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use linear mapping just for icons
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parent
4ee4dab678
commit
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@ -17,10 +17,11 @@ class SoundSet(Struct):
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self.sounds.Add(Sound(name))
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class Image(Struct):
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def __init__(self, name="", filename=""):
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def __init__(self, name="", filename="", linear_mapping=0):
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Struct.__init__(self, "CDataImage")
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self.name = String(name)
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self.filename = String(filename)
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self.flag = Int(linear_mapping)
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self.id = TextureHandle()
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class SpriteSet(Struct):
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@ -233,20 +234,20 @@ container.sounds.Add(SoundSet("menu", ["audio/music_menu.wv"]))
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image_null = Image("null", "")
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image_particles = Image("particles", "particles.png")
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image_game = Image("game", "game.png")
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image_browseicons = Image("browseicons", "ui/icons/browse.png")
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image_browseicons = Image("browseicons", "ui/icons/browse.png", 1)
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image_emoticons = Image("emoticons", "emoticons.png")
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image_demobuttons = Image("demobuttons", "ui/demo_buttons.png")
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image_fileicons = Image("fileicons", "ui/file_icons.png")
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image_guibuttons = Image("guibuttons", "ui/gui_buttons.png")
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image_guiicons = Image("guiicons", "ui/gui_icons.png")
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image_menuicons = Image("menuicons", "ui/icons/menu.png")
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image_toolicons = Image("toolicons", "ui/icons/tools.png")
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image_arrowicons = Image("arrowicons", "ui/icons/arrows.png")
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image_friendicons = Image("friendicons", "ui/icons/friend.png")
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image_infoicons = Image("infoicons", "ui/icons/info.png")
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image_levelicons = Image("levelicons", "ui/icons/level.png")
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image_sidebaricons = Image("sidebaricons", "ui/icons/sidebar.png")
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image_chatwhisper = Image("chatwhisper", "ui/icons/chat_whisper.png")
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image_demobuttons = Image("demobuttons", "ui/demo_buttons.png", 1)
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image_fileicons = Image("fileicons", "ui/file_icons.png", 1)
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image_guibuttons = Image("guibuttons", "ui/gui_buttons.png", 1)
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image_guiicons = Image("guiicons", "ui/gui_icons.png", 1)
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image_menuicons = Image("menuicons", "ui/icons/menu.png", 1)
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image_toolicons = Image("toolicons", "ui/icons/tools.png", 1)
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image_arrowicons = Image("arrowicons", "ui/icons/arrows.png", 1)
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image_friendicons = Image("friendicons", "ui/icons/friend.png", 1)
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image_infoicons = Image("infoicons", "ui/icons/info.png", 1)
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image_levelicons = Image("levelicons", "ui/icons/level.png", 1)
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image_sidebaricons = Image("sidebaricons", "ui/icons/sidebar.png", 1)
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image_chatwhisper = Image("chatwhisper", "ui/icons/chat_whisper.png", 1)
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container.images.Add(image_null)
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container.images.Add(image_game)
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@ -362,7 +362,10 @@ void CCommandProcessorFragment_OpenGL::Cmd_Texture_Create(const CCommandBuffer::
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else
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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if(pCommand->m_Flags&CCommandBuffer::TEXTFLAG_LINEARMIPMAPS)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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else
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
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gluBuild2DMipmaps(GL_TEXTURE_2D, StoreOglformat, Width, Height, Oglformat, GL_UNSIGNED_BYTE, pTexData);
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}
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@ -360,6 +360,8 @@ IGraphics::CTextureHandle CGraphics_Threaded::LoadTextureRaw(int Width, int Heig
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}
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if(Flags&IGraphics::TEXLOAD_MULTI_DIMENSION)
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Cmd.m_Flags |= CCommandBuffer::TEXFLAG_TEXTURE3D;
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if(Flags&IGraphics::TEXLOAD_NOMIPMAPS)
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Cmd.m_Flags |= CCommandBuffer::TEXTFLAG_LINEARMIPMAPS;
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// copy texture data
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@ -100,6 +100,7 @@ public:
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TEXFLAG_QUALITY = 4,
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TEXFLAG_TEXTURE3D = 8,
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TEXFLAG_TEXTURE2D = 16,
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TEXTFLAG_LINEARMIPMAPS = 32,
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};
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enum
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@ -69,6 +69,7 @@ public:
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TEXLOAD_NOMIPMAPS = 2,
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TEXLOAD_ARRAY_256 = 4,
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TEXLOAD_MULTI_DIMENSION = 8,
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TEXLOAD_LINEARMIPMAPS = 16,
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};
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/* Constants: Wrap Modes */
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@ -283,7 +283,7 @@ void CGameClient::OnInit()
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// setup load amount// load textures
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for(int i = 0; i < g_pData->m_NumImages; i++)
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{
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g_pData->m_aImages[i].m_Id = Graphics()->LoadTexture(g_pData->m_aImages[i].m_pFilename, IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, 0);
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g_pData->m_aImages[i].m_Id = Graphics()->LoadTexture(g_pData->m_aImages[i].m_pFilename, IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, g_pData->m_aImages[i].m_Flag ? IGraphics::TEXLOAD_NOMIPMAPS : 0);
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m_pMenus->RenderLoading();
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}
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