clang-format

This commit is contained in:
Chairn 2022-06-25 15:30:39 +02:00
parent 5f5b80ae57
commit a50ddb75ff
5 changed files with 15 additions and 15 deletions

View file

@ -3231,12 +3231,12 @@ int str_time(int64_t centisecs, int format, char *buffer, int buffer_size)
if(centisecs >= day)
return str_format(buffer, buffer_size, "%" PRId64 "d %02" PRId64 ":%02" PRId64 ":%02" PRId64, centisecs / day,
(centisecs % day) / hour, (centisecs % hour) / min, (centisecs % min) / sec);
[[fallthrough]];
[[fallthrough]];
case TIME_HOURS:
if(centisecs >= hour)
return str_format(buffer, buffer_size, "%02" PRId64 ":%02" PRId64 ":%02" PRId64, centisecs / hour,
(centisecs % hour) / min, (centisecs % min) / sec);
[[fallthrough]];
[[fallthrough]];
case TIME_MINS:
return str_format(buffer, buffer_size, "%02" PRId64 ":%02" PRId64, centisecs / min,
(centisecs % min) / sec);
@ -3244,7 +3244,7 @@ int str_time(int64_t centisecs, int format, char *buffer, int buffer_size)
if(centisecs >= hour)
return str_format(buffer, buffer_size, "%02" PRId64 ":%02" PRId64 ":%02" PRId64 ".%02" PRId64, centisecs / hour,
(centisecs % hour) / min, (centisecs % min) / sec, centisecs % sec);
[[fallthrough]];
[[fallthrough]];
case TIME_MINS_CENTISECS:
return str_format(buffer, buffer_size, "%02" PRId64 ":%02" PRId64 ".%02" PRId64, centisecs / min,
(centisecs % min) / sec, centisecs % sec);

View file

@ -620,7 +620,7 @@ int CInput::Update()
case SDL_MOUSEBUTTONUP:
Action = IInput::FLAG_RELEASE;
[[fallthrough]];
[[fallthrough]];
case SDL_MOUSEBUTTONDOWN:
if(Event.button.button == SDL_BUTTON_LEFT)
Scancode = KEY_MOUSE_1;
@ -704,7 +704,7 @@ int CInput::Update()
MouseModeAbsolute();
MouseModeRelative();
#endif
[[fallthrough]];
[[fallthrough]];
case SDL_WINDOWEVENT_RESTORED:
Graphics()->WindowCreateNtf(Event.window.windowID);
break;

View file

@ -78,7 +78,7 @@ static int websocket_callback(struct lws *wsi, enum lws_callback_reasons reason,
{
return 0;
}
[[fallthrough]];
[[fallthrough]];
case LWS_CALLBACK_ESTABLISHED:
{
pss->wsi = wsi;
@ -116,7 +116,7 @@ static int websocket_callback(struct lws *wsi, enum lws_callback_reasons reason,
break;
case LWS_CALLBACK_CLIENT_WRITEABLE:
[[fallthrough]];
[[fallthrough]];
case LWS_CALLBACK_SERVER_WRITEABLE:
{
websocket_chunk *chunk = (websocket_chunk *)pss->send_buffer.First();
@ -140,7 +140,7 @@ static int websocket_callback(struct lws *wsi, enum lws_callback_reasons reason,
break;
case LWS_CALLBACK_CLIENT_RECEIVE:
[[fallthrough]];
[[fallthrough]];
case LWS_CALLBACK_RECEIVE:
if(pss->addr_str.empty())
return -1;

View file

@ -778,7 +778,7 @@ int CPlayer::Pause(int State, bool Force)
m_ViewPos = m_pCharacter->m_Pos;
GameServer()->CreatePlayerSpawn(m_pCharacter->m_Pos, GameServer()->m_pController->GetMaskForPlayerWorldEvent(m_ClientID));
}
[[fallthrough]];
[[fallthrough]];
case PAUSE_SPEC:
if(g_Config.m_SvPauseMessages)
{

View file

@ -369,13 +369,13 @@ int CSaveTee::FromString(const char *String)
{
case 96:
m_NotEligibleForFinish = false;
[[fallthrough]];
[[fallthrough]];
case 97:
m_HasTelegunGrenade = 0;
m_HasTelegunLaser = 0;
m_HasTelegunGun = 0;
FormatUuid(CalculateUuid("game-uuid-nonexistent@ddnet.tw"), m_aGameUuid, sizeof(m_aGameUuid));
[[fallthrough]];
[[fallthrough]];
case 101:
m_HookedPlayer = -1;
m_NewHook = false;
@ -386,13 +386,13 @@ int CSaveTee::FromString(const char *String)
m_InputFire = 0;
m_InputHook = 0;
m_ReloadTimer = 0;
[[fallthrough]];
[[fallthrough]];
case 108:
m_TeeStarted = true;
[[fallthrough]];
[[fallthrough]];
case 109:
m_LiveFreeze = 0;
[[fallthrough]];
[[fallthrough]];
case 110:
return 0;
default:
@ -613,7 +613,7 @@ int CSaveTeam::FromString(const char *String)
{
case 4:
m_Practice = false;
[[fallthrough]];
[[fallthrough]];
case 5:
break;
default: