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fix rectangle calculation for reading of the backbuffer
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@ -453,10 +453,10 @@ void CCommandProcessorFragment_OpenGL::Cmd_Screenshot(const CCommandBuffer::SCom
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GLint aViewport[4] = {0,0,0,0};
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glGetIntegerv(GL_VIEWPORT, aViewport);
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int x = pCommand->m_X;
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int y = aViewport[3] - pCommand->m_Y;
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int w = pCommand->m_W == -1 ? aViewport[2] : pCommand->m_W;
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int h = pCommand->m_H == -1 ? aViewport[3] : pCommand->m_H;
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int x = pCommand->m_X;
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int y = aViewport[3] - pCommand->m_Y - h;
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// we allocate one more row to use when we are flipping the texture
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unsigned char *pPixelData = (unsigned char *)mem_alloc(w*(h+1)*3, 1);
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