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fixed ninja thanks to btd
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@ -459,7 +459,7 @@ void CCharacter::FireWeapon()
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m_Ninja.m_ActivationDir = Direction;
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//m_Ninja.m_CurrentMoveTime = g_pData->m_Weapons.m_Ninja.m_Movetime * Server()->TickSpeed() / 1000;
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m_Ninja.m_CurrentMoveTime = 10;
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GameServer()->CreateSound(m_Pos, SOUND_NINJA_FIRE,(!Team()?-1:Team()));
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GameServer()->CreateSound(m_Pos, SOUND_NINJA_FIRE,Teams()->TeamMask(Team()));
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} break;
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}
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