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Merge pull request #8567 from archimede67/editor-fix-automapper-issues
[Editor] Fix various automapper issues
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commit
aee9c7222f
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@ -293,10 +293,18 @@ void CAutoMapper::Load(const char *pTileName)
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{
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for(const auto &Index : vNewIndexList)
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{
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if(Value == CPosRule::INDEX && Index.m_Id == 0)
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if(Index.m_Id == 0 && Value == CPosRule::INDEX)
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{
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// Skip full tiles if we have a rule "POS 0 0 INDEX 0"
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// because that forces the tile to be empty
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pCurrentIndex->m_SkipFull = true;
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else
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}
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else if((Index.m_Id > 0 && Value == CPosRule::INDEX) || (Index.m_Id == 0 && Value == CPosRule::NOTINDEX))
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{
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// Skip empty tiles if we have a rule "POS 0 0 INDEX i" where i > 0
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// or if we have a rule "POS 0 0 NOTINDEX 0"
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pCurrentIndex->m_SkipEmpty = true;
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}
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}
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}
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}
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@ -334,14 +342,25 @@ void CAutoMapper::Load(const char *pTileName)
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for(auto &IndexRule : Run.m_vIndexRules)
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{
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bool Found = false;
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// Search for the exact rule "POS 0 0 INDEX 0" which corresponds to the default rule
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for(const auto &Rule : IndexRule.m_vRules)
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{
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if(Rule.m_X == 0 && Rule.m_Y == 0)
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if(Rule.m_X == 0 && Rule.m_Y == 0 && Rule.m_Value == CPosRule::INDEX)
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{
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Found = true;
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for(const auto &Index : Rule.m_vIndexList)
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{
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if(Index.m_Id == 0)
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Found = true;
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}
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break;
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}
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if(Found)
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break;
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}
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// If the default rule was not found, and we require it, then add it
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if(!Found && IndexRule.m_DefaultRule)
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{
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std::vector<CIndexInfo> vNewIndexList;
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@ -353,6 +372,7 @@ void CAutoMapper::Load(const char *pTileName)
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IndexRule.m_SkipEmpty = true;
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IndexRule.m_SkipFull = false;
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}
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if(IndexRule.m_SkipEmpty && IndexRule.m_SkipFull)
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{
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IndexRule.m_SkipEmpty = false;
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@ -475,14 +495,15 @@ void CAutoMapper::Proceed(CLayerTiles *pLayer, int ConfigId, int Seed, int SeedO
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for(int x = 0; x < pLayer->m_Width; x++)
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{
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CTile *pTile = &(pLayer->m_pTiles[y * pLayer->m_Width + x]);
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const CTile *pReadTile = &(pReadLayer->m_pTiles[y * pLayer->m_Width + x]);
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Editor()->m_Map.OnModify();
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for(size_t i = 0; i < pRun->m_vIndexRules.size(); ++i)
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{
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CIndexRule *pIndexRule = &pRun->m_vIndexRules[i];
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if(pIndexRule->m_SkipEmpty && pTile->m_Index == 0) // skip empty tiles
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if(pIndexRule->m_SkipEmpty && pReadTile->m_Index == 0) // skip empty tiles
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continue;
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if(pIndexRule->m_SkipFull && pTile->m_Index != 0) // skip full tiles
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if(pIndexRule->m_SkipFull && pReadTile->m_Index != 0) // skip full tiles
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continue;
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bool RespectRules = true;
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