oops, we shouldn't always downsample the textures :D

This commit is contained in:
Magnus Auvinen 2007-07-29 15:39:49 +00:00
parent dc612d4fe4
commit b1f65c46ed

View file

@ -324,7 +324,7 @@ int gfx_load_texture_raw(int w, int h, int format, const void *data)
// resample if needed // resample if needed
unsigned char *texdata = (unsigned char *)data; unsigned char *texdata = (unsigned char *)data;
unsigned char *tmpdata = 0; unsigned char *tmpdata = 0;
if(1 || config.gfx_texture_quality==0) if(config.gfx_texture_quality==0)
{ {
if(w > 16 && h > 16 && format == IMG_RGBA) if(w > 16 && h > 16 && format == IMG_RGBA)
{ {