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Merge #3663
3663: Fix chat repeated messages r=def- a=Jupeyy Pressing "U" to show all chat messages and make a message to appear repeating while holding U, makes it to create 2 instances, bcs another Line is allocated, when not returning for the log. ## Checklist - [ ] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: Jupeyy <jupjopjap@gmail.com>
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commit
b2d4fd5908
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@ -667,7 +667,17 @@ void CChat::AddLine(int ClientID, int Team, const char *pLine)
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if(*p == 0)
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return;
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bool IgnoreLine = false;
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auto &&FChatMsgCheckAndPrint = [=](CLine *pLine) {
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if(pLine->m_ClientID < 0) // server or client message
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{
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if(Client()->State() != IClient::STATE_DEMOPLAYBACK)
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StoreSave(pLine->m_aText);
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}
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char aBuf[1024];
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str_format(aBuf, sizeof(aBuf), "%s%s%s", pLine->m_aName, pLine->m_ClientID >= 0 ? ": " : "", pLine->m_aText);
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Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, pLine->m_Team >= 2 ? "whisper" : (pLine->m_Team ? "teamchat" : "chat"), aBuf, pLine->m_Highlighted);
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};
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while(*p)
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{
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@ -699,11 +709,9 @@ void CChat::AddLine(int ClientID, int Team, const char *pLine)
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pCurrentLine->m_Time = time();
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pCurrentLine->m_YOffset[0] = -1.f;
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pCurrentLine->m_YOffset[1] = -1.f;
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// Can't return here because we still want to log the message to console,
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// even if we ignore it in chat. We will set the new line, fill it out
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// totally, but then in the end revert back m_CurrentLine after writing
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// the message to console.
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IgnoreLine = true;
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FChatMsgCheckAndPrint(pCurrentLine);
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return;
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}
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m_CurrentLine = (m_CurrentLine + 1) % MAX_LINES;
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@ -748,13 +756,10 @@ void CChat::AddLine(int ClientID, int Team, const char *pLine)
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pCurrentLine->m_Highlighted = Highlighted;
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if(ClientID < 0) // server or client message
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if(pCurrentLine->m_ClientID < 0) // server or client message
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{
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str_copy(pCurrentLine->m_aName, "*** ", sizeof(pCurrentLine->m_aName));
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str_format(pCurrentLine->m_aText, sizeof(pCurrentLine->m_aText), "%s", pLine);
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if(Client()->State() != IClient::STATE_DEMOPLAYBACK)
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StoreSave(pCurrentLine->m_aText);
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}
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else
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{
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@ -815,15 +820,7 @@ void CChat::AddLine(int ClientID, int Team, const char *pLine)
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}
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}
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char aBuf[1024];
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str_format(aBuf, sizeof(aBuf), "%s%s%s", pCurrentLine->m_aName, ClientID >= 0 ? ": " : "", pCurrentLine->m_aText);
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Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, Team >= 2 ? "whisper" : (pCurrentLine->m_Team ? "teamchat" : "chat"), aBuf, Highlighted);
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}
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if(IgnoreLine)
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{
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m_CurrentLine = (m_CurrentLine + MAX_LINES - 1) % MAX_LINES;
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return;
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FChatMsgCheckAndPrint(pCurrentLine);
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}
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// play sound
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