Extract variables to improve readability and reduce duplicate code

This commit is contained in:
Robert Müller 2024-06-26 20:05:20 +02:00
parent f0fb1fd196
commit b30dde56b6

View file

@ -16,9 +16,9 @@
void CNamePlates::RenderNameplate(vec2 Position, const CNetObj_PlayerInfo *pPlayerInfo, float Alpha, bool ForceAlpha)
{
int ClientId = pPlayerInfo->m_ClientId;
bool OtherTeam = m_pClient->IsOtherTeam(ClientId);
SPlayerNamePlate &NamePlate = m_aNamePlates[pPlayerInfo->m_ClientId];
const auto &ClientData = m_pClient->m_aClients[pPlayerInfo->m_ClientId];
bool OtherTeam = m_pClient->IsOtherTeam(pPlayerInfo->m_ClientId);
float FontSize = 18.0f + 20.0f * g_Config.m_ClNameplatesSize / 100.0f;
float FontSizeClan = 18.0f + 20.0f * g_Config.m_ClNameplatesClanSize / 100.0f;
@ -33,7 +33,7 @@ void CNamePlates::RenderNameplate(vec2 Position, const CNetObj_PlayerInfo *pPlay
if(IVideo::Current())
ShowDirection = g_Config.m_ClVideoShowDirection;
#endif
if((ShowDirection && ShowDirection != 3 && !pPlayerInfo->m_Local) || (ShowDirection >= 2 && pPlayerInfo->m_Local) || (ShowDirection == 3 && Client()->DummyConnected() && Client()->State() != IClient::STATE_DEMOPLAYBACK && ClientId == m_pClient->m_aLocalIds[!g_Config.m_ClDummy]))
if((ShowDirection && ShowDirection != 3 && !pPlayerInfo->m_Local) || (ShowDirection >= 2 && pPlayerInfo->m_Local) || (ShowDirection == 3 && Client()->DummyConnected() && Client()->State() != IClient::STATE_DEMOPLAYBACK && pPlayerInfo->m_ClientId == m_pClient->m_aLocalIds[!g_Config.m_ClDummy]))
{
Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f);
Graphics()->QuadsSetRotation(0);
@ -42,21 +42,24 @@ void CNamePlates::RenderNameplate(vec2 Position, const CNetObj_PlayerInfo *pPlay
YOffset -= ShowDirectionImgSize;
vec2 ShowDirectionPos = vec2(Position.x - 11.0f, YOffset);
bool DirLeft = m_pClient->m_Snap.m_aCharacters[pPlayerInfo->m_ClientId].m_Cur.m_Direction == -1;
bool DirRight = m_pClient->m_Snap.m_aCharacters[pPlayerInfo->m_ClientId].m_Cur.m_Direction == 1;
bool Jump = m_pClient->m_Snap.m_aCharacters[pPlayerInfo->m_ClientId].m_Cur.m_Jumped & 1;
const auto &Character = m_pClient->m_Snap.m_aCharacters[pPlayerInfo->m_ClientId];
bool DirLeft = Character.m_Cur.m_Direction == -1;
bool DirRight = Character.m_Cur.m_Direction == 1;
bool Jump = Character.m_Cur.m_Jumped & 1;
if(pPlayerInfo->m_Local && Client()->State() != IClient::STATE_DEMOPLAYBACK)
{
DirLeft = m_pClient->m_Controls.m_aInputData[g_Config.m_ClDummy].m_Direction == -1;
DirRight = m_pClient->m_Controls.m_aInputData[g_Config.m_ClDummy].m_Direction == 1;
Jump = m_pClient->m_Controls.m_aInputData[g_Config.m_ClDummy].m_Jump == 1;
const auto &InputData = m_pClient->m_Controls.m_aInputData[g_Config.m_ClDummy];
DirLeft = InputData.m_Direction == -1;
DirRight = InputData.m_Direction == 1;
Jump = InputData.m_Jump == 1;
}
if(Client()->DummyConnected() && Client()->State() != IClient::STATE_DEMOPLAYBACK && pPlayerInfo->m_ClientId == m_pClient->m_aLocalIds[!g_Config.m_ClDummy])
{
DirLeft = m_pClient->m_Controls.m_aInputData[!g_Config.m_ClDummy].m_Direction == -1;
DirRight = m_pClient->m_Controls.m_aInputData[!g_Config.m_ClDummy].m_Direction == 1;
Jump = m_pClient->m_Controls.m_aInputData[!g_Config.m_ClDummy].m_Jump == 1;
const auto &InputData = m_pClient->m_Controls.m_aInputData[!g_Config.m_ClDummy];
DirLeft = InputData.m_Direction == -1;
DirRight = InputData.m_Direction == 1;
Jump = InputData.m_Jump == 1;
}
if(DirLeft)
{
@ -86,11 +89,10 @@ void CNamePlates::RenderNameplate(vec2 Position, const CNetObj_PlayerInfo *pPlay
if(g_Config.m_ClNameplatesAlways == 0)
a = clamp(1 - std::pow(distance(m_pClient->m_Controls.m_aTargetPos[g_Config.m_ClDummy], Position) / 200.0f, 16.0f), 0.0f, 1.0f);
const char *pName = m_pClient->m_aClients[pPlayerInfo->m_ClientId].m_aName;
if(str_comp(pName, m_aNamePlates[ClientId].m_aName) != 0 || FontSize != m_aNamePlates[ClientId].m_NameTextFontSize)
if(str_comp(ClientData.m_aName, NamePlate.m_aName) != 0 || FontSize != NamePlate.m_NameTextFontSize)
{
str_copy(m_aNamePlates[ClientId].m_aName, pName);
m_aNamePlates[ClientId].m_NameTextFontSize = FontSize;
str_copy(NamePlate.m_aName, ClientData.m_aName);
NamePlate.m_NameTextFontSize = FontSize;
CTextCursor Cursor;
TextRender()->SetCursor(&Cursor, 0, 0, FontSize, TEXTFLAG_RENDER);
@ -101,19 +103,18 @@ void CNamePlates::RenderNameplate(vec2 Position, const CNetObj_PlayerInfo *pPlay
Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
RenderTools()->MapScreenToInterface(m_pClient->m_Camera.m_Center.x, m_pClient->m_Camera.m_Center.y);
m_aNamePlates[ClientId].m_NameTextWidth = TextRender()->TextWidth(FontSize, pName, -1, -1.0f);
NamePlate.m_NameTextWidth = TextRender()->TextWidth(FontSize, ClientData.m_aName, -1, -1.0f);
TextRender()->RecreateTextContainer(m_aNamePlates[ClientId].m_NameTextContainerIndex, &Cursor, pName);
TextRender()->RecreateTextContainer(NamePlate.m_NameTextContainerIndex, &Cursor, ClientData.m_aName);
Graphics()->MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1);
}
if(g_Config.m_ClNameplatesClan)
{
const char *pClan = m_pClient->m_aClients[ClientId].m_aClan;
if(str_comp(pClan, m_aNamePlates[ClientId].m_aClanName) != 0 || FontSizeClan != m_aNamePlates[ClientId].m_ClanNameTextFontSize)
if(str_comp(ClientData.m_aClan, NamePlate.m_aClanName) != 0 || FontSizeClan != NamePlate.m_ClanNameTextFontSize)
{
str_copy(m_aNamePlates[ClientId].m_aClanName, pClan);
m_aNamePlates[ClientId].m_ClanNameTextFontSize = FontSizeClan;
str_copy(NamePlate.m_aClanName, ClientData.m_aClan);
NamePlate.m_ClanNameTextFontSize = FontSizeClan;
CTextCursor Cursor;
TextRender()->SetCursor(&Cursor, 0, 0, FontSizeClan, TEXTFLAG_RENDER);
@ -124,16 +125,22 @@ void CNamePlates::RenderNameplate(vec2 Position, const CNetObj_PlayerInfo *pPlay
Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
RenderTools()->MapScreenToInterface(m_pClient->m_Camera.m_Center.x, m_pClient->m_Camera.m_Center.y);
m_aNamePlates[ClientId].m_ClanNameTextWidth = TextRender()->TextWidth(FontSizeClan, pClan, -1, -1.0f);
NamePlate.m_ClanNameTextWidth = TextRender()->TextWidth(FontSizeClan, ClientData.m_aClan, -1, -1.0f);
TextRender()->RecreateTextContainer(m_aNamePlates[ClientId].m_ClanNameTextContainerIndex, &Cursor, pClan);
TextRender()->RecreateTextContainer(NamePlate.m_ClanNameTextContainerIndex, &Cursor, ClientData.m_aClan);
Graphics()->MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1);
}
}
float tw = m_aNamePlates[ClientId].m_NameTextWidth;
if(g_Config.m_ClNameplatesTeamcolors && m_pClient->m_Teams.Team(ClientId))
rgb = m_pClient->GetDDTeamColor(m_pClient->m_Teams.Team(ClientId), 0.75f);
float tw = NamePlate.m_NameTextWidth;
if(g_Config.m_ClNameplatesTeamcolors)
{
const int Team = m_pClient->m_Teams.Team(pPlayerInfo->m_ClientId);
if(Team)
{
rgb = m_pClient->GetDDTeamColor(Team, 0.75f);
}
}
ColorRGBA TColor;
ColorRGBA TOutlineColor;
@ -150,29 +157,29 @@ void CNamePlates::RenderNameplate(vec2 Position, const CNetObj_PlayerInfo *pPlay
}
if(g_Config.m_ClNameplatesTeamcolors && m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags & GAMEFLAG_TEAMS)
{
if(m_pClient->m_aClients[ClientId].m_Team == TEAM_RED)
if(ClientData.m_Team == TEAM_RED)
TColor = ColorRGBA(1.0f, 0.5f, 0.5f, a);
else if(m_pClient->m_aClients[ClientId].m_Team == TEAM_BLUE)
else if(ClientData.m_Team == TEAM_BLUE)
TColor = ColorRGBA(0.7f, 0.7f, 1.0f, a);
}
TOutlineColor.a *= Alpha;
TColor.a *= Alpha;
if(m_aNamePlates[ClientId].m_NameTextContainerIndex.Valid())
if(NamePlate.m_NameTextContainerIndex.Valid())
{
YOffset -= FontSize;
TextRender()->RenderTextContainer(m_aNamePlates[ClientId].m_NameTextContainerIndex, TColor, TOutlineColor, Position.x - tw / 2.0f, YOffset);
TextRender()->RenderTextContainer(NamePlate.m_NameTextContainerIndex, TColor, TOutlineColor, Position.x - tw / 2.0f, YOffset);
}
if(g_Config.m_ClNameplatesClan)
{
YOffset -= FontSizeClan;
if(m_aNamePlates[ClientId].m_ClanNameTextContainerIndex.Valid())
TextRender()->RenderTextContainer(m_aNamePlates[ClientId].m_ClanNameTextContainerIndex, TColor, TOutlineColor, Position.x - m_aNamePlates[ClientId].m_ClanNameTextWidth / 2.0f, YOffset);
if(NamePlate.m_ClanNameTextContainerIndex.Valid())
TextRender()->RenderTextContainer(NamePlate.m_ClanNameTextContainerIndex, TColor, TOutlineColor, Position.x - NamePlate.m_ClanNameTextWidth / 2.0f, YOffset);
}
if(g_Config.m_ClNameplatesFriendMark && m_pClient->m_aClients[ClientId].m_Friend)
if(g_Config.m_ClNameplatesFriendMark && ClientData.m_Friend)
{
YOffset -= FontSize;
char aFriendMark[] = "";
@ -209,10 +216,10 @@ void CNamePlates::RenderNameplate(vec2 Position, const CNetObj_PlayerInfo *pPlay
{
int SelectedId = Following ? m_pClient->m_Snap.m_SpecInfo.m_SpectatorId : m_pClient->m_Snap.m_LocalClientId;
const CGameClient::CSnapState::CCharacterInfo &Selected = m_pClient->m_Snap.m_aCharacters[SelectedId];
const CGameClient::CSnapState::CCharacterInfo &Other = m_pClient->m_Snap.m_aCharacters[ClientId];
const CGameClient::CSnapState::CCharacterInfo &Other = m_pClient->m_Snap.m_aCharacters[pPlayerInfo->m_ClientId];
if(Selected.m_HasExtendedData && Other.m_HasExtendedData)
{
if(SelectedId == ClientId)
if(SelectedId == pPlayerInfo->m_ClientId)
TextRender()->TextColor(rgb);
else
{