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fixed shotbug (#80)
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@ -19,7 +19,10 @@ void CControls::OnReset()
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{
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m_LastData.m_Direction = 0;
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m_LastData.m_Hook = 0;
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m_LastData.m_Fire = 0;
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// simulate releasing the fire button
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if((m_LastData.m_Fire&1) != 0)
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m_LastData.m_Fire++;
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m_LastData.m_Fire &= INPUT_STATE_MASK;
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m_LastData.m_Jump = 0;
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m_InputData = m_LastData;
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