fixed ninja thanks to btd

This commit is contained in:
GreYFoXGTi 2010-09-30 22:31:26 +03:00
parent 39376e1c16
commit b3747deb60

View file

@ -459,7 +459,7 @@ void CCharacter::FireWeapon()
m_Ninja.m_ActivationDir = Direction; m_Ninja.m_ActivationDir = Direction;
//m_Ninja.m_CurrentMoveTime = g_pData->m_Weapons.m_Ninja.m_Movetime * Server()->TickSpeed() / 1000; //m_Ninja.m_CurrentMoveTime = g_pData->m_Weapons.m_Ninja.m_Movetime * Server()->TickSpeed() / 1000;
m_Ninja.m_CurrentMoveTime = 10; m_Ninja.m_CurrentMoveTime = 10;
GameServer()->CreateSound(m_Pos, SOUND_NINJA_FIRE,(!Team()?-1:Team())); GameServer()->CreateSound(m_Pos, SOUND_NINJA_FIRE,Teams()->TeamMask(Team()));
} break; } break;
} }