From adfd6ca644ed2a8cb7205502075ac582fcf12c96 Mon Sep 17 00:00:00 2001 From: Learath2 Date: Thu, 2 Mar 2017 18:16:50 +0300 Subject: [PATCH] Enable the username prompt on client side --- src/game/client/components/console.cpp | 33 +++++++++++++++++++++++--- src/game/client/components/console.h | 2 ++ 2 files changed, 32 insertions(+), 3 deletions(-) diff --git a/src/game/client/components/console.cpp b/src/game/client/components/console.cpp index 7b5f130eb..0b38e7c01 100644 --- a/src/game/client/components/console.cpp +++ b/src/game/client/components/console.cpp @@ -9,6 +9,7 @@ #include +#include #include #include #include @@ -47,6 +48,8 @@ CGameConsole::CInstance::CInstance(int Type) m_CompletionRenderOffset = 0.0f; m_ReverseTAB = false; + m_aUser[0] = '\0'; + m_IsCommand = false; } @@ -76,7 +79,18 @@ void CGameConsole::CInstance::ExecuteLine(const char *pLine) if(m_pGameConsole->Client()->RconAuthed()) m_pGameConsole->Client()->Rcon(pLine); else - m_pGameConsole->Client()->RconAuth("", pLine); + { + CServerInfo pServerInfo; + m_pGameConsole->Client()->GetServerInfo(&pServerInfo); + + if(!m_aUser[0] && IsDDNet(&pServerInfo)) + str_copy(m_aUser, pLine, sizeof m_aUser); + else + { + m_pGameConsole->Client()->RconAuth(m_aUser, pLine); + m_aUser[0] = '\0'; + } + } } } @@ -459,6 +473,9 @@ void CGameConsole::OnRender() Info.m_pCurrentCmd = pConsole->m_aCompletionBuffer; TextRender()->SetCursor(&Info.m_Cursor, x+Info.m_Offset, y+RowHeight+2.0f, FontSize, TEXTFLAG_RENDER); + CServerInfo pServerInfo; + Client()->GetServerInfo(&pServerInfo); + // render prompt CTextCursor Cursor; TextRender()->SetCursor(&Cursor, x, y, FontSize, TEXTFLAG_RENDER); @@ -470,7 +487,17 @@ void CGameConsole::OnRender() if(Client()->RconAuthed()) pPrompt = "rcon> "; else - pPrompt = "ENTER PASSWORD> "; + { + if(IsDDNet(&pServerInfo)) + { + if(!pConsole->m_aUser[0]) + pPrompt = "Enter Username> "; + else + pPrompt = "Enter Password> "; + } + else + pPrompt = "ENTER PASSWORD> "; + } } else pPrompt = "NOT CONNECTED> "; @@ -495,7 +522,7 @@ void CGameConsole::OnRender() //hide rcon password char aInputString[512]; str_copy(aInputString, pConsole->m_Input.GetString(Editing), sizeof(aInputString)); - if(m_ConsoleType == CONSOLETYPE_REMOTE && Client()->State() == IClient::STATE_ONLINE && !Client()->RconAuthed()) + if(m_ConsoleType == CONSOLETYPE_REMOTE && Client()->State() == IClient::STATE_ONLINE && !Client()->RconAuthed() && (pConsole->m_aUser[0] || !IsDDNet(&pServerInfo))) { for(int i = 0; i < pConsole->m_Input.GetLength(Editing); ++i) aInputString[i] = '*'; diff --git a/src/game/client/components/console.h b/src/game/client/components/console.h index 05ffb70f4..40863752a 100644 --- a/src/game/client/components/console.h +++ b/src/game/client/components/console.h @@ -43,6 +43,8 @@ class CGameConsole : public CComponent float m_CompletionRenderOffset; bool m_ReverseTAB; + char m_aUser[32]; + bool m_IsCommand; char m_aCommandName[IConsole::TEMPCMD_NAME_LENGTH]; char m_aCommandHelp[IConsole::TEMPCMD_HELP_LENGTH];