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Improve layout of demo render popup on 5:4 resolutions
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01958378f1
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@ -1567,16 +1567,13 @@ int CMenus::Render()
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{
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dbg_assert(m_DemolistSelectedIndex >= 0 && !m_vpFilteredDemos[m_DemolistSelectedIndex]->m_IsDir, "m_DemolistSelectedIndex invalid for POPUP_RENDER_DEMO");
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CUIRect Label, TextBox, Ok, Abort, Button;
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Box.HSplitBottom(20.f, &Box, &Part);
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Box.HSplitBottom(24.f, &Box, &Part);
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Part.VMargin(80.0f, &Part);
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Part.VSplitMid(&Abort, &Ok);
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Ok.VMargin(20.0f, &Ok);
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Abort.VMargin(20.0f, &Abort);
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CUIRect Row, Ok, Abort;
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Box.VMargin(60.0f, &Box);
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Box.HMargin(20.0f, &Box);
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Box.HSplitBottom(24.0f, &Box, &Row);
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Box.HSplitBottom(40.0f, &Box, nullptr);
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Row.VMargin(40.0f, &Row);
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Row.VSplitMid(&Abort, &Ok, 40.0f);
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static CButtonContainer s_ButtonAbort;
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if(DoButton_Menu(&s_ButtonAbort, Localize("Abort"), 0, &Abort) || UI()->ConsumeHotkey(CUI::HOTKEY_ESCAPE))
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@ -1609,70 +1606,63 @@ int CMenus::Render()
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PopupConfirmDemoReplaceVideo();
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}
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}
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Box.HSplitBottom(30.f, &Box, 0);
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Box.HSplitBottom(20.f, &Box, &Part);
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Box.HSplitBottom(10.f, &Box, 0);
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float ButtonSize = 20.0f;
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Part.VSplitLeft(113.0f, 0, &Part);
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Part.VSplitLeft(200.0f, &Button, &Part);
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if(DoButton_CheckBox(&g_Config.m_ClVideoShowChat, Localize("Show chat"), g_Config.m_ClVideoShowChat, &Button))
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CUIRect ShowChatCheckbox, UseSoundsCheckbox;
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Box.HSplitBottom(20.0f, &Box, &Row);
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Box.HSplitBottom(10.0f, &Box, nullptr);
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Row.VSplitMid(&ShowChatCheckbox, &UseSoundsCheckbox, 20.0f);
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if(DoButton_CheckBox(&g_Config.m_ClVideoShowChat, Localize("Show chat"), g_Config.m_ClVideoShowChat, &ShowChatCheckbox))
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g_Config.m_ClVideoShowChat ^= 1;
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Part.VSplitLeft(32.0f, 0, &Part);
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if(DoButton_CheckBox(&g_Config.m_ClVideoSndEnable, Localize("Use sounds"), g_Config.m_ClVideoSndEnable, &Part))
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if(DoButton_CheckBox(&g_Config.m_ClVideoSndEnable, Localize("Use sounds"), g_Config.m_ClVideoSndEnable, &UseSoundsCheckbox))
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g_Config.m_ClVideoSndEnable ^= 1;
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Box.HSplitBottom(20.f, &Box, &Part);
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Part.VSplitLeft(55.0f, 0, &Part);
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Part.VSplitLeft(60.0f, 0, &Label);
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CUIRect ShowHudButton;
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Box.HSplitBottom(20.0f, &Box, &Row);
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Row.VSplitMid(&Row, &ShowHudButton, 20.0f);
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if(DoButton_CheckBox(&g_Config.m_ClVideoShowhud, Localize("Show ingame HUD"), g_Config.m_ClVideoShowhud, &ShowHudButton))
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g_Config.m_ClVideoShowhud ^= 1;
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bool IncDemoSpeed = false, DecDemoSpeed = false;
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// slowdown
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Part.VSplitLeft(5.0f, 0, &Part);
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Part.VSplitLeft(ButtonSize, &Button, &Part);
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CUIRect SlowDownButton;
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Row.VSplitLeft(20.0f, &SlowDownButton, &Row);
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Row.VSplitLeft(5.0f, nullptr, &Row);
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static CButtonContainer s_SlowDownButton;
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if(DoButton_FontIcon(&s_SlowDownButton, FONT_ICON_BACKWARD, 0, &Button, IGraphics::CORNER_ALL))
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DecDemoSpeed = true;
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if(DoButton_FontIcon(&s_SlowDownButton, FONT_ICON_BACKWARD, 0, &SlowDownButton, IGraphics::CORNER_ALL))
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m_Speed = clamp(m_Speed - 1, 0, (int)(g_DemoSpeeds - 1));
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// paused
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Part.VSplitLeft(5.0f, 0, &Part);
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Part.VSplitLeft(ButtonSize, &Button, &Part);
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CUIRect PausedButton;
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Row.VSplitLeft(20.0f, &PausedButton, &Row);
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Row.VSplitLeft(5.0f, nullptr, &Row);
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static CButtonContainer s_PausedButton;
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if(DoButton_FontIcon(&s_PausedButton, FONT_ICON_PAUSE, 0, &Button, IGraphics::CORNER_ALL))
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if(DoButton_FontIcon(&s_PausedButton, FONT_ICON_PAUSE, 0, &PausedButton, IGraphics::CORNER_ALL))
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m_StartPaused ^= 1;
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// fastforward
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Part.VSplitLeft(5.0f, 0, &Part);
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Part.VSplitLeft(ButtonSize, &Button, &Part);
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CUIRect FastForwardButton;
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Row.VSplitLeft(20.0f, &FastForwardButton, &Row);
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Row.VSplitLeft(8.0f, nullptr, &Row);
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static CButtonContainer s_FastForwardButton;
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if(DoButton_FontIcon(&s_FastForwardButton, FONT_ICON_FORWARD, 0, &Button, IGraphics::CORNER_ALL))
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IncDemoSpeed = true;
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if(DoButton_FontIcon(&s_FastForwardButton, FONT_ICON_FORWARD, 0, &FastForwardButton, IGraphics::CORNER_ALL))
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m_Speed = clamp(m_Speed + 1, 0, (int)(g_DemoSpeeds - 1));
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// speed meter
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Part.VSplitLeft(8.0f, 0, &Part);
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char aBuffer[128];
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const char *pPaused = m_StartPaused ? Localize("(paused)") : "";
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str_format(aBuffer, sizeof(aBuffer), "%s: ×%g %s", Localize("Speed"), g_aSpeeds[m_Speed], pPaused);
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UI()->DoLabel(&Part, aBuffer, 12.8f, TEXTALIGN_ML);
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UI()->DoLabel(&Row, aBuffer, 12.8f, TEXTALIGN_ML);
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if(IncDemoSpeed)
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m_Speed = clamp(m_Speed + 1, 0, (int)(g_DemoSpeeds - 1));
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else if(DecDemoSpeed)
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m_Speed = clamp(m_Speed - 1, 0, (int)(g_DemoSpeeds - 1));
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Box.HSplitBottom(16.0f, &Box, nullptr);
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Box.HSplitBottom(24.0f, &Box, &Row);
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Part.VSplitLeft(207.0f, 0, &Part);
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if(DoButton_CheckBox(&g_Config.m_ClVideoShowhud, Localize("Show ingame HUD"), g_Config.m_ClVideoShowhud, &Part))
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g_Config.m_ClVideoShowhud ^= 1;
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Box.HSplitBottom(20.f, &Box, &Part);
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Box.HSplitBottom(24.f, &Box, &Part);
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Part.VSplitLeft(60.0f, 0, &Label);
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Label.VSplitLeft(120.0f, 0, &TextBox);
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TextBox.VSplitLeft(20.0f, 0, &TextBox);
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TextBox.VSplitRight(60.0f, &TextBox, 0);
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UI()->DoLabel(&Label, Localize("Video name:"), 18.0f, TEXTALIGN_ML);
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UI()->DoEditBox(&m_DemoRenderInput, &TextBox, 12.0f);
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CUIRect Label, TextBox;
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Row.VSplitLeft(110.0f, &Label, &TextBox);
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TextBox.VSplitLeft(10.0f, nullptr, &TextBox);
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UI()->DoLabel(&Label, Localize("Video name:"), 12.8f, TEXTALIGN_ML);
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UI()->DoEditBox(&m_DemoRenderInput, &TextBox, 12.8f);
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}
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else if(m_Popup == POPUP_RENDER_DONE)
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{
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