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Merge #3338
3338: Fix assets menu r=Jupeyy a=def- Multiple assets would be highlighted Thanks to @Jupeyy for finding it Bug introduced in https://github.com/ddnet/ddnet/pull/3304 <!-- What is the motivation for the changes of this pull request --> ## Checklist - [x] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: def <dennis@felsin9.de>
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b3bbba8f48
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@ -569,23 +569,11 @@ void CMenus::UiDoListboxStart(const void *pID, const CUIRect *pRect, float RowHe
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gs_ListBoxScrollValue += Num == 1 ? 0.1f : 3.0f / Num;
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gs_ListBoxScrollValue += Num == 1 ? 0.1f : 3.0f / Num;
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}
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}
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// TODO: Still have to press twice after updating search, why?
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if(gs_ListBoxScrollValue < 0.0f)
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if(gs_ListBoxScrollValue < 0.0f)
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gs_ListBoxScrollValue = 0.0f;
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gs_ListBoxScrollValue = 0.0f;
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if(gs_ListBoxScrollValue > 1.0f)
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if(gs_ListBoxScrollValue > 1.0f)
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gs_ListBoxScrollValue = 1.0f;
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gs_ListBoxScrollValue = 1.0f;
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if(gs_ListBoxSelectedIndex < 0)
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{
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gs_ListBoxSelectedIndex = 0;
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gs_ListBoxNewSelected = 0;
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}
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if(gs_ListBoxSelectedIndex >= NumItems)
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{
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gs_ListBoxSelectedIndex = NumItems - 1;
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gs_ListBoxNewSelected = NumItems - 1;
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}
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Scroll.HMargin(5.0f, &Scroll);
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Scroll.HMargin(5.0f, &Scroll);
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gs_ListBoxScrollValue = DoScrollbarV(pID, &Scroll, gs_ListBoxScrollValue);
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gs_ListBoxScrollValue = DoScrollbarV(pID, &Scroll, gs_ListBoxScrollValue);
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