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clang-format: fix style
This commit is contained in:
parent
be90f3f48b
commit
a67a8e36aa
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@ -127,9 +127,7 @@ void CCollision::Init(class CLayers *pLayers)
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if(Index <= TILE_NPH_ENABLE)
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{
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if((Index >= TILE_JUMP && Index <= TILE_SUBSTRACT_TIME)
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|| Index == TILE_ALLOW_TELE_GUN
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|| Index == TILE_ALLOW_BLUE_TELE_GUN)
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if((Index >= TILE_JUMP && Index <= TILE_SUBSTRACT_TIME) || Index == TILE_ALLOW_TELE_GUN || Index == TILE_ALLOW_BLUE_TELE_GUN)
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m_pSwitch[i].m_Type = Index;
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else
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m_pSwitch[i].m_Type = 0;
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@ -957,8 +957,7 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int Storag
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TILE_ADD_TIME,
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TILE_SUBSTRACT_TIME,
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TILE_ALLOW_TELE_GUN,
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TILE_ALLOW_BLUE_TELE_GUN
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};
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TILE_ALLOW_BLUE_TELE_GUN};
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CSwitchTile *pLayerSwitchTiles = ((CLayerSwitch *)pTiles)->m_pSwitchTile;
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mem_copy(((CLayerSwitch *)pTiles)->m_pSwitchTile, pSwitchData, pTiles->m_Width*pTiles->m_Height*sizeof(CSwitchTile));
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@ -310,21 +310,21 @@ int CLayerTiles::BrushGrab(CLayerGroup *pBrush, CUIRect Rect)
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for(int x = 0; x < r.w; x++)
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{
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pGrabbed->m_pSwitchTile[y * pGrabbed->m_Width + x] = ((CLayerSwitch *)this)->m_pSwitchTile[(r.y + y) * m_Width + (r.x + x)];
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if(pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == ENTITY_DOOR + ENTITY_OFFSET
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|| pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_HIT_ENABLE
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|| pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_HIT_DISABLE
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|| pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_SWITCHOPEN
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|| pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_SWITCHCLOSE
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|| pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_SWITCHTIMEDOPEN
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|| pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_SWITCHTIMEDCLOSE
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|| pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == ENTITY_LASER_LONG + ENTITY_OFFSET
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|| pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == ENTITY_LASER_MEDIUM + ENTITY_OFFSET
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|| pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == ENTITY_LASER_SHORT + ENTITY_OFFSET
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|| pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_JUMP
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|| pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_ADD_TIME
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|| pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_SUBSTRACT_TIME
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|| pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_ALLOW_TELE_GUN
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|| pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_ALLOW_BLUE_TELE_GUN)
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if(pGrabbed->m_pSwitchTile[y * pGrabbed->m_Width + x].m_Type == ENTITY_DOOR + ENTITY_OFFSET ||
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pGrabbed->m_pSwitchTile[y * pGrabbed->m_Width + x].m_Type == TILE_HIT_ENABLE ||
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pGrabbed->m_pSwitchTile[y * pGrabbed->m_Width + x].m_Type == TILE_HIT_DISABLE ||
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pGrabbed->m_pSwitchTile[y * pGrabbed->m_Width + x].m_Type == TILE_SWITCHOPEN ||
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pGrabbed->m_pSwitchTile[y * pGrabbed->m_Width + x].m_Type == TILE_SWITCHCLOSE ||
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pGrabbed->m_pSwitchTile[y * pGrabbed->m_Width + x].m_Type == TILE_SWITCHTIMEDOPEN ||
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pGrabbed->m_pSwitchTile[y * pGrabbed->m_Width + x].m_Type == TILE_SWITCHTIMEDCLOSE ||
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pGrabbed->m_pSwitchTile[y * pGrabbed->m_Width + x].m_Type == ENTITY_LASER_LONG + ENTITY_OFFSET ||
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pGrabbed->m_pSwitchTile[y * pGrabbed->m_Width + x].m_Type == ENTITY_LASER_MEDIUM + ENTITY_OFFSET ||
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pGrabbed->m_pSwitchTile[y * pGrabbed->m_Width + x].m_Type == ENTITY_LASER_SHORT + ENTITY_OFFSET ||
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pGrabbed->m_pSwitchTile[y * pGrabbed->m_Width + x].m_Type == TILE_JUMP ||
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pGrabbed->m_pSwitchTile[y * pGrabbed->m_Width + x].m_Type == TILE_ADD_TIME ||
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pGrabbed->m_pSwitchTile[y * pGrabbed->m_Width + x].m_Type == TILE_SUBSTRACT_TIME ||
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pGrabbed->m_pSwitchTile[y * pGrabbed->m_Width + x].m_Type == TILE_ALLOW_TELE_GUN ||
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pGrabbed->m_pSwitchTile[y * pGrabbed->m_Width + x].m_Type == TILE_ALLOW_BLUE_TELE_GUN)
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{
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m_pEditor->m_SwitchNum = pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Number;
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m_pEditor->m_SwitchDelay = pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Delay;
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@ -3,59 +3,56 @@
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bool IsValidGameTile(int Index)
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{
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return (
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Index == TILE_AIR
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|| (Index >= TILE_SOLID && Index <= TILE_THROUGH)
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|| Index == TILE_FREEZE
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|| (Index >= TILE_UNFREEZE && Index <= TILE_DUNFREEZE)
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|| (Index >= TILE_WALLJUMP && Index <= TILE_SOLO_DISABLE)
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|| (Index >= TILE_REFILL_JUMPS && Index <= TILE_STOPA)
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|| (Index >= TILE_CP && Index <= TILE_THROUGH_DIR)
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|| (Index >= TILE_OLDLASER && Index <= TILE_UNLOCK_TEAM)
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|| (Index >= TILE_NPC_DISABLE && Index <= TILE_NPH_DISABLE)
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|| (Index >= TILE_TELE_GUN_ENABLE && Index <= TILE_TELE_GUN_DISABLE)
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|| (Index >= TILE_TELE_GRENADE_ENABLE && Index <= TILE_TELE_GRENADE_DISABLE)
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|| (Index >= TILE_TELE_LASER_ENABLE && Index <= TILE_TELE_LASER_DISABLE)
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|| (Index >= TILE_NPC_ENABLE && Index <= TILE_NPH_ENABLE)
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|| (Index >= TILE_ENTITIES_OFF_1 && Index <= TILE_ENTITIES_OFF_2)
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|| IsValidEntity(Index)
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);
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Index == TILE_AIR ||
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(Index >= TILE_SOLID && Index <= TILE_THROUGH) ||
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Index == TILE_FREEZE ||
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(Index >= TILE_UNFREEZE && Index <= TILE_DUNFREEZE) ||
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(Index >= TILE_WALLJUMP && Index <= TILE_SOLO_DISABLE) ||
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(Index >= TILE_REFILL_JUMPS && Index <= TILE_STOPA) ||
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(Index >= TILE_CP && Index <= TILE_THROUGH_DIR) ||
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(Index >= TILE_OLDLASER && Index <= TILE_UNLOCK_TEAM) ||
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(Index >= TILE_NPC_DISABLE && Index <= TILE_NPH_DISABLE) ||
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(Index >= TILE_TELE_GUN_ENABLE && Index <= TILE_TELE_GUN_DISABLE) ||
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(Index >= TILE_TELE_GRENADE_ENABLE && Index <= TILE_TELE_GRENADE_DISABLE) ||
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(Index >= TILE_TELE_LASER_ENABLE && Index <= TILE_TELE_LASER_DISABLE) ||
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(Index >= TILE_NPC_ENABLE && Index <= TILE_NPH_ENABLE) ||
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(Index >= TILE_ENTITIES_OFF_1 && Index <= TILE_ENTITIES_OFF_2) ||
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IsValidEntity(Index));
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}
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bool IsValidFrontTile(int Index)
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{
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return (
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Index == TILE_AIR
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|| Index == TILE_DEATH
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|| (Index >= TILE_NOLASER && Index <= TILE_THROUGH)
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|| Index == TILE_FREEZE
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|| (Index >= TILE_UNFREEZE && Index <= TILE_DUNFREEZE)
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|| (Index >= TILE_WALLJUMP && Index <= TILE_SOLO_DISABLE)
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|| (Index >= TILE_REFILL_JUMPS && Index <= TILE_STOPA)
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|| (Index >= TILE_CP && Index <= TILE_THROUGH_DIR)
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|| (Index >= TILE_OLDLASER && Index <= TILE_UNLOCK_TEAM)
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|| (Index >= TILE_NPC_DISABLE && Index <= TILE_NPH_DISABLE)
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|| (Index >= TILE_TELE_GUN_ENABLE && Index <= TILE_ALLOW_BLUE_TELE_GUN)
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|| (Index >= TILE_TELE_GRENADE_ENABLE && Index <= TILE_TELE_GRENADE_DISABLE)
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|| (Index >= TILE_TELE_LASER_ENABLE && Index <= TILE_TELE_LASER_DISABLE)
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|| (Index >= TILE_NPC_ENABLE && Index <= TILE_NPH_ENABLE)
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|| (Index >= TILE_ENTITIES_OFF_1 && Index <= TILE_ENTITIES_OFF_2)
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|| IsValidEntity(Index)
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);
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Index == TILE_AIR ||
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Index == TILE_DEATH ||
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(Index >= TILE_NOLASER && Index <= TILE_THROUGH) ||
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Index == TILE_FREEZE ||
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(Index >= TILE_UNFREEZE && Index <= TILE_DUNFREEZE) ||
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(Index >= TILE_WALLJUMP && Index <= TILE_SOLO_DISABLE) ||
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(Index >= TILE_REFILL_JUMPS && Index <= TILE_STOPA) ||
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(Index >= TILE_CP && Index <= TILE_THROUGH_DIR) ||
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(Index >= TILE_OLDLASER && Index <= TILE_UNLOCK_TEAM) ||
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(Index >= TILE_NPC_DISABLE && Index <= TILE_NPH_DISABLE) ||
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(Index >= TILE_TELE_GUN_ENABLE && Index <= TILE_ALLOW_BLUE_TELE_GUN) ||
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(Index >= TILE_TELE_GRENADE_ENABLE && Index <= TILE_TELE_GRENADE_DISABLE) ||
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(Index >= TILE_TELE_LASER_ENABLE && Index <= TILE_TELE_LASER_DISABLE) ||
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(Index >= TILE_NPC_ENABLE && Index <= TILE_NPH_ENABLE) ||
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(Index >= TILE_ENTITIES_OFF_1 && Index <= TILE_ENTITIES_OFF_2) ||
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IsValidEntity(Index));
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}
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bool IsValidTeleTile(int Index)
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{
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return (
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Index == TILE_TELEINEVIL
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|| Index == TILE_TELEINWEAPON
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|| Index == TILE_TELEINHOOK
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|| Index == TILE_TELEIN
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|| Index == TILE_TELEOUT
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|| Index == TILE_TELECHECK
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|| Index == TILE_TELECHECKOUT
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|| Index == TILE_TELECHECKIN
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|| Index == TILE_TELECHECKINEVIL
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);
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Index == TILE_TELEINEVIL ||
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Index == TILE_TELEINWEAPON ||
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Index == TILE_TELEINHOOK ||
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Index == TILE_TELEIN ||
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Index == TILE_TELEOUT ||
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Index == TILE_TELECHECK ||
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Index == TILE_TELECHECKOUT ||
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Index == TILE_TELECHECKIN ||
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Index == TILE_TELECHECKINEVIL);
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}
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bool IsValidSpeedupTile(int Index)
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@ -66,19 +63,18 @@ bool IsValidSpeedupTile(int Index)
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bool IsValidSwitchTile(int Index)
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{
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return (
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Index == TILE_JUMP
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|| Index == TILE_FREEZE
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|| Index == TILE_DFREEZE
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|| Index == TILE_DUNFREEZE
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|| Index == TILE_HIT_ENABLE
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|| Index == TILE_HIT_DISABLE
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|| (Index >= TILE_SWITCHTIMEDOPEN && Index <= TILE_SWITCHCLOSE)
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|| Index == TILE_ADD_TIME
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|| Index == TILE_SUBSTRACT_TIME
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|| Index == TILE_ALLOW_TELE_GUN
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|| Index == TILE_ALLOW_BLUE_TELE_GUN
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|| IsValidEntity(Index)
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);
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Index == TILE_JUMP ||
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Index == TILE_FREEZE ||
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Index == TILE_DFREEZE ||
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Index == TILE_DUNFREEZE ||
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Index == TILE_HIT_ENABLE ||
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Index == TILE_HIT_DISABLE ||
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(Index >= TILE_SWITCHTIMEDOPEN && Index <= TILE_SWITCHCLOSE) ||
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Index == TILE_ADD_TIME ||
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Index == TILE_SUBSTRACT_TIME ||
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Index == TILE_ALLOW_TELE_GUN ||
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Index == TILE_ALLOW_BLUE_TELE_GUN ||
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IsValidEntity(Index));
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}
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bool IsValidTuneTile(int Index)
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@ -90,38 +86,35 @@ bool IsValidEntity(int Index)
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{
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Index -= ENTITY_OFFSET;
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return (
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(Index >= ENTITY_SPAWN && Index <= ENTITY_LASER_O_FAST)
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|| (Index >= ENTITY_PLASMAE && Index <= ENTITY_CRAZY_SHOTGUN)
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|| (Index >= ENTITY_DRAGGER_WEAK && Index <= ENTITY_DRAGGER_STRONG_NW)
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|| Index == ENTITY_DOOR
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);
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(Index >= ENTITY_SPAWN && Index <= ENTITY_LASER_O_FAST) ||
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(Index >= ENTITY_PLASMAE && Index <= ENTITY_CRAZY_SHOTGUN) ||
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(Index >= ENTITY_DRAGGER_WEAK && Index <= ENTITY_DRAGGER_STRONG_NW) ||
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Index == ENTITY_DOOR);
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}
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bool IsRotatableTile(int Index)
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{
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return (
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Index == TILE_STOP
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|| Index == TILE_STOPS
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|| Index == TILE_CP
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|| Index == TILE_CP_F
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|| Index == TILE_THROUGH_DIR
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|| Index == TILE_ENTITIES_OFF_1
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|| Index == TILE_ENTITIES_OFF_2
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|| Index - ENTITY_OFFSET == ENTITY_CRAZY_SHOTGUN_EX
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|| Index - ENTITY_OFFSET == ENTITY_CRAZY_SHOTGUN
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);
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Index == TILE_STOP ||
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Index == TILE_STOPS ||
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Index == TILE_CP ||
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Index == TILE_CP_F ||
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Index == TILE_THROUGH_DIR ||
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Index == TILE_ENTITIES_OFF_1 ||
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Index == TILE_ENTITIES_OFF_2 ||
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Index - ENTITY_OFFSET == ENTITY_CRAZY_SHOTGUN_EX ||
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Index - ENTITY_OFFSET == ENTITY_CRAZY_SHOTGUN);
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}
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bool IsCreditsTile(int TileIndex)
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{
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return (
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(TILE_CREDITS_1 == TileIndex)
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|| (TILE_CREDITS_2 == TileIndex)
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|| (TILE_CREDITS_3 == TileIndex)
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|| (TILE_CREDITS_4 == TileIndex)
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|| (TILE_CREDITS_5 == TileIndex)
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|| (TILE_CREDITS_6 == TileIndex)
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|| (TILE_CREDITS_7 == TileIndex)
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|| (TILE_CREDITS_8 == TileIndex)
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);
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(TILE_CREDITS_1 == TileIndex) ||
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(TILE_CREDITS_2 == TileIndex) ||
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(TILE_CREDITS_3 == TileIndex) ||
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(TILE_CREDITS_4 == TileIndex) ||
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(TILE_CREDITS_5 == TileIndex) ||
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(TILE_CREDITS_6 == TileIndex) ||
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(TILE_CREDITS_7 == TileIndex) ||
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(TILE_CREDITS_8 == TileIndex));
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}
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@ -33,7 +33,6 @@ enum
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// format with UUIDs. See src/engine/shared/datafile.cpp for some of
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// the implementation.
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CURVETYPE_STEP = 0,
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CURVETYPE_LINEAR,
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CURVETYPE_SLOW,
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