rename some auto game tile placers

This commit is contained in:
Tim Schumacher 2016-05-05 18:23:04 +02:00
parent 056a00b478
commit afd0e5a3eb

View file

@ -1307,7 +1307,7 @@ static int s_GametileOpSelected = -1;
int CEditor::PopupSelectGametileOp(CEditor *pEditor, CUIRect View)
{
static const char *s_pButtonNames[] = { "Clear", "Collision", "Death", "Unhookable", "Hookthrough", "Freeze", "Unfreeze", "Deep Freeze", "Deep Unfreeze", "Blue Check-Tele", "Red Check-Tele" };
static const char *s_pButtonNames[] = { "Air", "Hookable", "Death", "Unhookable", "Hookthrough", "Freeze", "Unfreeze", "Deep Freeze", "Deep Unfreeze", "Blue Check-Tele", "Red Check-Tele" };
static unsigned s_NumButtons = sizeof(s_pButtonNames) / sizeof(char*);
CUIRect Button;