fixed spectator slots

This commit is contained in:
Magnus Auvinen 2008-03-23 14:59:58 +00:00
parent b0e5093bb6
commit a9b8e383ae
4 changed files with 97 additions and 47 deletions

View file

@ -50,3 +50,5 @@ MACRO_CONFIG_INT(sv_scorelimit, 20, 0, 1000)
MACRO_CONFIG_INT(sv_timelimit, 0, 0, 1000)
MACRO_CONFIG_STR(sv_gametype, 32, "dm")
MACRO_CONFIG_INT(sv_tournament_mode, 0, 0, 1)
MACRO_CONFIG_INT(sv_spectator_slots, 0, 0, 12)

View file

@ -156,7 +156,8 @@ public:
virtual void on_player_info_change(class player *p);
virtual void snap(int snapping_client);
virtual int getteam(int notthisid);
virtual int get_auto_team(int notthisid);
virtual bool can_join_team(int team, int notthisid);
int clampteam(int team);
};

View file

@ -298,7 +298,7 @@ void gameobject::snap(int snapping_client)
game->teamscore_blue = teamscore[1];
}
int gameobject::getteam(int notthisid)
int gameobject::get_auto_team(int notthisid)
{
int numplayers[2] = {0,0};
for(int i = 0; i < MAX_CLIENTS; i++)
@ -310,7 +310,29 @@ int gameobject::getteam(int notthisid)
}
}
return numplayers[0] > numplayers[1] ? 1 : 0;
int team = 0;
if(is_teamplay)
team = numplayers[0] > numplayers[1] ? 1 : 0;
if(can_join_team(team, notthisid))
return team;
return -1;
}
bool gameobject::can_join_team(int team, int notthisid)
{
(void)team;
int numplayers[2] = {0,0};
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(players[i].client_id != -1 && players[i].client_id != notthisid)
{
if(players[i].team >= 0 || players[i].team == 1)
numplayers[players[i].team]++;
}
}
return (numplayers[0] + numplayers[1]) < config.sv_max_clients-config.sv_spectator_slots;
}
void gameobject::do_player_score_wincheck()

View file

@ -7,6 +7,7 @@
#include <game/g_version.h>
#include <game/g_collision.h>
#include <game/g_layers.h>
#include <game/g_math.h>
#include "gs_common.h"
#include "gs_game_ctf.h"
#include "gs_game_tdm.h"
@ -61,12 +62,44 @@ void send_chat(int cid, int team, const char *text)
}
void send_broadcast(const char *text)
void send_info(int who, int to_who)
{
NETMSG_SV_SETINFO msg;
msg.cid = who;
msg.name = server_clientname(who);
msg.skin = players[who].skin_name;
msg.use_custom_color = players[who].use_custom_color;
msg.color_body = players[who].color_body;
msg.color_feet =players[who].color_feet;
msg.pack(MSGFLAG_VITAL);
server_send_msg(to_who);
}
void send_emoticon(int cid, int emoticon)
{
NETMSG_SV_EMOTICON msg;
msg.cid = cid;
msg.emoticon = emoticon;
msg.pack(MSGFLAG_VITAL);
server_send_msg(-1);
}
void send_weapon_pickup(int cid, int weapon)
{
NETMSG_SV_WEAPON_PICKUP msg;
msg.weapon = weapon;
msg.pack(MSGFLAG_VITAL);
server_send_msg(cid);
}
void send_broadcast(const char *text, int cid)
{
NETMSG_SV_BROADCAST msg;
msg.message = text;
msg.pack(MSGFLAG_VITAL);
server_send_msg(-1);
server_send_msg(cid);
}
void send_tuning_params(int cid)
@ -709,6 +742,15 @@ void player::set_team(int new_team)
team = new_team;
score = 0;
dbg_msg("game", "team_join player='%d:%s' team=%d", client_id, server_clientname(client_id), team);
gameobj->on_player_info_change(&players[client_id]);
// send all info to this client
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(players[i].client_id != -1)
send_info(i, -1);
}
}
vec2 spawn_points[3][64];
@ -1991,36 +2033,6 @@ void mods_client_predicted_input(int client_id, void *input)
}
}
void send_info(int who, int to_who)
{
NETMSG_SV_SETINFO msg;
msg.cid = who;
msg.name = server_clientname(who);
msg.skin = players[who].skin_name;
msg.use_custom_color = players[who].use_custom_color;
msg.color_body = players[who].color_body;
msg.color_feet =players[who].color_feet;
msg.pack(MSGFLAG_VITAL);
server_send_msg(to_who);
}
void send_emoticon(int cid, int emoticon)
{
NETMSG_SV_EMOTICON msg;
msg.cid = cid;
msg.emoticon = emoticon;
msg.pack(MSGFLAG_VITAL);
server_send_msg(-1);
}
void send_weapon_pickup(int cid, int weapon)
{
NETMSG_SV_WEAPON_PICKUP msg;
msg.weapon = weapon;
msg.pack(MSGFLAG_VITAL);
server_send_msg(cid);
}
void mods_client_enter(int client_id)
{
@ -2049,10 +2061,10 @@ void mods_connected(int client_id)
players[client_id].team = -1;
else
{
if(gameobj->gametype == GAMETYPE_DM)
/*if(gameobj->gametype == GAMETYPE_DM)
players[client_id].team = 0;
else
players[client_id].team = gameobj->getteam(client_id);
else*/
players[client_id].team = gameobj->get_auto_team(client_id);
}
// send motd
@ -2100,14 +2112,13 @@ void mods_message(int msgtype, int client_id)
NETMSG_CL_SETTEAM *msg = (NETMSG_CL_SETTEAM *)rawmsg;
// Switch team on given client and kill/respawn him
if(gameobj->can_join_team(msg->team, client_id))
players[client_id].set_team(msg->team);
gameobj->on_player_info_change(&players[client_id]);
// send all info to this client
for(int i = 0; i < MAX_CLIENTS; i++)
else
{
if(players[i].client_id != -1)
send_info(i, -1);
char buf[128];
str_format(buf, sizeof(buf), "Only %d active players are allowed", config.sv_max_clients-config.sv_spectator_slots);
send_broadcast(buf, client_id);
}
}
else if (msgtype == NETMSGTYPE_CL_CHANGEINFO || msgtype == NETMSGTYPE_CL_STARTINFO)
@ -2224,7 +2235,7 @@ static void con_restart(void *result, void *user_data)
static void con_broadcast(void *result, void *user_data)
{
send_broadcast(console_arg_string(result, 0));
send_broadcast(console_arg_string(result, 0), -1);
}
static void con_say(void *result, void *user_data)
@ -2232,6 +2243,19 @@ static void con_say(void *result, void *user_data)
send_chat(-1, -1, console_arg_string(result, 0));
}
static void con_set_team(void *result, void *user_data)
{
int client_id = clamp(console_arg_int(result, 0), 0, (int)MAX_CLIENTS);
int team = clamp(console_arg_int(result, 1), -1, 1);
dbg_msg("", "%d %d", client_id, team);
if(players[client_id].client_id != client_id)
return;
players[client_id].set_team(team);
}
void mods_console_init()
{
MACRO_REGISTER_COMMAND("tune", "si", con_tune_param, 0);
@ -2241,6 +2265,7 @@ void mods_console_init()
MACRO_REGISTER_COMMAND("restart", "?i", con_restart, 0);
MACRO_REGISTER_COMMAND("broadcast", "r", con_broadcast, 0);
MACRO_REGISTER_COMMAND("say", "r", con_say, 0);
MACRO_REGISTER_COMMAND("set_team", "ii", con_set_team, 0);
}
void mods_init()