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Further tests and edge cases dealt with
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@ -309,9 +309,12 @@ void CGameTeams::SetForceCharacterTeam(int ClientID, int Team)
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for(int LoopClientID = 0; LoopClientID < MAX_CLIENTS; ++LoopClientID)
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if(GetPlayer(LoopClientID))
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SendTeamsState(LoopClientID);
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if(GetPlayer(ClientID))
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{
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GetPlayer(ClientID)->m_VotedForPractice = false;
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GetPlayer(ClientID)->m_ClientSwapID = -1;
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}
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}
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if(Team != TEAM_SUPER && (m_TeamState[Team] == TEAMSTATE_EMPTY || m_TeamLocked[Team]))
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@ -721,7 +724,8 @@ void CGameTeams::SwapTeamCharacters(CPlayer *Player, CPlayer *TargetPlayer, int
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return;
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}
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if(Since > g_Config.m_SvSwapTimeout)
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int TimeoutAfterDelay = g_Config.m_SvSaveGamesDelay + g_Config.m_SvSwapTimeout;
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if(Since > TimeoutAfterDelay)
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{
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str_format(aBuf, sizeof(aBuf),
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"Your swap request timed out %d seconds ago.",
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