fixed ingame cloud rendering

This commit is contained in:
Magnus Auvinen 2007-07-26 19:14:50 +00:00
parent 1d34666164
commit b265244a3e

View file

@ -1312,7 +1312,7 @@ void modc_render()
render_sun(20+screen_x*0.6f, 20+screen_y*0.6f);
static vec2 cloud_pos[6] = {vec2(0,0),vec2(0,200),vec2(0,400)};
static vec2 cloud_pos[6] = {vec2(-500,0),vec2(-500,200),vec2(-500,400)};
static float cloud_speed[6] = {30, 20, 10};
static int cloud_images[6] = {IMAGE_CLOUD_1, IMAGE_CLOUD_2, IMAGE_CLOUD_3};
@ -1321,7 +1321,7 @@ void modc_render()
float parallax_amount = 0.55f;
gfx_texture_set(data->images[cloud_images[i]].id);
gfx_quads_begin();
gfx_quads_drawTL((cloud_pos[i].x+fmod(client_localtime()*cloud_speed[i]+i*100.0f, 1000.0f))+screen_x*parallax_amount,
gfx_quads_drawTL((cloud_pos[i].x+fmod(client_localtime()*cloud_speed[i]+i*100.0f, 1700.0f))+screen_x*parallax_amount,
cloud_pos[i].y+screen_y*parallax_amount, 300, 300);
gfx_quads_end();
}