
std::shared_ptr<ILogger> m_pStdoutLogger = nullptr;
@ -427,6 +426,7 @@ public:
static void ConchainSixupUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
static void ConchainLoglevel(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
static void ConchainStdoutOutputLevel(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
static void ConchainAnnouncementFileName(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
#if defined(CONF_FAMILY_UNIX)
static void ConchainConnLoggingServerChange(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
@ -443,7 +443,8 @@ public:
void GetClientAddr(int ClientId, NETADDR *pAddr) const override;
int m_aPrevStates[MAX_CLIENTS];
const char *GetAnnouncementLine(const char *pFileName) override;
const char *GetAnnouncementLine() override;
void ReadAnnouncementsFile(const char *pFileName) override;
int *GetIdMap(int ClientId) override;

View file

@ -548,8 +548,8 @@ MACRO_CONFIG_INT(SvMinTeamSize, sv_min_team_size, 2, 1, MAX_CLIENTS, CFGFLAG_SER
MACRO_CONFIG_INT(SvMaxTeamSize, sv_max_team_size, MAX_CLIENTS, 1, MAX_CLIENTS, CFGFLAG_SERVER | CFGFLAG_GAME, "Maximum team size")
MACRO_CONFIG_INT(SvMapVote, sv_map_vote, 1, 0, 1, CFGFLAG_SERVER, "Whether to allow /map")
MACRO_CONFIG_STR(SvAnnouncementFileName, sv_announcement_filename, 24, "announcement.txt", CFGFLAG_SERVER, "file which will have the announcement, each one at a line")
MACRO_CONFIG_INT(SvAnnouncementInterval, sv_announcement_interval, 300, 1, 9999, CFGFLAG_SERVER, "time(minutes) in which the announcement will be displayed from the announcement file")
MACRO_CONFIG_STR(SvAnnouncementFileName, sv_announcement_filename, IO_MAX_PATH_LENGTH, "announcement.txt", CFGFLAG_SERVER, "File which contains the announcements, one on each line")
MACRO_CONFIG_INT(SvAnnouncementInterval, sv_announcement_interval, 120, 1, 9999, CFGFLAG_SERVER, "The time (minutes) for how often an announcement will be displayed from the announcement file")
MACRO_CONFIG_INT(SvAnnouncementRandom, sv_announcement_random, 1, 0, 1, CFGFLAG_SERVER, "Whether announcements are sequential or random")
MACRO_CONFIG_INT(SvOldLaser, sv_old_laser, 0, 0, 1, CFGFLAG_SERVER | CFGFLAG_GAME, "Whether lasers can hit you if you shot them and that they pull you towards the bounce origin (0 for all new maps) or lasers can't hit you if you shot them, and they pull others towards the shooter")

View file

@ -893,6 +893,12 @@ void CGameContext::ConReloadCensorlist(IConsole::IResult *pResult, void *pUserDa
pSelf->ReadCensorList();
}
void CGameContext::ConReloadAnnouncement(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
pSelf->Server()->ReadAnnouncementsFile(g_Config.m_SvAnnouncementFileName);
}
void CGameContext::ConDumpAntibot(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;

View file

@ -1253,7 +1253,7 @@ void CGameContext::OnTick()
if(Server()->Tick() % (g_Config.m_SvAnnouncementInterval * Server()->TickSpeed() * 60) == 0)
{
const char *pLine = Server()->GetAnnouncementLine(g_Config.m_SvAnnouncementFileName);
const char *pLine = Server()->GetAnnouncementLine();
if(pLine)
SendChat(-1, TEAM_ALL, pLine);
}
@ -3643,6 +3643,7 @@ void CGameContext::OnConsoleInit()
Console()->Register("set_team_all", "i[team-id]", CFGFLAG_SERVER, ConSetTeamAll, this, "Set team of all players to team");
Console()->Register("hot_reload", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConHotReload, this, "Reload the map while preserving the state of tees and teams");
Console()->Register("reload_censorlist", "", CFGFLAG_SERVER, ConReloadCensorlist, this, "Reload the censorlist");
Console()->Register("reload_announcement", "", CFGFLAG_SERVER, ConReloadAnnouncement, this, "Reload the announcements");
Console()->Register("add_vote", "s[name] r[command]", CFGFLAG_SERVER, ConAddVote, this, "Add a voting option");
Console()->Register("remove_vote", "r[name]", CFGFLAG_SERVER, ConRemoveVote, this, "remove a voting option");

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@ -516,6 +516,7 @@ private:
static void ConUnFreezeHammer(IConsole::IResult *pResult, void *pUserData);
static void ConReloadCensorlist(IConsole::IResult *pResult, void *pUserData);
static void ConReloadAnnouncement(IConsole::IResult *pResult, void *pUserData);
CCharacter *GetPracticeCharacter(IConsole::IResult *pResult);