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rename Init method and move implementation
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@ -219,7 +219,7 @@ void CGameClient::OnInit()
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m_pGraphics->AddWindowResizeListener(OnWindowResizeCB, this);
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// propagate pointers
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m_UI.SetGraphics(Graphics(), TextRender());
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m_UI.Init(Graphics(), TextRender());
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m_RenderTools.Init(Graphics(), UI(), this);
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@ -44,6 +44,12 @@ void CUIElement::SUIElementRect::Reset()
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float CUI::ms_FontmodHeight = 0.8f;
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void CUI::Init(class IGraphics *pGraphics, class ITextRender *pTextRender)
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{
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m_pGraphics = pGraphics;
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m_pTextRender = pTextRender;
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}
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CUI::CUI()
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{
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m_pHotItem = 0;
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@ -200,11 +200,7 @@ public:
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static float ms_FontmodHeight;
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// TODO: Refactor: Fill this in
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void SetGraphics(class IGraphics *pGraphics, class ITextRender *pTextRender)
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{
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m_pGraphics = pGraphics;
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m_pTextRender = pTextRender;
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}
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void Init(class IGraphics *pGraphics, class ITextRender *pTextRender);
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class IGraphics *Graphics() const { return m_pGraphics; }
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class ITextRender *TextRender() const { return m_pTextRender; }
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@ -6129,8 +6129,8 @@ void CEditor::Init()
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m_pStorage = Kernel()->RequestInterface<IStorage>();
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m_pSound = Kernel()->RequestInterface<ISound>();
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CGameClient *pGameClient = (CGameClient *)Kernel()->RequestInterface<IGameClient>();
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m_UI.Init(m_pGraphics, m_pTextRender);
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m_RenderTools.Init(m_pGraphics, &m_UI, pGameClient);
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m_UI.SetGraphics(m_pGraphics, m_pTextRender);
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m_Map.m_pEditor = this;
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UIEx()->Init(UI(), Kernel(), RenderTools(), Input()->GetEventsRaw(), Input()->GetEventCountRaw());
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