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Remove chat timeout code fallback heuristic
KoG is now on the newest version, we no longer need this.
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150485e3b0
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@ -1561,15 +1561,6 @@ void CClient::ProcessServerInfo(int RawType, NETADDR *pFrom, const void *pData,
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#undef GET_INT
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#undef GET_INT
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}
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}
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bool CClient::ShouldSendChatTimeoutCodeHeuristic()
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{
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if(m_ServerSentCapabilities)
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{
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return false;
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}
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return str_find_nocase(m_CurrentServerInfo.m_aGameType, "ddracenet") || str_find_nocase(m_CurrentServerInfo.m_aGameType, "ddnet");
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}
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static CServerCapabilities GetServerCapabilities(int Version, int Flags)
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static CServerCapabilities GetServerCapabilities(int Version, int Flags)
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{
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{
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CServerCapabilities Result;
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CServerCapabilities Result;
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@ -2156,7 +2147,7 @@ void CClient::ProcessServerPacket(CNetChunk *pPacket, int Conn, bool Dummy)
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if(m_aReceivedSnapshots[Conn] > 50 && !m_aCodeRunAfterJoin[Conn])
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if(m_aReceivedSnapshots[Conn] > 50 && !m_aCodeRunAfterJoin[Conn])
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{
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{
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if(m_ServerCapabilities.m_ChatTimeoutCode || ShouldSendChatTimeoutCodeHeuristic())
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if(m_ServerCapabilities.m_ChatTimeoutCode)
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{
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{
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CNetMsg_Cl_Say MsgP;
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CNetMsg_Cl_Say MsgP;
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MsgP.m_Team = 0;
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MsgP.m_Team = 0;
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@ -251,8 +251,6 @@ class CClient : public IClient, public CDemoPlayer::IListener
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bool m_ServerSentCapabilities;
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bool m_ServerSentCapabilities;
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CServerCapabilities m_ServerCapabilities;
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CServerCapabilities m_ServerCapabilities;
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bool ShouldSendChatTimeoutCodeHeuristic();
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CServerInfo m_CurrentServerInfo;
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CServerInfo m_CurrentServerInfo;
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int64_t m_CurrentServerInfoRequestTime; // >= 0 should request, == -1 got info
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int64_t m_CurrentServerInfoRequestTime; // >= 0 should request, == -1 got info
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