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removed some old images
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data/gui_tee.png
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data/gui_tee.png
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@ -191,26 +191,10 @@ images {
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filename "data/sun.png"
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}
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char_default {
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filename "data/char_teefault.png"
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}
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backdrop {
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filename "data/mountain_paralax.png"
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}
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gui_widgets {
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filename "data/gui_widgets.png"
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}
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menu_background {
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filename "data/menu_background.png"
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}
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menu_butterfly {
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filename "data/menu_butterfly.png"
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}
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cursor {
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filename "data/gui_cursor.png"
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}
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@ -223,10 +207,6 @@ images {
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filename "data/cloudmap.png"
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}
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chat_bubbles {
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filename "data/chatbubbles.png"
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}
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emoticons {
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filename "data/emoticons.png"
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}
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@ -619,10 +599,6 @@ sprites {
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tee_eye_surprise 7 3 1 1
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}
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chatbubbles images.chat_bubbles 4 4 {
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chat_dotdot 0 1 1 1
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}
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emoticons images.emoticons 4 4 {
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oop 0 0 1 1
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exclamation 1 0 1 1
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@ -1539,9 +1539,9 @@ static void render_player(
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if(player.state == STATE_CHATTING)
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{
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gfx_texture_set(data->images[IMAGE_CHAT_BUBBLES].id);
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gfx_texture_set(data->images[IMAGE_EMOTICONS].id);
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gfx_quads_begin();
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select_sprite(SPRITE_CHAT_DOTDOT);
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select_sprite(SPRITE_DOTDOT);
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gfx_quads_draw(position.x + 24, position.y - 40, 64,64);
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gfx_quads_end();
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}
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@ -37,6 +37,7 @@ enum gui_tileset_enum
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void draw_area(gui_tileset_enum tileset, int areax, int areay, int areaw, int areah, float x, float y, float w, float h)
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{
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/*
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const float tex_w = 512.0, tex_h = 512.0;
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switch (tileset)
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@ -69,6 +70,7 @@ void draw_area(gui_tileset_enum tileset, int areax, int areay, int areaw, int ar
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te_y); // endy
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gfx_quads_drawTL(x,y,w,h);
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gfx_quads_end();
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*/
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}
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void draw_part(int part_type, gui_tileset_enum tileset, float x, float y, float w, float h)
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@ -163,11 +165,14 @@ void draw_background(float t)
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draw_sprite(4000 - fmod(t * 60 + 500, 4512), 300+130, 256);
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gfx_quads_end();
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/*
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gfx_texture_set(data->images[IMAGE_MENU_BACKGROUND].id);
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gfx_quads_begin();
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gfx_quads_drawTL(0, 430, 1600, 1600/2);
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gfx_quads_end();
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*/
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/*
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int frame = int(t * 10) % 3;
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//float x_path = -t
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@ -193,6 +198,7 @@ void draw_background(float t)
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0.5f); // endy
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gfx_quads_drawTL(1250 + x_nudge, 480 + y_nudge, 64, 64);
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gfx_quads_end();
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*/
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}
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void draw_image_button(const void *id, const char *text, int checked, float x, float y, float w, float h, void *extra)
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