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rename some auto game tile placers
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@ -1307,7 +1307,7 @@ static int s_GametileOpSelected = -1;
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int CEditor::PopupSelectGametileOp(CEditor *pEditor, CUIRect View)
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{
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static const char *s_pButtonNames[] = { "Clear", "Collision", "Death", "Unhookable", "Hookthrough", "Freeze", "Unfreeze", "Deep Freeze", "Deep Unfreeze", "Blue Check-Tele", "Red Check-Tele" };
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static const char *s_pButtonNames[] = { "Air", "Hookable", "Death", "Unhookable", "Hookthrough", "Freeze", "Unfreeze", "Deep Freeze", "Deep Unfreeze", "Blue Check-Tele", "Red Check-Tele" };
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static unsigned s_NumButtons = sizeof(s_pButtonNames) / sizeof(char*);
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CUIRect Button;
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