Console::PrintResponse instead of SendChatTarget

Thanks Julian->Assange for pointing it out
This commit is contained in:
GreYFoXGTi 2011-02-05 06:47:49 +02:00
parent 89889fa1d1
commit acea19e9b5

View file

@ -65,10 +65,10 @@ void CGameContext::ConMute(IConsole::IResult *pResult, void *pUserData, int Clie
if(Seconds < 10)
Seconds = 10;
if(Victim == ClientId) {
pSelf->SendChatTarget(ClientId, "You can\'t mute yourself");
}
else {
if(Victim == ClientId)
pSelf->Console()->PrintResponse(IConsole::OUTPUT_LEVEL_STANDARD, "info", "You can\'t mute yourself");
else
{
/*pSelf->m_apPlayers[Victim]->m_Muted = Seconds * pSelf->Server()->TickSpeed();
str_format(aBuf, sizeof(aBuf), "You have been muted by for %d seconds", pSelf->Server()->ClientName(Victim), Seconds);
pSelf->SendChatTarget(Victim, aBuf);*/
@ -85,10 +85,10 @@ void CGameContext::ConUnmute(IConsole::IResult *pResult, void *pUserData, int Cl
int Victim = pResult->GetVictim();
char aBuf[512];
if(Victim == ClientId) {
pSelf->SendChatTarget(ClientId, "You can\'t unmute yourself");
}
else {
if(Victim == ClientId)
pSelf->Console()->PrintResponse(IConsole::OUTPUT_LEVEL_STANDARD, "info", "You can\'t unmute yourself");
else
{
if(pSelf->m_apPlayers[Victim]->m_Muted > 0)
{
pSelf->m_apPlayers[Victim]->m_Muted = 0;
@ -996,7 +996,7 @@ void CGameContext::ConShowOthers(IConsole::IResult *pResult, void *pUserData, in
if(pSelf->m_apPlayers[ClientId]->m_IsUsingDDRaceClient)
pSelf->m_apPlayers[ClientId]->m_ShowOthers = !pSelf->m_apPlayers[ClientId]->m_ShowOthers;
else
pSelf->SendChatTarget(ClientId, "Showing players from other teams is only available with DDRace Client, http://DDRace.info");
pSelf->Console()->PrintResponse(IConsole::OUTPUT_LEVEL_STANDARD, "info", "Showing players from other teams is only available with DDRace Client, http://DDRace.info");
}
void CGameContext::ConAsk(IConsole::IResult *pResult, void *pUserData, int ClientId)
@ -1017,7 +1017,7 @@ void CGameContext::ConAsk(IConsole::IResult *pResult, void *pUserData, int Clien
Victim = i;
pVictim = pSelf->m_apPlayers[i]->GetCharacter();
Matches = 1;
pSelf->SendChatTarget(ClientId, "Exact Match found");
pSelf->Console()->PrintResponse(IConsole::OUTPUT_LEVEL_STANDARD, "info", "Exact Match found");
break;
}
else if(pSelf->m_apPlayers[i] && i != ClientId && str_find_nocase(pServ->ClientName(i), Name))
@ -1077,7 +1077,7 @@ void CGameContext::ConAsk(IConsole::IResult *pResult, void *pUserData, int Clien
}
else
str_format(aBuf, sizeof(aBuf), "hmm, i don't know why but you are not allowed to ask this player");
pSelf->SendChatTarget(ClientId, aBuf);
pSelf->Console()->PrintResponse(IConsole::OUTPUT_LEVEL_STANDARD, "info", aBuf);
return;
}
@ -1088,9 +1088,7 @@ void CGameContext::ConYes(IConsole::IResult *pResult, void *pUserData, int Clien
CGameControllerDDRace* Controller = (CGameControllerDDRace*)pSelf->m_pController;
char aBuf[512];
if((pSelf->m_apPlayers[ClientId]->m_Asker == -1 || pSelf->m_apPlayers[ClientId]->m_Asker != -1) && pSelf->m_apPlayers[ClientId]->m_AskedTick + g_Config.m_SvTeamAskTime > pSelf->Server()->Tick() )
{
pSelf->SendChatTarget(ClientId, "No valid questions, maybe they timed out.");
}
pSelf->Console()->PrintResponse(IConsole::OUTPUT_LEVEL_STANDARD, "info", "No valid questions, maybe they timed out.");
else
{
str_format(aBuf, sizeof(aBuf), "\'%s\' has accepted your request.", pServ->ClientName(ClientId));
@ -1134,9 +1132,7 @@ void CGameContext::ConNo(IConsole::IResult *pResult, void *pUserData, int Client
CServer* pServ = (CServer*)pSelf->Server();
char aBuf[512];
if((pSelf->m_apPlayers[ClientId]->m_Asker == -1 || pSelf->m_apPlayers[ClientId]->m_Asker != -1) && pSelf->m_apPlayers[ClientId]->m_AskedTick + g_Config.m_SvTeamAskTime > pSelf->Server()->Tick() )
{
pSelf->SendChatTarget(ClientId, "No valid question, maybe it timed out.");
}
pSelf->Console()->PrintResponse(IConsole::OUTPUT_LEVEL_STANDARD, "info", "No valid question, maybe it timed out.");
else
{
str_format(aBuf, sizeof(aBuf), "\'%s\' has rejected your request.", pServ->ClientName(ClientId));
@ -1172,7 +1168,7 @@ void CGameContext::ConInvite(IConsole::IResult *pResult, void *pUserData, int Cl
Victim = i;
pVictim = pSelf->m_apPlayers[i]->GetCharacter();
Matches = 1;
pSelf->SendChatTarget(ClientId, "Exact Match found");
pSelf->Console()->PrintResponse(IConsole::OUTPUT_LEVEL_STANDARD, "info", "Exact Match found");
break;
}
else if(pSelf->m_apPlayers[i] && i != ClientId && str_find_nocase(pServ->ClientName(i), Name))
@ -1217,6 +1213,6 @@ void CGameContext::ConInvite(IConsole::IResult *pResult, void *pUserData, int Cl
}
else
str_format(aBuf, sizeof(aBuf), "hmm, i don't know why but you are not allowed to ask this player");
pSelf->SendChatTarget(ClientId, aBuf);
pSelf->Console()->PrintResponse(IConsole::OUTPUT_LEVEL_STANDARD, "info", aBuf);
return;
}