added chat command /time to show or hide time until next spawn

added chat command /broadcast to show or hide broadcast until next spawn
added rcon shot,shotgun_me,grenade,grenade_me,laser,laser_me
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
This commit is contained in:
GreYFoXGTi 2010-08-27 09:09:47 +02:00
parent fd7c0c39ac
commit b0bf68c3d3
4 changed files with 146 additions and 9 deletions

View file

@ -73,6 +73,8 @@ bool CCharacter::Spawn(CPlayer *pPlayer, vec2 Pos)
m_RaceState = RACE_NONE;
m_PrevPos = Pos;
m_Core.Reset();
m_BroadTime = true;
m_BroadCast = true;
m_Core.Init(&GameServer()->m_World.m_Core, GameServer()->Collision());
m_Core.m_Pos = m_Pos;
GameServer()->m_World.m_Core.m_apCharacters[m_pPlayer->GetCID()] = &m_Core;
@ -622,8 +624,13 @@ void CCharacter::Tick()
}
Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, m_pPlayer->GetCID());
} else {
str_format(aBuftime, sizeof(aBuftime), "Current Time: %d min %d sec", IntTime/60, IntTime%60);
}
else
{
if(m_BroadTime)
str_format(aBuftime, sizeof(aBuftime), "%dm %ds", IntTime/60, IntTime%60);
else
str_format(aBuftime, sizeof(aBuftime), "");
if(m_CpActive != -1 && m_CpTick > Server()->Tick())
{
@ -636,14 +643,17 @@ void CCharacter::Tick()
}
}
if( g_Config.m_SvBroadcast[0] != 0) {
if( g_Config.m_SvBroadcast[0] != 0 && m_BroadCast)
{
char aTmp[128];
str_format(aTmp, sizeof(aTmp), "\n%s\n", g_Config.m_SvBroadcast);
strcat(aBuftime, aTmp);
}
GameServer()->SendBroadcast(aBuftime, m_pPlayer->GetCID());
}
} else {
}
else
{
if( g_Config.m_SvBroadcast[0] != 0) {
char aTmp[128];
str_format(aTmp, sizeof(aTmp), "%s\n", g_Config.m_SvBroadcast);

View file

@ -170,6 +170,9 @@ public:
int m_CpActive;
float m_CpCurrent[25];
int m_BroadTime;
int m_BroadCast;
// info for dead reckoning

View file

@ -737,6 +737,28 @@ void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId)
else
Score()->ShowRank(p->GetCID(), Server()->ClientName(ClientId));
}
else if (!str_comp_nocase(pMsg->m_pMessage, "/time")&&g_Config.m_SvEmotionalTees)
{
CCharacter* pChr = p->GetCharacter();
if (pChr)
{
if(pChr->m_BroadTime)
pChr->m_BroadTime=false;
else
pChr->m_BroadTime=true;
}
}
else if (!str_comp_nocase(pMsg->m_pMessage, "/broadcast")&&g_Config.m_SvEmotionalTees)
{
CCharacter* pChr = p->GetCharacter();
if (pChr)
{
if(pChr->m_BroadCast)
pChr->m_BroadCast=false;
else
pChr->m_BroadCast=true;
}
}
else if (!str_comp_nocase(pMsg->m_pMessage, "/emotepain")&&g_Config.m_SvEmotionalTees)
{
CCharacter* pChr = p->GetCharacter();
@ -1113,16 +1135,16 @@ void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId)
case EMOTICON_8:
pChr->m_EmoteType = EMOTE_SURPRISE;
break;
case EMOTICON_13:
case EMOTICON_1:
case EMOTICON_4:
case EMOTICON_7:
case EMOTICON_13:
pChr->m_EmoteType = EMOTE_BLINK;
break;
case EMOTICON_3:
case EMOTICON_6:
pChr->m_EmoteType = EMOTE_HAPPY;
break;
case EMOTICON_1:
case EMOTICON_4:
case EMOTICON_9:
case EMOTICON_15:
pChr->m_EmoteType = EMOTE_PAIN;
@ -1533,6 +1555,96 @@ void CGameContext::ConUnSuperMe(IConsole::IResult *pResult, void *pUserData, int
}
}
void CGameContext::ConShotgun(IConsole::IResult *pResult, void *pUserData, int cid)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(!pSelf->CheatsAvailable(cid)) return;
int cid1 = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
if (pSelf->m_apPlayers[cid1] && compare_players(pSelf->m_apPlayers[cid],pSelf->m_apPlayers[cid1]))
{
CCharacter* chr = pSelf->GetPlayerChar(cid1);
if(chr)
{
chr->GiveWeapon(WEAPON_SHOTGUN,-1);
if(!g_Config.m_SvCheatTime)
chr->m_RaceState = RACE_CHEAT;
}
}
}
void CGameContext::ConShotgunMe(IConsole::IResult *pResult, void *pUserData, int cid)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(!pSelf->CheatsAvailable(cid)) return;
CCharacter* chr = pSelf->GetPlayerChar(cid);
if(chr)
{
chr->GiveWeapon(WEAPON_SHOTGUN,-1);
if(!g_Config.m_SvCheatTime)
chr->m_RaceState = RACE_CHEAT;
}
}
void CGameContext::ConGrenade(IConsole::IResult *pResult, void *pUserData, int cid)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(!pSelf->CheatsAvailable(cid)) return;
int cid1 = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
if (pSelf->m_apPlayers[cid1] && compare_players(pSelf->m_apPlayers[cid],pSelf->m_apPlayers[cid1]))
{
CCharacter* chr = pSelf->GetPlayerChar(cid1);
if(chr)
{
chr->GiveWeapon(WEAPON_GRENADE,-1);
if(!g_Config.m_SvCheatTime)
chr->m_RaceState = RACE_CHEAT;
}
}
}
void CGameContext::ConGrenadeMe(IConsole::IResult *pResult, void *pUserData, int cid)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(!pSelf->CheatsAvailable(cid)) return;
CCharacter* chr = pSelf->GetPlayerChar(cid);
if(chr)
{
chr->GiveWeapon(WEAPON_GRENADE,-1);
if(!g_Config.m_SvCheatTime)
chr->m_RaceState = RACE_CHEAT;
}
}
void CGameContext::ConLaser(IConsole::IResult *pResult, void *pUserData, int cid)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(!pSelf->CheatsAvailable(cid)) return;
int cid1 = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
if (pSelf->m_apPlayers[cid1] && compare_players(pSelf->m_apPlayers[cid],pSelf->m_apPlayers[cid1]))
{
CCharacter* chr = pSelf->GetPlayerChar(cid1);
if(chr)
{
chr->GiveWeapon(WEAPON_RIFLE,-1);
if(!g_Config.m_SvCheatTime)
chr->m_RaceState = RACE_CHEAT;
}
}
}
void CGameContext::ConLaserMe(IConsole::IResult *pResult, void *pUserData, int cid)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(!pSelf->CheatsAvailable(cid)) return;
CCharacter* chr = pSelf->GetPlayerChar(cid);
if(chr)
{
chr->GiveWeapon(WEAPON_RIFLE,-1);
if(!g_Config.m_SvCheatTime)
chr->m_RaceState = RACE_CHEAT;
}
}
void CGameContext::ConWeapons(IConsole::IResult *pResult, void *pUserData, int cid)
{
CGameContext *pSelf = (CGameContext *)pUserData;
@ -1736,6 +1848,12 @@ void CGameContext::OnConsoleInit()
Console()->Register("tele", "ii", CFGFLAG_SERVER, ConTeleport, this, "Teleports Player i1 to i2",2);
Console()->Register("shotgun", "i", CFGFLAG_SERVER, ConShotgun, this, "Give shotgun weapon to player i",2);
Console()->Register("shotgun_me", "", CFGFLAG_SERVER, ConShotgunMe, this, "Give shotgun weapon to self",1);
Console()->Register("grenade", "i", CFGFLAG_SERVER, ConGrenade, this, "Give grenade weapon to player i",2);
Console()->Register("grenade_me", "", CFGFLAG_SERVER, ConGrenadeMe, this, "Give grenade weapon to self",1);
Console()->Register("laser", "i", CFGFLAG_SERVER, ConLaser, this, "Give rifle weapon to player i",2);
Console()->Register("laser_me", "", CFGFLAG_SERVER, ConLaserMe, this, "Give rifle weapon to self",1);
Console()->Register("weapons", "i", CFGFLAG_SERVER, ConWeapons, this, "Give all weapons to player i",2);
Console()->Register("weapons_me", "", CFGFLAG_SERVER, ConWeaponsMe, this, "Give all weapons to self",1);

View file

@ -58,9 +58,15 @@ class CGameContext : public IGameServer
static void ConUnSuper(IConsole::IResult *pResult, void *pUserData, int cid);
static void ConSuper(IConsole::IResult *pResult, void *pUserData, int cid);
static void ConSuperMe(IConsole::IResult *pResult, void *pUserData, int cid);
static void ConWeaponsMe(IConsole::IResult *pResult, void *pUserData, int cid);
static void ConShotgun(IConsole::IResult *pResult, void *pUserData, int cid);
static void ConShotgunMe(IConsole::IResult *pResult, void *pUserData, int cid);
static void ConGrenade(IConsole::IResult *pResult, void *pUserData, int cid);
static void ConGrenadeMe(IConsole::IResult *pResult, void *pUserData, int cid);
static void ConRifle(IConsole::IResult *pResult, void *pUserData, int cid);
static void ConRifleMe(IConsole::IResult *pResult, void *pUserData, int cid);
static void ConWeapons(IConsole::IResult *pResult, void *pUserData, int cid);
static void ConWeaponsMe(IConsole::IResult *pResult, void *pUserData, int cid);
static void ConTeleport(IConsole::IResult *pResult, void *pUserData, int cid);