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Added copy moves function for dummy
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3d713ca686
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@ -7,6 +7,7 @@
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#include "message.h"
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#include <engine/shared/config.h>
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#include <versionsrv/versionsrv.h>
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#include <game/generated/protocol.h>
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enum
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{
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@ -40,6 +41,8 @@ public:
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int m_LocalIDs[2];
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char m_aNews[NEWS_SIZE];
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CNetObj_PlayerInput DummyInput;
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class CSnapItem
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{
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public:
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@ -154,7 +154,6 @@ class CClient : public IClient, public CDemoPlayer::IListner
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int m_CurrentInput[2];
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bool m_LastDummy;
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bool m_LastDummy2;
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CNetObj_PlayerInput DummyInput;
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CNetObj_PlayerInput HammerInput;
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// graphs
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@ -273,6 +273,27 @@ int CControls::SnapInput(int *pData)
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if(!m_InputDirectionLeft[g_Config.m_ClDummy] && m_InputDirectionRight[g_Config.m_ClDummy])
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m_InputData[g_Config.m_ClDummy].m_Direction = 1;
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// dummy copy moves
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if(g_Config.m_ClDummyCopyMoves)
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{
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CNetObj_PlayerInput *DummyInput = &Client()->DummyInput;
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DummyInput->m_Direction = m_InputData[g_Config.m_ClDummy].m_Direction;
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DummyInput->m_Hook = m_InputData[g_Config.m_ClDummy].m_Hook;
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DummyInput->m_Jump = m_InputData[g_Config.m_ClDummy].m_Jump;
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DummyInput->m_PlayerFlags = m_InputData[g_Config.m_ClDummy].m_PlayerFlags;
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DummyInput->m_TargetX = m_InputData[g_Config.m_ClDummy].m_TargetX;
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DummyInput->m_TargetY = m_InputData[g_Config.m_ClDummy].m_TargetY;
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DummyInput->m_WantedWeapon = m_InputData[g_Config.m_ClDummy].m_WantedWeapon;
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DummyInput->m_Fire += m_InputData[g_Config.m_ClDummy].m_Fire - m_LastData[g_Config.m_ClDummy].m_Fire;
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DummyInput->m_NextWeapon += m_InputData[g_Config.m_ClDummy].m_NextWeapon - m_LastData[g_Config.m_ClDummy].m_NextWeapon;
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DummyInput->m_PrevWeapon += m_InputData[g_Config.m_ClDummy].m_PrevWeapon - m_LastData[g_Config.m_ClDummy].m_PrevWeapon;
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m_InputData[!g_Config.m_ClDummy] = *DummyInput;
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}
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// stress testing
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if(g_Config.m_DbgStress)
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{
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@ -101,6 +101,7 @@ MACRO_CONFIG_STR(DummySkin, dummy_skin, 24, "default", CFGFLAG_CLIENT|CFGFLAG_SA
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MACRO_CONFIG_INT(ClDummy, cl_dummy, 0, 0, 1, CFGFLAG_CLIENT, "0 - player / 1 - dummy")
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MACRO_CONFIG_INT(ClDummyHammer, cl_dummy_hammer, 0, 0, 1, CFGFLAG_CLIENT, "Whether dummy is hammering for a hammerfly")
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MACRO_CONFIG_INT(ClDummyResetOnSwitch, cl_dummy_resetonswitch, 0, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Whether dummy should stop pressing keys when you switch")
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MACRO_CONFIG_INT(ClDummyCopyMoves, cl_dummy_copy_moves, 0, 0, 1, CFGFLAG_CLIENT, "Wether dummy should copy your moves")
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// server
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MACRO_CONFIG_INT(SvWarmup, sv_warmup, 0, 0, 0, CFGFLAG_SERVER, "Number of seconds to do warmup before round starts")
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