mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-10 10:08:18 +00:00
scoreboard fixed
This commit is contained in:
parent
8f23204eef
commit
ae364d4d29
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@ -14,6 +14,9 @@ extern "C" {
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#include "e_if_msg.h"
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#include "e_if_msg.h"
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#include "e_if_modc.h"
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#include "e_if_modc.h"
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#include "e_console.h"
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#include "e_config.h"
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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#endif
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#endif
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@ -1,7 +1,7 @@
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#ifndef _RINGBUFFER_H
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#ifndef _RINGBUFFER_H
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#define _RINGBUFFER_H
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#define _RINGBUFFER_H
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typedef struct
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typedef struct RINGBUFFER
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{
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{
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/* what you need */
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/* what you need */
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struct RBITEM_t *next_alloc;
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struct RBITEM_t *next_alloc;
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@ -1,7 +1,4 @@
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extern "C" {
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#include <engine/e_client_interface.h>
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#include <engine/e_console.h>
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}
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#include "binds.hpp"
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#include "binds.hpp"
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BINDS::BINDS()
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BINDS::BINDS()
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@ -1,15 +1,10 @@
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#include <string.h> // strcmp
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#include <string.h> // strcmp
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extern "C" {
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#include <engine/e_console.h>
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}
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#include <engine/e_client_interface.h>
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#include <engine/e_client_interface.h>
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#include <game/generated/g_protocol.hpp>
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#include <game/generated/g_protocol.hpp>
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#include <game/generated/gc_data.hpp>
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#include <game/generated/gc_data.hpp>
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#include <game/client/gameclient.hpp>
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#include <game/client/gameclient.hpp>
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//#include <game/client/gc_anim.hpp>
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#include <game/client/gc_client.hpp>
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#include <game/client/gc_client.hpp>
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#include "chat.hpp"
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#include "chat.hpp"
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@ -3,10 +3,9 @@
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#include <base/system.h>
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#include <base/system.h>
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#include <engine/e_client_interface.h>
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extern "C" {
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extern "C" {
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#include <engine/e_client_interface.h>
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#include <engine/e_config.h>
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#include <engine/e_console.h>
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#include <engine/e_ringbuffer.h>
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#include <engine/e_ringbuffer.h>
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#include <engine/client/ec_font.h>
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#include <engine/client/ec_font.h>
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}
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}
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@ -1,11 +1,4 @@
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extern "C" {
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#include <engine/e_client_interface.h>
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#include <engine/e_client_interface.h>
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#include <engine/e_config.h>
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#include <engine/e_console.h>
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#include <engine/e_ringbuffer.h>
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#include <engine/client/ec_font.h>
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}
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#include <game/client/component.hpp>
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#include <game/client/component.hpp>
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class CONSOLE : public COMPONENT
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class CONSOLE : public COMPONENT
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@ -14,11 +7,11 @@ class CONSOLE : public COMPONENT
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{
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{
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public:
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public:
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char history_data[65536];
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char history_data[65536];
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RINGBUFFER *history;
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struct RINGBUFFER *history;
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char *history_entry;
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char *history_entry;
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char backlog_data[65536];
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char backlog_data[65536];
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RINGBUFFER *backlog;
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struct RINGBUFFER *backlog;
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LINEINPUT input;
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LINEINPUT input;
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@ -1,9 +1,4 @@
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extern "C" {
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#include <engine/e_client_interface.h>
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#include <engine/e_config.h>
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#include <engine/e_console.h>
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#include <engine/e_client_interface.h>
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}
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#include <base/math.hpp>
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#include <base/math.hpp>
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#include <game/collision.hpp>
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#include <game/collision.hpp>
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#include <game/client/gameclient.hpp>
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#include <game/client/gameclient.hpp>
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@ -1,5 +1,4 @@
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#include <string.h>
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#include <string.h>
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#include <engine/e_client_interface.h>
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#include <engine/e_client_interface.h>
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#include <game/generated/g_protocol.hpp>
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#include <game/generated/g_protocol.hpp>
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#include <game/generated/gc_data.hpp>
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#include <game/generated/gc_data.hpp>
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@ -8,6 +7,27 @@
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#include <game/client/gc_render.hpp>
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#include <game/client/gc_render.hpp>
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#include "scoreboard.hpp"
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#include "scoreboard.hpp"
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SCOREBOARD::SCOREBOARD()
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{
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on_reset();
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}
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void SCOREBOARD::con_key_scoreboard(void *result, void *user_data)
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{
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((SCOREBOARD *)user_data)->active = console_arg_int(result, 0) != 0;
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}
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void SCOREBOARD::on_reset()
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{
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active = false;
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}
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void SCOREBOARD::on_init()
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{
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MACRO_REGISTER_COMMAND("+scoreboard", "", con_key_scoreboard, this);
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}
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void SCOREBOARD::render_goals(float x, float y, float w)
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void SCOREBOARD::render_goals(float x, float y, float w)
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{
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{
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float h = 50.0f;
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float h = 50.0f;
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@ -204,6 +224,8 @@ void SCOREBOARD::render_scoreboard(float x, float y, float w, int team, const ch
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void SCOREBOARD::on_render()
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void SCOREBOARD::on_render()
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{
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{
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if(!active)
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return;
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// TODO: repair me
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// TODO: repair me
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/*
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/*
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@ -5,7 +5,15 @@ class SCOREBOARD : public COMPONENT
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void render_goals(float x, float y, float w);
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void render_goals(float x, float y, float w);
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void render_spectators(float x, float y, float w);
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void render_spectators(float x, float y, float w);
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void render_scoreboard(float x, float y, float w, int team, const char *title);
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void render_scoreboard(float x, float y, float w, int team, const char *title);
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static void con_key_scoreboard(void *result, void *user_data);
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bool active;
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public:
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public:
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SCOREBOARD();
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virtual void on_reset();
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virtual void on_init();
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virtual void on_render();
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virtual void on_render();
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};
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};
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@ -21,6 +21,7 @@
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#include "components/debughud.hpp"
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#include "components/debughud.hpp"
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#include "components/controls.hpp"
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#include "components/controls.hpp"
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#include "components/effects.hpp"
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#include "components/effects.hpp"
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#include "components/scoreboard.hpp"
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GAMECLIENT gameclient;
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GAMECLIENT gameclient;
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@ -40,6 +41,7 @@ static HUD hud;
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static DEBUGHUD debughud;
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static DEBUGHUD debughud;
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static CONTROLS controls;
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static CONTROLS controls;
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static EFFECTS effects;
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static EFFECTS effects;
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static SCOREBOARD scoreboard;
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static PLAYERS players;
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static PLAYERS players;
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static ITEMS items;
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static ITEMS items;
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all.add(chat);
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all.add(chat);
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all.add(&broadcast);
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all.add(&broadcast);
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all.add(&debughud);
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all.add(&debughud);
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all.add(&scoreboard);
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all.add(&motd);
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all.add(&motd);
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all.add(menus);
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all.add(menus);
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all.add(console);
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all.add(console);
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#include <engine/e_client_interface.h>
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#include <engine/e_client_interface.h>
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extern "C" {
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extern "C" {
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#include <engine/e_config.h>
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#include <engine/client/ec_font.h>
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#include <engine/client/ec_font.h>
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#include <engine/e_console.h>
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};
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};
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#include <game/generated/gc_data.hpp>
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#include <game/generated/gc_data.hpp>
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