made it possible to colorize more than one skin part at the same time again

This commit is contained in:
SushiTee 2012-08-19 21:10:15 +02:00
parent 171ee4287d
commit a96af1c9fb
3 changed files with 73 additions and 58 deletions

View file

@ -47,7 +47,7 @@ CMenus::CMenus()
m_NeedRestartGraphics = false;
m_NeedRestartSound = false;
m_TeePartSelected = 0;
m_TeePartsSelected = SELECTION_BODY;
m_aSaveSkinName[0] = 0;
m_MenuActive = true;
m_UseMouseButtons = true;

View file

@ -29,12 +29,12 @@ public:
enum
{
SELECTION_BODY=0,
SELECTION_TATTOO,
SELECTION_DECORATION,
SELECTION_HANDS,
SELECTION_FEET,
SELECTION_EYES
SELECTION_BODY=1,
SELECTION_TATTOO=2,
SELECTION_DECORATION=4,
SELECTION_HANDS=8,
SELECTION_FEET=16,
SELECTION_EYES=32
};
class CMenus : public CComponent
@ -200,7 +200,7 @@ class CMenus : public CComponent
// for settings
bool m_NeedRestartGraphics;
bool m_NeedRestartSound;
int m_TeePartSelected;
int m_TeePartsSelected;
char m_aSaveSkinName[24];
void SaveSkinfile();

View file

@ -123,13 +123,30 @@ void CMenus::WriteLineSkinfile(IOHANDLE File, const char *pLine)
void CMenus::RenderHSLPicker(CUIRect MainView)
{
// check if we need the color stuff
bool Checked = false;
for(int i = 0; i < NUM_SKINPARTS; i++)
{
if(m_TeePartsSelected&(1<<i))
{
if(*gs_apUCCVariables[i])
{
Checked = true;
break;
}
}
}
if(!Checked)
return;
CUIRect Label, Button, Picker;
bool Modified = false;
int ConfigColor = -1;
for(int p = 0; p < NUM_SKINPARTS; p++)
{
if(p != m_TeePartSelected)
if(!(m_TeePartsSelected&(1<<p)))
continue;
int Val = (*gs_apColorVariables[p])&0xffffff;
if(ConfigColor != -1 && ConfigColor != Val)
@ -151,18 +168,7 @@ void CMenus::RenderHSLPicker(CUIRect MainView)
MainView.HSplitTop(Spacing, 0, &MainView);
// custom color button
MainView.HSplitTop(ButtonHeight, &Button, &MainView);
static int s_CustomColors = 0;
if(DoButton_CheckBox(&s_CustomColors, Localize("Custom colors"), *gs_apUCCVariables[m_TeePartSelected], &Button))
*gs_apUCCVariables[m_TeePartSelected] ^= 1;
if(!(*gs_apUCCVariables[m_TeePartSelected]))
return;
MainView.HSplitTop(Spacing, 0, &MainView);
bool UseAlpha = m_TeePartSelected == SELECTION_TATTOO;
bool UseAlpha = (m_TeePartsSelected & SELECTION_TATTOO) && *gs_apUCCVariables[SKINPART_TATTOO];
int Hue, Sat, Lgt, Alp;
if(ConfigColor != -1)
@ -182,7 +188,7 @@ void CMenus::RenderHSLPicker(CUIRect MainView)
else
Alp = -1;
MainView.HSplitTop(UseAlpha ? 144.0f : 186.0f, &Picker, &MainView);
MainView.HSplitTop(UseAlpha ? 186.0f : 208.0f, &Picker, &MainView);
RenderTools()->DrawUIRect(&Picker, vec4(0.0f, 0.0f, 0.0f, 0.25f), CUI::CORNER_ALL, 5.0f);
// Hue/Lgt picker :
@ -328,7 +334,7 @@ void CMenus::RenderHSLPicker(CUIRect MainView)
int NewVal = (Hue << 16) + (Sat << 8) + Lgt;
for(int p = 0; p < NUM_SKINPARTS; p++)
{
if(m_TeePartSelected == p)
if(m_TeePartsSelected&(1<<p))
*gs_apColorVariables[p] = NewVal;
}
if(UseAlpha)
@ -431,19 +437,28 @@ void CMenus::RenderSkinPartSelection(CUIRect MainView)
s_InitSkinPartList = false;
}
int p = -1;
for(int i = 0; i < NUM_SKINPARTS; i++)
{
if(m_TeePartsSelected == 1<<i)
p = i;
}
if(p < 0)
return;
const char *const s_apTitles[6] = {Localize("Bodies"), Localize("Tattoos"), Localize("Decoration"),
Localize("Hands"), Localize("Feet"), Localize("Eyes")};
UiDoListboxHeader(&MainView, s_apTitles[m_TeePartSelected], 20.0f, 2.0f);
UiDoListboxStart(&s_InitSkinPartList, 50.0f, 0, s_paList[m_TeePartSelected].size(), 6, -1, s_ScrollValue);
UiDoListboxHeader(&MainView, s_apTitles[p], 20.0f, 2.0f);
UiDoListboxStart(&s_InitSkinPartList, 50.0f, 0, s_paList[p].size(), 6, -1, s_ScrollValue);
for(int i = 0; i < s_paList[m_TeePartSelected].size(); ++i)
for(int i = 0; i < s_paList[p].size(); ++i)
{
const CSkins::CSkinPart *s = s_paList[m_TeePartSelected][i];
const CSkins::CSkinPart *s = s_paList[p][i];
if(s == 0)
continue;
CListboxItem Item = UiDoListboxNextItem(&s_paList[m_TeePartSelected][i], false);
CListboxItem Item = UiDoListboxNextItem(&s_paList[p][i], false);
if(Item.m_Visible)
{
CTeeRenderInfo Info;
@ -453,7 +468,7 @@ void CMenus::RenderSkinPartSelection(CUIRect MainView)
const CSkins::CSkinPart *pSkinPart = m_pClient->m_pSkins->GetSkinPart(j, SkinPart);
if(*gs_apUCCVariables[j])
{
if(m_TeePartSelected == j)
if(p == j)
Info.m_aTextures[j] = s->m_ColorTexture;
else
Info.m_aTextures[j] = pSkinPart->m_ColorTexture;
@ -461,7 +476,7 @@ void CMenus::RenderSkinPartSelection(CUIRect MainView)
}
else
{
if(m_TeePartSelected == j)
if(p == j)
Info.m_aTextures[j] = s->m_OrgTexture;
else
Info.m_aTextures[j] = pSkinPart->m_OrgTexture;
@ -480,8 +495,8 @@ void CMenus::RenderSkinPartSelection(CUIRect MainView)
{
if(NewSelected != OldSelected)
{
const CSkins::CSkinPart *s = s_paList[m_TeePartSelected][NewSelected];
mem_copy(gs_apSkinVariables[m_TeePartSelected], s->m_aName, 24);
const CSkins::CSkinPart *s = s_paList[p][NewSelected];
mem_copy(gs_apSkinVariables[p], s->m_aName, 24);
}
}
OldSelected = NewSelected;
@ -874,7 +889,7 @@ void CMenus::RenderSettingsTeeBasic(CUIRect MainView)
void CMenus::RenderSettingsTeeCustom(CUIRect MainView)
{
CUIRect Label, Button, Left, Right;
CUIRect Label, Patterns, Button, Left, Right;
// render skin preview background
float SpacingH = 2.0f;
@ -891,37 +906,38 @@ void CMenus::RenderSettingsTeeCustom(CUIRect MainView)
UI()->DoLabel(&Label, Localize("Customize"), ButtonHeight*ms_FontmodHeight*0.8f, 0);
// skin part selection
static const char *const apParts[6] = {Localize("Body"), Localize("Tattoo"), Localize("Decoration"),
Localize("Hands"), Localize("Feet"), Localize("Eyes")};
MainView.HSplitTop(SpacingH, 0, &MainView);
MainView.HSplitTop(ButtonHeight, &Label, &MainView);
RenderTools()->DrawUIRect(&Label, vec4(0.0f, 0.0f, 0.0f, 0.25f), CUI::CORNER_ALL, 5.0f);
MainView.HSplitTop(ButtonHeight, &Patterns, &MainView);
RenderTools()->DrawUIRect(&Patterns, vec4(0.0f, 0.0f, 0.0f, 0.25f), CUI::CORNER_ALL, 5.0f);
Label.VSplitLeft(Label.h, &Left, &Label);
Label.VSplitRight(Label.h, &Label, &Right);
Label.y += 2.0f;
UI()->DoLabel(&Label, Localize("Patterns"), ButtonHeight*ms_FontmodHeight*0.8f, 0);
float ButtonWidth = (Patterns.w/6.0f)-(SpacingW*5.0)/6.0f;
static int s_PatternButtonLeft = 0;
if(DoButton_Menu(&s_PatternButtonLeft, "<", 0, &Left, 5.0f, 0.0f, CUI::CORNER_L))
static int s_PatternButtons[6] = {0};
for(int i = 0; i < NUM_SKINPARTS; i++)
{
m_TeePartSelected--;
if(m_TeePartSelected < 0)
m_TeePartSelected = NUM_SKINPARTS-1;
}
static int s_PatternButtonRight = 0;
if(DoButton_Menu(&s_PatternButtonRight, ">", 0, &Right, 5.0f, 0.0f, CUI::CORNER_R))
{
m_TeePartSelected++;
if(m_TeePartSelected >= NUM_SKINPARTS)
m_TeePartSelected = 0;
Patterns.VSplitLeft(ButtonWidth, &Button, &Patterns);
if(DoButton_MenuTabTop(&s_PatternButtons[i], apParts[i], m_TeePartsSelected&(1<<i), &Button))
{
m_TeePartsSelected ^= 1<<i;
}
Patterns.VSplitLeft(SpacingW, 0, &Patterns);
}
MainView.HSplitTop(SpacingH, 0, &MainView);
MainView.HSplitTop(ButtonHeight, &Label, &MainView);
Label.y += 2.0f;
char aBuf[8];
str_format(aBuf, sizeof(aBuf), "%d/%d", m_TeePartSelected+1, NUM_SKINPARTS);
UI()->DoLabel(&Label, aBuf, ButtonHeight*ms_FontmodHeight*0.8f, 0);
MainView.HSplitTop(ButtonHeight, &Patterns, &MainView);
static int s_PatternUCCBoxes[6] = {0};
for(int i = 0; i < NUM_SKINPARTS; i++)
{
Patterns.VSplitLeft(ButtonWidth, &Button, &Patterns);
if(DoButton_CheckBox(&s_PatternUCCBoxes[i], Localize("Custom Color"), *gs_apUCCVariables[i], &Button))
{
*gs_apUCCVariables[i] ^= 1;
}
Patterns.VSplitLeft(SpacingW, 0, &Patterns);
}
MainView.HSplitTop(SpacingH, 0, &MainView);
MainView.VSplitMid(&Left, &Right);
@ -999,7 +1015,6 @@ void CMenus::RenderSettingsTee(CUIRect MainView)
OwnSkinInfo.m_aColors[p] = vec4(1.0f, 1.0f, 1.0f, 1.0f);
}
}
dbg_msg("color", "r: %d g: %d b: %d", (int)(OwnSkinInfo.m_aColors[0].r*255.0f), (int)(OwnSkinInfo.m_aColors[0].g*255.0f), (int)(OwnSkinInfo.m_aColors[0].b*255.0f));
RenderTools()->RenderTee(CAnimState::GetIdle(), &OwnSkinInfo, 0, vec2(1, 0), vec2(Left.x+Left.w/2.0f, Left.y+Left.h/2.0f+2.0f));
// handle right (team skins)