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Merge #6060
6060: Add buttons+increased length on demo viewbar r=def- a=l-ouis Aimed to add some more controls on the demo view bar: Added tick step buttons and jump to next/prev marker buttons Increased width of demo controls panel so it wasn't as cluttered changed export cut icon to a common export icon instead of the camcorder icon Centered the time multiplier between the buttons it was between ![image](https://user-images.githubusercontent.com/69405348/202874985-9d983959-9188-4d96-9a2d-633621e6f489.png) ## Checklist - [x] Tested the change ingame - [x] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test (especially base/) or added coverage to integration test - [ ] Considered possible null pointers and out of bounds array indexing - [x] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: louis <louisaltgeer@gmail.com>
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@ -325,18 +325,22 @@ void CMenus::RenderDemoPlayer(CUIRect MainView)
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MainView.HSplitBottom(TotalHeight, 0, &MainView);
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MainView.VSplitLeft(50.0f, 0, &MainView);
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MainView.VSplitLeft(450.0f, &MainView, 0);
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MainView.VSplitLeft(600.0f, &MainView, 0);
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MainView.Draw(ms_ColorTabbarActive, IGraphics::CORNER_T, 10.0f);
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MainView.Margin(5.0f, &MainView);
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CUIRect SeekBar, ButtonBar, NameBar;
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CUIRect SeekBar, ButtonBar, NameBar, SpeedBar;
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MainView.HSplitTop(SeekBarHeight, &SeekBar, &ButtonBar);
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ButtonBar.HSplitTop(Margins, 0, &ButtonBar);
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ButtonBar.HSplitBottom(NameBarHeight, &ButtonBar, &NameBar);
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NameBar.HSplitTop(4.0f, 0, &NameBar);
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SpeedBar.HSplitBottom(NameBarHeight, &SpeedBar, &NameBar);
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ButtonBar.HSplitTop(0.0f, 0, &SpeedBar);
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SpeedBar.VSplitLeft(123.0f, 0, &SpeedBar);
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SpeedBar.VSplitLeft(133.0f, &SpeedBar, 0);
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// do seekbar
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{
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@ -374,7 +378,7 @@ void CMenus::RenderDemoPlayer(CUIRect MainView)
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Graphics()->TextureClear();
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Graphics()->QuadsBegin();
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Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f);
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IGraphics::CQuadItem QuadItem(SeekBar.x + (SeekBar.w - 10.0f) * Ratio, SeekBar.y, UI()->PixelSize(), SeekBar.h);
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IGraphics::CQuadItem QuadItem(8.0f + SeekBar.x + (SeekBar.w - 10.0f) * Ratio, SeekBar.y, UI()->PixelSize(), SeekBar.h);
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Graphics()->QuadsDrawTL(&QuadItem, 1);
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Graphics()->QuadsEnd();
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}
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@ -474,7 +478,6 @@ void CMenus::RenderDemoPlayer(CUIRect MainView)
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GameClient()->m_Tooltips.DoToolTip(&s_PlayPauseButton, &Button, pInfo->m_Paused ? Localize("Play the current demo") : Localize("Pause the current demo"));
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// stop button
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ButtonBar.VSplitLeft(Margins, 0, &ButtonBar);
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ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar);
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static CButtonContainer s_ResetButton;
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@ -485,9 +488,25 @@ void CMenus::RenderDemoPlayer(CUIRect MainView)
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}
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GameClient()->m_Tooltips.DoToolTip(&s_ResetButton, &Button, Localize("Stop the current demo"));
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// slowdown
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// one tick back
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ButtonBar.VSplitLeft(Margins + 10.0f, 0, &ButtonBar);
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ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar);
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static CButtonContainer s_OneTickBackButton;
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if(DoButton_FontIcon(&s_OneTickBackButton, "\xEF\x81\x93", 0, &Button, IGraphics::CORNER_ALL))
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DemoSeekTick(IDemoPlayer::TICK_PREVIOUS);
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GameClient()->m_Tooltips.DoToolTip(&s_OneTickBackButton, &Button, Localize("Go back one tick"));
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// one tick forward
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ButtonBar.VSplitLeft(Margins, 0, &ButtonBar);
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ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar);
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static CButtonContainer s_OneTickForwardButton;
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if(DoButton_FontIcon(&s_OneTickForwardButton, "\xEF\x81\x94", 0, &Button, IGraphics::CORNER_ALL))
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DemoSeekTick(IDemoPlayer::TICK_NEXT);
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GameClient()->m_Tooltips.DoToolTip(&s_OneTickForwardButton, &Button, Localize("Go forward one tick"));
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// slowdown
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ButtonBar.VSplitLeft(Margins + 10.0f, 0, &ButtonBar);
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ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar);
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static CButtonContainer s_SlowDownButton;
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if(DoButton_FontIcon(&s_SlowDownButton, "\xEF\x81\x8A", 0, &Button, IGraphics::CORNER_ALL))
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DecreaseDemoSpeed = true;
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@ -505,10 +524,10 @@ void CMenus::RenderDemoPlayer(CUIRect MainView)
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ButtonBar.VSplitLeft(Margins * 3, 0, &ButtonBar);
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char aBuffer[64];
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str_format(aBuffer, sizeof(aBuffer), "×%g", pInfo->m_Speed);
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UI()->DoLabel(&ButtonBar, aBuffer, Button.h * 0.7f, TEXTALIGN_LEFT);
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UI()->DoLabel(&SpeedBar, aBuffer, Button.h * 0.7f, TEXTALIGN_CENTER);
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// slice begin button
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ButtonBar.VSplitLeft(Margins * 10, 0, &ButtonBar);
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ButtonBar.VSplitLeft(Margins * 7, 0, &ButtonBar);
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ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar);
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static CButtonContainer s_SliceBeginButton;
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if(DoButton_FontIcon(&s_SliceBeginButton, "\xEF\x8B\xB5", 0, &Button, IGraphics::CORNER_ALL))
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@ -535,7 +554,7 @@ void CMenus::RenderDemoPlayer(CUIRect MainView)
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ButtonBar.VSplitLeft(Margins, 0, &ButtonBar);
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ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar);
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static CButtonContainer s_SliceSaveButton;
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if(DoButton_FontIcon(&s_SliceSaveButton, "\xEF\x80\xBD", 0, &Button, IGraphics::CORNER_ALL))
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if(DoButton_FontIcon(&s_SliceSaveButton, "\xEF\x82\x8E", 0, &Button, IGraphics::CORNER_ALL))
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{
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DemoPlayer()->GetDemoName(m_aCurrentDemoFile, sizeof(m_aCurrentDemoFile));
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str_append(m_aCurrentDemoFile, ".demo", sizeof(m_aCurrentDemoFile));
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@ -544,6 +563,41 @@ void CMenus::RenderDemoPlayer(CUIRect MainView)
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}
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GameClient()->m_Tooltips.DoToolTip(&s_SliceSaveButton, &Button, Localize("Export cut as a separate demo"));
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// threshold value, accounts for slight inaccuracy when setting demo position
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const int Threshold = 10;
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// one marker back
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ButtonBar.VSplitLeft(Margins + 20.0f, 0, &ButtonBar);
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ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar);
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static CButtonContainer s_OneMarkerBackButton;
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if(DoButton_FontIcon(&s_OneMarkerBackButton, "\xEF\x81\x88", 0, &Button, IGraphics::CORNER_ALL))
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for(int i = pInfo->m_NumTimelineMarkers - 1; i >= 0; i--)
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{
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if((pInfo->m_aTimelineMarkers[i] - pInfo->m_FirstTick) < CurrentTick && absolute(((pInfo->m_aTimelineMarkers[i] - pInfo->m_FirstTick) - CurrentTick)) > Threshold)
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{
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DemoPlayer()->SeekPercent((float)(pInfo->m_aTimelineMarkers[i] - pInfo->m_FirstTick) / TotalTicks);
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break;
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}
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DemoPlayer()->SeekPercent(0.0f);
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}
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GameClient()->m_Tooltips.DoToolTip(&s_OneMarkerBackButton, &Button, Localize("Go back one marker"));
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// one marker forward
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ButtonBar.VSplitLeft(Margins, 0, &ButtonBar);
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ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar);
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static CButtonContainer s_OneMarkerForwardButton;
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if(DoButton_FontIcon(&s_OneMarkerForwardButton, "\xEF\x81\x91", 0, &Button, IGraphics::CORNER_ALL))
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for(int i = 0; i < pInfo->m_NumTimelineMarkers; i++)
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{
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if((pInfo->m_aTimelineMarkers[i] - pInfo->m_FirstTick) > CurrentTick && absolute(((pInfo->m_aTimelineMarkers[i] - pInfo->m_FirstTick) - CurrentTick)) > Threshold)
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{
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DemoPlayer()->SeekPercent((float)(pInfo->m_aTimelineMarkers[i] - pInfo->m_FirstTick) / TotalTicks);
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break;
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}
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DemoPlayer()->SeekPercent(1.0f);
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}
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GameClient()->m_Tooltips.DoToolTip(&s_OneMarkerForwardButton, &Button, Localize("Go forward one marker"));
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// close button
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ButtonBar.VSplitRight(ButtonbarHeight * 3, &ButtonBar, &Button);
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static int s_ExitButton = 0;
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