Merge pull request #8486 from Robyt3/Server-Tile-Handling-Fix

Fix tiles being handled in same tick for dead tees in some cases
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Dennis Felsing 2024-06-14 04:31:51 +00:00 committed by GitHub
commit b422c3cb26
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@ -1488,6 +1488,8 @@ void CCharacter::HandleTiles(int Index)
m_TeleCheckpoint = TeleCheckpoint;
GameServer()->m_pController->HandleCharacterTiles(this, Index);
if(!m_Alive)
return;
// freeze
if(((m_TileIndex == TILE_FREEZE) || (m_TileFIndex == TILE_FREEZE)) && !m_Core.m_Super && !m_Core.m_DeepFrozen)