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Merge pull request #7976 from ChillerDragon/pr_ed_hover_tiles_vector
[vector] Move select layer to editor component
This commit is contained in:
commit
a720bb0c29
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@ -2304,6 +2304,8 @@ if(CLIENT)
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editor_trackers.h
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editor_ui.h
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explanations.cpp
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layer_selector.cpp
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layer_selector.h
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map_grid.cpp
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map_grid.h
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map_view.cpp
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@ -3849,7 +3849,7 @@ void CEditor::RenderLayers(CUIRect LayersBox)
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}
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static bool s_ScrollToSelectionNext = false;
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const bool ScrollToSelection = SelectLayerByTile() || s_ScrollToSelectionNext;
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const bool ScrollToSelection = LayerSelector()->SelectByTile() || s_ScrollToSelectionNext;
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s_ScrollToSelectionNext = false;
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// render layers
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@ -4386,69 +4386,6 @@ void CEditor::RenderLayers(CUIRect LayersBox)
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}
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}
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bool CEditor::SelectLayerByTile()
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{
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// ctrl+rightclick a map index to select the layer that has a tile there
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static int s_Selected = 0;
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int MatchedGroup = -1;
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int MatchedLayer = -1;
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int Matches = 0;
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bool IsFound = false;
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if(Input()->ModifierIsPressed() && UI()->HotItem() == &m_MapEditorId && UI()->MouseButtonClicked(1))
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{
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for(size_t g = 0; g < m_Map.m_vpGroups.size(); g++)
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{
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for(size_t l = 0; l < m_Map.m_vpGroups[g]->m_vpLayers.size(); l++)
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{
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if(IsFound)
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continue;
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if(m_Map.m_vpGroups[g]->m_vpLayers[l]->m_Type != LAYERTYPE_TILES)
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continue;
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std::shared_ptr<CLayerTiles> pTiles = std::static_pointer_cast<CLayerTiles>(m_Map.m_vpGroups[g]->m_vpLayers[l]);
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float aMapping[4];
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m_Map.m_vpGroups[g]->Mapping(aMapping);
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int x = aMapping[0] + (aMapping[2] - aMapping[0]) / 2;
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int y = aMapping[1] + (aMapping[3] - aMapping[1]) / 2;
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x += UI()->MouseWorldX() - (MapView()->GetWorldOffset().x * m_Map.m_vpGroups[g]->m_ParallaxX / 100) - m_Map.m_vpGroups[g]->m_OffsetX;
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y += UI()->MouseWorldY() - (MapView()->GetWorldOffset().y * m_Map.m_vpGroups[g]->m_ParallaxY / 100) - m_Map.m_vpGroups[g]->m_OffsetY;
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x /= 32;
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y /= 32;
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if(x < 0 || x >= pTiles->m_Width)
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continue;
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if(y < 0 || y >= pTiles->m_Height)
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continue;
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CTile Tile = pTiles->GetTile(x, y);
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if(Tile.m_Index)
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{
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if(MatchedGroup == -1)
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{
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MatchedGroup = g;
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MatchedLayer = l;
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}
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if(++Matches > s_Selected)
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{
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s_Selected++;
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MatchedGroup = g;
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MatchedLayer = l;
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IsFound = true;
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}
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}
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}
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}
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if(MatchedGroup != -1 && MatchedLayer != -1)
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{
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if(!IsFound)
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s_Selected = 1;
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SelectLayer(MatchedLayer, MatchedGroup);
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return true;
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}
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}
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return false;
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}
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bool CEditor::ReplaceImage(const char *pFileName, int StorageType, bool CheckDuplicate)
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{
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// check if we have that image already
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@ -8424,6 +8361,7 @@ void CEditor::Init()
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m_vComponents.emplace_back(m_MapView);
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m_vComponents.emplace_back(m_MapSettingsBackend);
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m_vComponents.emplace_back(m_LayerSelector);
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for(CEditorComponent &Component : m_vComponents)
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Component.Init(this);
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@ -8530,6 +8468,56 @@ void CEditor::HandleCursorMovement()
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m_MouseWorldNoParaX = aPoints[0] + WorldWidth * (s_MouseX / Graphics()->WindowWidth());
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m_MouseWorldNoParaY = aPoints[1] + WorldHeight * (s_MouseY / Graphics()->WindowHeight());
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}
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OnMouseMove(s_MouseX, s_MouseY);
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}
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void CEditor::OnMouseMove(float MouseX, float MouseY)
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{
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m_vHoverTiles.clear();
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for(size_t g = 0; g < m_Map.m_vpGroups.size(); g++)
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{
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const std::shared_ptr<CLayerGroup> pGroup = m_Map.m_vpGroups[g];
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for(size_t l = 0; l < pGroup->m_vpLayers.size(); l++)
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{
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const std::shared_ptr<CLayer> pLayer = pGroup->m_vpLayers[l];
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int LayerType = pLayer->m_Type;
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if(LayerType != LAYERTYPE_TILES &&
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LayerType != LAYERTYPE_FRONT &&
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LayerType != LAYERTYPE_TELE &&
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LayerType != LAYERTYPE_SPEEDUP &&
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LayerType != LAYERTYPE_SWITCH &&
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LayerType != LAYERTYPE_TUNE)
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continue;
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std::shared_ptr<CLayerTiles> pTiles = std::static_pointer_cast<CLayerTiles>(pLayer);
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pGroup->MapScreen();
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float aPoints[4];
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pGroup->Mapping(aPoints);
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float WorldWidth = aPoints[2] - aPoints[0];
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float WorldHeight = aPoints[3] - aPoints[1];
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CUIRect Rect;
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Rect.x = aPoints[0] + WorldWidth * (MouseX / Graphics()->WindowWidth());
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Rect.y = aPoints[1] + WorldHeight * (MouseY / Graphics()->WindowHeight());
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Rect.w = 0;
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Rect.h = 0;
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RECTi r;
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pTiles->Convert(Rect, &r);
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pTiles->Clamp(&r);
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int x = r.x;
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int y = r.y;
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if(x < 0 || x >= pTiles->m_Width)
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continue;
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if(y < 0 || y >= pTiles->m_Height)
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continue;
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CTile Tile = pTiles->GetTile(x, y);
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if(Tile.m_Index)
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m_vHoverTiles.emplace_back(CHoverTile(
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g, l, x, y, Tile));
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}
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}
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UI()->MapScreen();
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}
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void CEditor::DispatchInputEvents()
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@ -36,6 +36,7 @@
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#include "editor_server_settings.h"
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#include "editor_trackers.h"
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#include "editor_ui.h"
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#include "layer_selector.h"
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#include "map_view.h"
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#include "smooth_value.h"
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@ -277,6 +278,7 @@ class CEditor : public IEditor
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std::vector<std::reference_wrapper<CEditorComponent>> m_vComponents;
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CMapView m_MapView;
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CLayerSelector m_LayerSelector;
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bool m_EditorWasUsedBefore = false;
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@ -316,6 +318,7 @@ public:
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CMapView *MapView() { return &m_MapView; }
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const CMapView *MapView() const { return &m_MapView; }
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CLayerSelector *LayerSelector() { return &m_LayerSelector; }
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CEditor() :
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m_ZoomEnvelopeX(1.0f, 0.1f, 600.0f),
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@ -426,6 +429,27 @@ public:
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m_BrushDrawDestructive = true;
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}
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class CHoverTile
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{
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public:
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CHoverTile(int Group, int Layer, int x, int y, const CTile Tile) :
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m_Group(Group),
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m_Layer(Layer),
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m_X(x),
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m_Y(y),
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m_Tile(Tile)
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{
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}
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int m_Group;
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int m_Layer;
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int m_X;
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int m_Y;
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const CTile m_Tile;
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};
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std::vector<CHoverTile> m_vHoverTiles;
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const std::vector<CHoverTile> &HoverTiles() const { return m_vHoverTiles; }
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void Init() override;
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void OnUpdate() override;
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void OnRender() override;
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@ -440,6 +464,7 @@ public:
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void ResetIngameMoved() override { m_IngameMoved = false; }
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void HandleCursorMovement();
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void OnMouseMove(float MouseX, float MouseY);
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void DispatchInputEvents();
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void HandleAutosave();
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bool PerformAutosave();
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@ -995,7 +1020,6 @@ public:
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void SelectGameLayer();
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std::vector<int> SortImages();
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bool SelectLayerByTile();
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void DoAudioPreview(CUIRect View, const void *pPlayPauseButtonID, const void *pStopButtonID, const void *pSeekBarID, const int SampleID);
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48
src/game/editor/layer_selector.cpp
Normal file
48
src/game/editor/layer_selector.cpp
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@ -0,0 +1,48 @@
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#include "editor.h"
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#include "layer_selector.h"
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void CLayerSelector::Init(CEditor *pEditor)
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{
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CEditorComponent::Init(pEditor);
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m_SelectionOffset = 0;
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}
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bool CLayerSelector::SelectByTile()
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{
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// ctrl+rightclick a map index to select the layer that has a tile there
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if(UI()->HotItem() != &Editor()->m_MapEditorId)
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return false;
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if(!Input()->ModifierIsPressed() || !UI()->MouseButtonClicked(1))
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return false;
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int MatchedGroup = -1;
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int MatchedLayer = -1;
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int Matches = 0;
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bool IsFound = false;
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for(auto HoverTile : Editor()->HoverTiles())
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{
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if(MatchedGroup == -1)
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{
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MatchedGroup = HoverTile.m_Group;
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MatchedLayer = HoverTile.m_Layer;
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}
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if(++Matches > m_SelectionOffset)
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{
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m_SelectionOffset++;
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MatchedGroup = HoverTile.m_Group;
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MatchedLayer = HoverTile.m_Layer;
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IsFound = true;
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break;
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}
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}
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if(MatchedGroup != -1 && MatchedLayer != -1)
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{
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if(!IsFound)
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m_SelectionOffset = 1;
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Editor()->SelectLayer(MatchedLayer, MatchedGroup);
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return true;
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}
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return false;
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}
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15
src/game/editor/layer_selector.h
Normal file
15
src/game/editor/layer_selector.h
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#ifndef GAME_EDITOR_LAYER_SELECTOR_H
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#define GAME_EDITOR_LAYER_SELECTOR_H
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#include "component.h"
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class CLayerSelector : public CEditorComponent
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{
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int m_SelectionOffset;
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public:
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void Init(CEditor *pEditor) override;
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bool SelectByTile();
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};
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#endif
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